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Sky: Difference between revisions

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One thing that is very special for ''Skyward Sword'' compared to other games in the series such as {{OOT}} or {{TP}} is not necessarily that the main in-game areas are so vastly different as they are, but that there roads between them. The developers created all sorts of different gameplay and or dense gameplay mechanics for the different areas, and due to that, developing roads between those different areas became difficult. The first thing they thought of, was whether or not they really needed those roads, because If they could make the gameplay in each area dense, then they wouldn't have to physically join them. The question they then sought to answer was; "How do we design it?". They then got the idea of a course selection similar to that of the [[smw:Super Mario Galaxy|''Super Mario Galaxy'' games]], but they couldn't do it the exact same way. It was then the developers got the idea of a sky where Link would dive to the land below. According to the developers, after using the idea for some time in development, the pieces naturally fell together. The transportation for instance, felt the most natural with a [[Loftwing|bird]].<ref>[http://iwataasks.nintendo.com/interviews/#/wii/zelda-skyward-sword/4/0] Iwata Asks: ''The Legend of Zelda: Skyward Sword'' Inspired by Course Selection in Super Mario</ref>
One thing that is very special for ''Skyward Sword'' compared to other games in the series such as {{OOT}} or {{TP}} is not necessarily that the main in-game areas are so vastly different as they are, but that there roads between them. The developers created all sorts of different gameplay and or dense gameplay mechanics for the different areas, and due to that, developing roads between those different areas became difficult. The first thing they thought of, was whether or not they really needed those roads, because If they could make the gameplay in each area dense, then they wouldn't have to physically join them. The question they then sought to answer was; "How do we design it?". They then got the idea of a course selection similar to that of the [[smw:Super Mario Galaxy|''Super Mario Galaxy'' games]], but they couldn't do it the exact same way. It was then the developers got the idea of a sky where Link would dive to the land below. According to the developers, after using the idea for some time in development, the pieces naturally fell together. The transportation for instance, felt the most natural with a [[Loftwing|bird]].<ref>[http://iwataasks.nintendo.com/interviews/#/wii/zelda-skyward-sword/4/0] Iwata Asks: ''The Legend of Zelda: Skyward Sword'' Inspired by Course Selection in Super Mario</ref>


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==Etymology==
<br>
{{Names
{{Names
|width=  
|align= left
|nwidth=  
|enBr=  
|en=
|enBrM=  
|enM=  
|ja= {{Romanize|大空|Ōzora}}
|ja= {{Romanize|大空|Ōzora}}
|jaM= Sky
|jaM= Sky
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|ko=  
|ko=  
|koM= }}
|koM= }}
{{Ref}}


[[Category:Places in Skyward Sword]]
[[Category:Places in Skyward Sword]]
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