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==0-9== | ==0-9== | ||
===100%=== | ===100%=== | ||
In a 100% speed run, the goal is to attain [[100% Completion]] as quickly as possible. | |||
==A== | ==A== | ||
===Any%=== | ===Any%=== | ||
In an Any% speed run, the goal is simply to complete the game as quickly as possible, without additional requirements. | |||
==B== | |||
===Bottle Adventure=== | |||
{{Sectstub}} | |||
==C== | |||
===Clipping=== | |||
{{Sectstub}} | |||
==D== | |||
===Dry Storage=== | |||
:''See [[#Storage|Storage]]'' | |||
==N== | ==N== | ||
===NewGame Plus (NG+)=== | ===NewGame Plus (NG+)=== | ||
NewGame Plus (NG+) is a glitch used in {{OoT3D}}. It is combined with a glitch called [[#Bottle Adventure|Bottle Adventure]], which manipulates the player's B button to have an item other than the sword. When in a Bottle Adventure, the NG+ glitch can be performed by quitting to the title screen while either riding a horse or [[fishing]]. Upon starting a new file, the player will have the same item on B as in the Bottle Adventure.<ref>{{Cite web|url= http://zeldaspeedruns.com/oot3d/ng/creating-a-ng-file|title= Creating an NG+ File|site= ZeldaSpeedRuns}}</ref> | NewGame Plus (NG+) is a glitch used in {{OoT3D}}. It is combined with a glitch called [[#Bottle Adventure|Bottle Adventure]], which manipulates the player's B button to have an item other than the sword. When in a Bottle Adventure, the NG+ glitch can be performed by quitting to the title screen while either riding a horse or [[fishing]]. Upon starting a new file, the player will have the same item on B as in the Bottle Adventure.<ref>{{Cite web|url= http://zeldaspeedruns.com/oot3d/ng/creating-a-ng-file|title= Creating an NG+ File|site= ZeldaSpeedRuns}}</ref> | ||
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==R== | ==R== | ||
===Real Time Attack (RTA)=== | ===Real Time Attack (RTA)=== | ||
A run completed in real time, especially in one sitting. [[#Savewarp|savewarping]] is allowed. | |||
==S== | ==S== | ||
===Savewarp=== | ===Savewarp=== | ||
Consists of saving and resetting the game to "warp" back to a checkpoint, such as a dungeon entrance. | |||
===Single-Segment (SS)=== | ===Single-Segment (SS)=== | ||
A run completed in one sitting, without resetting the game. | |||
===Storage=== | ===Storage=== | ||
Storage is a glitch in {{TWW}} that is done by pulling out the [[Wind Waker]] at the same time the [[Forest Water]] expires or, more commonly, by cancelling the Wind Waker conducting exactly 3 frames before landing from a [[#Wind Waker Dive|Wind Waker Dive]]. The latter method is dubbed "Dry Storage." The glitch "stores" the next cutscene or text encountered. This has various effects on gameplay depending on what was "stored." Effects of storage include, among others, walking up walls, [[#Clipping|clipping]] through doors, and [[#Superswim|superswimming]].<ref>{{Cite web|url= http://zeldaspeedruns.com/tww/Techniques/storage|title= Storage|site= ZeldaSpeedRuns}}</ref> | |||
Storage is a glitch in {{TWW}} that | |||
===Superslide=== | ===Superslide=== | ||
{{Sectstub}} | {{Sectstub}} | ||
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{{Sectstub}} | {{Sectstub}} | ||
===TwitchTV=== | ===TwitchTV=== | ||
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==W== | |||
===Wind Waker Dive=== | |||
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===Wrong Warp=== | |||
{{Sectstub}} | {{Sectstub}} | ||
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==External Links== | ==External Links== | ||
* [http://speedrunslive.com/faq/glossary/ Speedrunning Glossary - SpeedRunsLive] | * [http://speedrunslive.com/faq/glossary/ Speedrunning Glossary - SpeedRunsLive] | ||
{{ref}} | |||
[[Category:Community]] | [[Category:Community]] | ||
[[Category:Subpages]] | [[Category:Subpages]] |