Stealth: Difference between revisions
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In {{TP}}, Link, [[Wolf Link|in wolf form]], must sneak across ropes strung across high shelves in [[Telma's Bar]] to bring a wounded [[Midna]] to [[Princess Zelda]]. Discovery, by breaking clay jars or being seen, means being thrown out. | In {{TP}}, Link, [[Wolf Link|in wolf form]], must sneak across ropes strung across high shelves in [[Telma's Bar]] to bring a wounded [[Midna]] to [[Princess Zelda]]. Discovery, by breaking clay jars or being seen, means being thrown out. | ||
In the [[Bulblin]] camp before Link reaches [[Arbiter's Grounds]], Link can get caught by Bulblin soldiers if one sees him. All this does, however, is make a swarm of Bulblins attack Link, and not send him to the beginning of the area or a jail cell as most other Stealth Missions do. Getting caught may be easier to defeat the Bulblin that is holding a Small Key to enter an area and fight [[King Bulblin]]. | In the [[Bulblin]] camp before Link reaches [[Arbiter's Grounds (Twilight Princess)|Arbiter's Grounds]], Link can get caught by Bulblin soldiers if one sees him. All this does, however, is make a swarm of Bulblins attack Link, and not send him to the beginning of the area or a jail cell as most other Stealth Missions do. Getting caught may be easier to defeat the Bulblin that is holding a Small Key to enter an area and fight [[King Bulblin]]. | ||
===''Phantom Hourglass''=== | ===''Phantom Hourglass''=== |