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The Legend of Zelda: Link's Awakening (Nintendo Switch): Difference between revisions

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{{DISPLAYTITLE: {{TLoZ|Colon}} {{LA|-}} (Nintendo Switch)}}
{{DISPLAYTITLE: {{TLoZ|Colon}} {{LA|-}} (Nintendo Switch)}}
{{GameNav}}
{{Quick Links|
{{Quick Links|
  {{Nav Icon|File:LANS Marin Render.png|Characters in Link's Awakening (Nintendo Switch)|Characters}}
  {{Nav Icon|File:LANS Marin Render.png|Characters in Link's Awakening|Characters}}
  {{Nav Icon|File:Quick Links LANS Bosses.png|Bosses in Link's Awakening (Nintendo Switch)|Bosses}}
  {{Nav Icon|File:Quick Links LANS Bosses.png|Bosses in Link's Awakening (Nintendo Switch)|Bosses}}
  {{Nav Icon|File:LANS Moblin Render.png|Sub-Bosses in Link's Awakening (Nintendo Switch)|{{Plural|CoH|Miniboss}}}}
  {{Nav Icon|File:LANS Moblin Render.png|Sub-Bosses in Link's Awakening (Nintendo Switch)|{{Plural|CoH|Miniboss}}}}
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  {{Nav Icon|File:Quick Links LANS Credits.png|The Legend of Zelda: Link's Awakening (Nintendo Switch)/Credits|Credits}}
  {{Nav Icon|File:Quick Links LANS Credits.png|The Legend of Zelda: Link's Awakening (Nintendo Switch)/Credits|Credits}}
}}
}}
:''This article is about the remake of the original {{LA}}. For other uses, see [[Link's Awakening (Disambiguation)]].''
{{Hatnote|This article is about the remake of the original {{LA}}. For other uses, see [[Link's Awakening (Disambiguation)]].}}
{{Infobox Game
{{Infobox Game
|name= The Legend of Zelda: Link's Awakening
|name= The Legend of Zelda: Link's Awakening
|image= [[File:LANS English Logo 2.png|250px]]<br/>[[File:LANS NA Box Art.png|250px]]
|image= [[File:LANS English Logo 2.png|250px]]<br/>[[File:LANS NA Box Art.png|250px]]
|developer= [[Grezzo]]<ref name= "Kotaku">{{Cite Web|quote= |author= Jason Schreier|published= June 18, 2019|retrieved= June 18, 2019|url= https://kotaku.com/breath-of-the-wild-is-getting-a-sequel-because-the-team-1835624233|title= Breath Of The Wild Is Getting A Sequel Because The Team Had Too Many DLC Ideas (And Other Info From Zelda's Producer)|site= Kotaku|type= }}</ref>
|developer=  
{{List|
[[Grezzo]]<ref name= "Kotaku">{{Cite Web|quote= |author= Jason Schreier|published= June 18, 2019|retrieved= June 18, 2019|url= https://kotaku.com/breath-of-the-wild-is-getting-a-sequel-because-the-team-1835624233|title= Breath Of The Wild Is Getting A Sequel Because The Team Had Too Many DLC Ideas (And Other Info From Zelda's Producer)|site= Kotaku|type= }}</ref>,
[[Nintendo EPD]] {{Small|(Additional support)}}
}}
|publisher= [[Nintendo]]
|publisher= [[Nintendo]]
|designer=  
|designer=  
|released= {{Release|jp= September 20, 2019|en= September 20, 2019|uk= September 20, 2019|au= September 20, 2019}}
|released=  
{{Release
|JP= September 20, 2019
|US= September 20, 2019
|UK= September 20, 2019
|AU= September 20, 2019
}}
|ratings=
|ratings=
{{List
{{List|
  |{{Game Rating|ESRB|E}}
{{Game Rating|ESRB|E}},
  |{{Game Rating|PEGI|7}}
{{Game Rating|PEGI|7}},
  |{{Game Rating|CERO|B}}
{{Game Rating|CERO|B}},
  |{{Game Rating|ACB|PG}}
{{Game Rating|ACB|PG}},
  |{{Game Rating|GCAM|7}}
{{Game Rating|GCAM|7}},
  |{{Game Rating|NMC|7}}
{{Game Rating|NMC|7}}
}}
}}
|canon= Canon (Remake)<ref>{{Cite Book|quote= |book= E|publisher= |page= 10}}</ref>
|canon= Canon (Remake)<ref>{{Cite Book|quote= |book= E|publisher= |page= 10}}</ref>
|platforms= [[Nintendo Switch]]
|platform= [[Nintendo Switch]]
|strategy= {{StrategyWiki}}
|strategy= {{StrategyWiki}}
}}
}}
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*The game's introduction and ending cutscenes are fully animated.
*The game's introduction and ending cutscenes are fully animated.
*Enemy models resemble their {{ALBW}} and {{TFH}} counterparts.
*Enemy models resemble their {{ALBW}} and {{TFH}} counterparts.
*Doors that require a pot to be thrown at to open shows a picture of a pot on it.
*Doors that require a pot to be thrown at to open show a picture of a pot on it.


===Gameplay===
===Gameplay===
*The overworld no longer has screen transitions as areas are loaded in their entirety.
*The overworld no longer has screen transitions as areas are loaded in their entirety.
**Many dungeon and caves that have big rooms no longer have separate screens in each zone; instead, the screen scrolls with Link continuously within the big room.
**Many dungeon and caves that have big rooms no longer have separate screens in each zone; instead, the screen scrolls with Link continuously within the big room.
*The {{Term|LANS|Hero Mode|link}} is available at the beginning of the game and can be selected upon the creation of a new save file.
*The new {{Term|LANS|Hero Mode|link}} is available at the beginning of the game and can be selected upon the creation of a new save file.
*{{Term|LANS|Link|link}} can slash his Sword in eight directions instead of the four directions of the [[Game Boy]]'s D-Pad.
*{{Term|LANS|Link|link}} can slash his Sword in eight directions, instead of only the four directions of the [[Game Boy]]'s D-Pad.
**Link now swings his sword with his left hand all the time; in the original, when facing east, he would use his right hand due to his sprite being flipped. The only exception is on sidescrolling sections where Link always swing his sword downwards when facing left or right.
**Link now swings his sword with his left hand all the time; in the original, when facing east, he would use his right hand due to his sprite being flipped. The only exception is on sidescrolling sections where Link always swings his sword downwards when facing left or right.
*The maximum amount of {{Plural|LANS|Heart Container|link}} {{Term|LANS|Link}} can have has been increased from 14 to 20.
*The maximum amount of {{Plural|LANS|Heart Container|link}} {{Term|LANS|Link}} can have has been increased from 14 to 20.
*After defeating bosses, the doors leading to the {{Plural|LANS|Instrument of the Sirens|link}} open before collecting the {{Term|LANS|Heart Container}}, making a [[Three Heart Challenge]] possible.
*After defeating bosses, the doors leading to the {{Plural|LANS|Instrument of the Sirens|link}} open before collecting the {{Term|LANS|Heart Container}}, making a [[Three Heart Challenge]] possible.
*{{Term|LANS|Link}} can now receive a quarter heart of damage (most damages at minimum is half-heart, but quarter damage can be done via [[Guardian Acorn]]).
*{{Term|LANS|Link}} can now receive a quarter heart of damage (most damages at minimum is half-heart, but quarter damage can be done via [[Guardian Acorn]]).
*{{Plural|LANS|Marker|link}} and {{Plural|LANS|Pin|link}} can be placed on the {{Term|LANS|Map|link}}.
*{{Plural|LANS|Marker|link}} and {{Plural|LANS|Pin|link}} can be placed on the {{Term|LANS|Map|link}}.
*A new screen called Memories can be accessed from the Map, which shows previous conversations with characters, such as the {{Term|LANS|Owl|link}} and {{Term|LANS|Marin|link}}, and the location of already obtained {{Plural|LANS|Piece of Heart|link}} and {{Plural|LANS|Secret Seashell|link}}.
*A new {{Term|LANS|Memories|link}} screen can be accessed from the Map, which shows previous conversations with characters, such as the {{Term|LANS|Owl|link}} and {{Term|LANS|Marin|link}}, and the location of already obtained {{Plural|LANS|Piece of Heart|link}} and {{Plural|LANS|Secret Seashell|link}}.
*New {{Plural|LANS|Warp Point|link}} have been added, and Link can choose where to warp instead of there being a preset sequence.
*New {{Plural|LANS|Warp Point|link}} have been added, and Link can choose where to warp instead of there being a preset sequence.
*The {{Term|LANS|Sword|link}}, {{Term|LANS|Shield|link}}, {{Term|LANS|Power Bracelet|link}}, and {{Term|LANS|Pegasus Boots|link}} are always equipped and have their own dedicated buttons.
*There is a new dungeon creator in {{Term|LANS|Tal Tal Heights|link}} called the {{Term|LANS|Chamber Dungeon|link}}.
*There is a new dungeon creator in {{Term|LANS|Tal Tal Heights|link}} called the {{Term|LANS|Chamber Dungeon|link}}.
*The {{Term|LANS|Sword|link}}, {{Term|LANS|Shield|link}}, {{Term|LANS|Power Bracelet|link}}, and {{Term|LANS|Pegasus Boots|link}} are always equipped and have their own dedicated buttons.
*[[amiibo]] functionality has been added: {{TLoZ|Series}} amiibo unlock content for the Chamber Dungeon.
*[[amiibo]] functionality has been added, with {{TLoZ|Series}} amiibo unlocking content for the Chamber Dungeon.
*Doors in dungeons that [[Switch#Monster_Switch|require all enemies in the room to be killed]] will permanently be open even when they respawn, no longer requiring Link to re-kill enemies when backtracking.
*Doors in dungeons that [[Switch#Monster_Switch|require all enemies in the room to be killed]] will permanently be open even when they respawn, no longer requiring Link to re-kill enemies when backtracking.
*[[DethI]]'s number of [[arrow]] hits has been reduced from 16 to 10 in order to defeat.
*The number of [[arrow]] hits in order to defeat [[DethI]] have been reduced from 16 to 10.


===Locations===
===Locations===
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*The size of the island where a bush with a Secret Seashell is located in {{Term|LANS|Ukuku Prairie|link}} has been reduced.
*The size of the island where a bush with a Secret Seashell is located in {{Term|LANS|Ukuku Prairie|link}} has been reduced.
*The spot where a {{Term|LANS|Secret Seashell}} is buried on top of the {{Term|LANS|Key Cavern}} has been moved up.
*The spot where a {{Term|LANS|Secret Seashell}} is buried on top of the {{Term|LANS|Key Cavern}} has been moved up.
*{{Term|LANS|Dampé's Shack|link}} replaces the {{Term|LANS|Camera Shop|link}} from {{LA|DX}}.
*{{Term|LANS|Dampé's Shack|link}} replaces the {{Term|LANS|Camera Shop|link}} from {{LADX}}.
*{{Term|LANS|Kanalet Castle|link}}'s second floor has ledges where Link can drop off.
*{{Term|LANS|Kanalet Castle|link}}'s second floor has ledges where Link can drop off.
*Some {{Plural|LANS|Rock|link}} have been replaced by wooden crates in the {{Term|LANS|Signpost Maze|link}}.
*Some {{Plural|LANS|Rock|link}} have been replaced by wooden crates in the {{Term|LANS|Signpost Maze|link}}.
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** Angler's Tunnel has a new original melody for the majority of the song, incorporating the original theme into the background of the track.  This is was likely done to give the dungeon a more unique piece of music, as the original song was almost identical to the regular cave theme music.
** Angler's Tunnel has a new original melody for the majority of the song, incorporating the original theme into the background of the track.  This is was likely done to give the dungeon a more unique piece of music, as the original song was almost identical to the regular cave theme music.
** In addition to re-arrangements of the secret file select screen songs that play when the player enters their name as "Zelda" or "Totakeke" respectively, a third, new song has been added for when the player enters their name as "Marin".
** In addition to re-arrangements of the secret file select screen songs that play when the player enters their name as "Zelda" or "Totakeke" respectively, a third, new song has been added for when the player enters their name as "Marin".
** The Overworld, Mysterious Forest and Tal Tal Heights themes recieve an additional re-arrangement for when Marin is following Link.
** The Overworld, Mysterious Forest and Tal Tal Heights themes receive an additional re-arrangement for when Marin is following Link.
** The Tal Tal Heights theme recieves an additional re-arrangement that plays in the Tal Tal Mountain Range area after Marin has been rescued from the bridge.
** The Tal Tal Heights theme receives an additional re-arrangement that plays in the Tal Tal Mountain Range area after Marin has been rescued from the bridge.
** The Mabe Village Fishing Hole, the Trendy Game and the area under the bridge at Martha's Bay, which previously shared their background music, now have unique re-arrangements of the song for each respective location.
** The Mabe Village Fishing Hole, the Trendy Game and the area under the bridge at Martha's Bay, which previously shared their background music, now have unique re-arrangements of the song for each respective location.
** Mr. Write's house and Christine's house, which previously shared their background music, now have unique re-arrangements of the song for each respective location.
** Mr. Write's house and Christine's house, which previously shared their background music, now have unique re-arrangements of the song for each respective location.
** Southern Face Shrine features dynamic music, where strings are added to the song only once Link observes the relief at the end of the shrine.
** Southern Face Shrine features dynamic music, where strings are added to the song only once Link observes the relief at the end of the shrine.
** The Owl's theme recieves an additional re-arrangement that plays before Link enters the Wind Fish's Egg.
** The Owl's theme receives an additional re-arrangement that plays before Link enters the Wind Fish's Egg.
** While the majority of music cues are identical to the original game, the opening cut-scene where Link is caught in a storm no longer features any music.
** While the majority of music cues are identical to the original game, the opening cut-scene where Link is caught in a storm no longer features any music.
** Brand new music has been composed for all content related to Dampé and the Chamber Dungeon gameplay.
** Brand new music has been composed for all content related to Dampé and the Chamber Dungeon gameplay.
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==Game Information==
==Game Information==
===Development===
===Development===
{{LA|NS|-}} was first teased by series producer [[Eiji Aonuma]] during an interview with EDGE magazine in 2016.<ref>{{Cite person|quote= Actually, Nintendo has been telling me to create a new IP. But then, they're also telling me to make more Zelda games, I can't really share much; I'm not sure I'm allowed to say anything. But I really like the idea of a game where I can live as a thief. That's all I'll say.|name= Eiji Aonuma|url= https://www.nintendo-insider.com/eiji-aonuma-teased-the-zelda-links-awakening-remake-back-in-2016/|title= Eiji Aonuma Admits He Teased The Zelda: Link’s Awakening Remake Back In 2016}}</ref> The game was officially announced during a Nintendo Direct on February 13, 2019.<ref name= "Direct"/> Its release date was announced during E3 2019.<ref>{{Cite Web|quote= |author= Nintendo|published= June 11, 2019|retrieved= June 11, 2019|url= https://www.youtube.com/watch?v=PtC6U8hOZTk|title= The Legend of Zelda: Link’s Awakening - Nintendo Switch Trailer - Nintendo E3 2019|site= YouTube|type= Video}}</ref>
{{LANS|-}} was first teased by series producer [[Eiji Aonuma]] during an interview with EDGE magazine in 2016.<ref>{{Cite Person|quote= Actually, Nintendo has been telling me to create a new IP. But then, they're also telling me to make more Zelda games, I can't really share much; I'm not sure I'm allowed to say anything. But I really like the idea of a game where I can live as a thief. That's all I'll say.|name= Eiji Aonuma|url= https://www.nintendo-insider.com/eiji-aonuma-teased-the-zelda-links-awakening-remake-back-in-2016/|title= Eiji Aonuma Admits He Teased The Zelda: Link’s Awakening Remake Back In 2016}}</ref> The game was officially announced during a Nintendo Direct on February 13, 2019.<ref name= "Direct"/> Its release date was announced during E3 2019.<ref>{{Cite Web|quote= |author= Nintendo|published= June 11, 2019|retrieved= June 11, 2019|url= https://www.youtube.com/watch?v=PtC6U8hOZTk|title= The Legend of Zelda: Link’s Awakening - Nintendo Switch Trailer - Nintendo E3 2019|site= YouTube|type= Video}}</ref>


Eiji Aonuma decided to remake {{LA}} as he considers the original game hard to get many years after its release.<ref name= "Kotaku"/> The miniature diorama-like art style was chosen as the original game had a {{Wp|Tilt–shift photography|tilt-shift perspective}},<ref>{{Cite person|quote= So, when I played the original Game Boy version, it was in this small screen and it felt like a small world but very vast as well, and so, it kind of had this tilt-shift perspective, and so that's why I thought this miniature diorama-like art style would be perfect for this game.|name= Eiji Aonuma|url= https://www.youtube.com/watch?v=LHwhTv-LdPY&t=94|title= The Legend of Zelda: Link’s Awakening Gameplay - Nintendo Treehouse: Live | E3 2019}}</ref> which is commonly used in {{Wp|miniature faking}}.
Eiji Aonuma decided to remake {{LA}} as he considers the original game hard to get many years after its release.<ref name= "Kotaku"/> The miniature diorama-like art style was chosen as the original game had a {{Wp|Tilt–shift photography|tilt-shift perspective}},<ref>{{Cite Person|quote= So, when I played the original Game Boy version, it was in this small screen and it felt like a small world but very vast as well, and so, it kind of had this tilt-shift perspective, and so that's why I thought this miniature diorama-like art style would be perfect for this game.|name= Eiji Aonuma|url= https://www.youtube.com/watch?v=LHwhTv-LdPY&t=94|title= The Legend of Zelda: Link’s Awakening Gameplay - Nintendo Treehouse: Live | E3 2019}}</ref> which is commonly used in {{Wp|miniature faking}}.


===Limited Editions===
===Limited Editions===
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===Awards===
===Awards===
{{LA|NS|-}} was a nominee for the 2019 edition of {{Wp|The Game Awards}} in the Action/Adventure and Art Direction categories.<ref>{{Cite Web|quote= The Legend of #Zelda: Link's Awakening, #FireEmblem: Three Houses, and #ASTRALCHAIN are just a few of the #NintendoSwitch nominees at #TheGameAwards, including a Game of the Year nomination for Super #SmashBrosUltimate!<br/><br/>Which games this year were your favorites?<br/>@thegameawards |author= Nintendo of America |published= November 19, 2019 |retrieved= November 19, 2019 |url= https://twitter.com/NintendoAmerica/status/1196950174049787904 |title= Nintendo of America on Twitter: The Legend of #Zelda: Link's ... |site= Twitter |type= }}</ref><ref>{{Cite Web|author= Eddie Makuch|published= December 13, 2019|retrieved= December 13, 2019|url= https://www.gamespot.com/articles/the-game-awards-2019-winners-sekiro-takes-game-of-/1100-6472169/|title= The Game Awards 2019 Winners: Sekiro Takes Game Of The Year|site= GameSpot}}</ref>
{{LANS|-}} was a nominee for the 2019 edition of {{Wp|The Game Awards}} in the Action/Adventure and Art Direction categories.<ref>{{Cite Twitter|quote= The Legend of #Zelda: Link's Awakening, #FireEmblem: Three Houses, and #ASTRALCHAIN are just a few of the #NintendoSwitch nominees at #TheGameAwards, including a Game of the Year nomination for Super #SmashBrosUltimate!<br/><br/>Which games this year were your favorites?  
@thegameawards|url= https://twitter.com/NintendoAmerica/status/1196950174049787904|archive= https://web.archive.org/web/20221118043631/https://twitter.com/NintendoAmerica/status/1196950174049787904}}</ref><ref>{{Cite Web|author= Eddie Makuch|published= December 13, 2019|retrieved= December 13, 2019|url= https://www.gamespot.com/articles/the-game-awards-2019-winners-sekiro-takes-game-of-/1100-6472169/|title= The Game Awards 2019 Winners: Sekiro Takes Game Of The Year|site= GameSpot}}</ref>


===Speedrun Records===
===Speedrun Records===
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==Listings==
==Listings==
<!--do not add text to the following sections-->
<!--do not add text to the following sections-->
===[[Characters in Link's Awakening (Nintendo Switch)|Characters]]===
===[[Characters in Link's Awakening|Characters]]===
===[[Bosses in Link's Awakening (Nintendo Switch)|Bosses]]===
===[[Bosses in Link's Awakening (Nintendo Switch)|Bosses]]===
===[[Sub-Bosses in Link's Awakening (Nintendo Switch)|Minibosses]]===
===[[Enemies in Link's Awakening (Nintendo Switch)|Enemies]]===
===[[Enemies in Link's Awakening (Nintendo Switch)|Enemies]]===
===[[Dungeons in Link's Awakening (Nintendo Switch)|Dungeons]]===
===[[Dungeons in Link's Awakening (Nintendo Switch)|Dungeons]]===
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==Reception==
==Reception==
===Sales===
===Sales===
As of March 2021, ''Link's Awakening'' for Nintendo Switch has sold 5.49 million copies worldwide.<ref>{{Cite Web|url=https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf|title=Financial Results Explanatory Material|site=Nintendo}}</ref>
As of December 31, 2021, ''Link's Awakening'' for Nintendo Switch has sold 6.08 million copies worldwide.<ref>{{Cite Book|quote=|book= ''2022 CESA Games White Papers''|publisher=Computer Entertainment Supplier's Association|page= }}</ref>


==Nomenclature==
==Nomenclature==
{{Names
{{Nomenclature}}
|align= left
|enBr=
|enBrM=
|ja= {{Romanize|ゼルダの伝説 夢をみる島|Zeruda no Densetsu: Yume o Miru Shima}}
|jaM= The Legend of Zelda: The Dreaming Island
|zhS=
|zhSM=
|zhT=
|zhTM=
|nl=
|nlM=
|fi=
|fiM=
|frC=
|frCM=
|frF=
|frFM=
|de= {{De|The Legend of Zelda: Link’s Awakening (Nintendo Switch)|The Legend of Zelda: Link’s Awakening}}
|deM=
|hu=
|huM=
|it=
|itM=
|ko=
|koM=
|no=
|noM=
|pl=
|plM=
|ptB=
|ptBM=
|ptP=
|ptPM=
|ru=
|ruM=
|esS=
|esSM=
|esL=
|esLM= }}


==Gallery==
==Gallery==
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{{Ref}}
{{Ref}}
{{Games}}
{{Games}}
{{DEFAULTSORT:Link's Awakening}}
{{DEFAULTSORT:Link's Awakening}}
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[[Category:Games]]
[[Category:Games]]
[[Category:Remakes]]
[[Category:Remakes]]
 
[[de:The Legend of Zelda: Link’s Awakening (Nintendo Switch)]]
[[de-niwa:The Legend of Zelda: Link’s Awakening (Nintendo Switch)]]