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The Legend of Zelda: Majora's Mask: Difference between revisions

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{{GameNav}}
{{Quick Links|
{{Quick Links|
  {{Nav Icon|File:MM Happy Mask Salesman Artwork.png|Characters in Majora's Mask|Characters}}
  {{Nav Icon|File:MM Happy Mask Salesman Artwork.png|Characters in Majora's Mask|Characters}}
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}}
}}
{{Italic Title}}
{{Italic Title}}
:''This article is about the game. For the object and antagonist, see [[Majora's Mask (Item)]]. For other uses, see [[Majora's Mask (Disambiguation)]].''
{{Hatnote|This article is about the game. For the object and antagonist, see [[Majora's Mask (Item)]]. For other uses, see [[Majora's Mask (Disambiguation)]].}}
{{Infobox Game
{{Infobox Game
|name= ''The Legend of Zelda: Majora's Mask''
|name= ''The Legend of Zelda: Majora's Mask''
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|developer= [[Nintendo EAD]]
|developer= [[Nintendo EAD]]
|publisher= [[Nintendo]]
|publisher= [[Nintendo]]
|designer= [[Shigeru Miyamoto]] (producer/supervisor)<br/>[[Takashi Tezuka]] (supervisor)<br/>[[Eiji Aonuma]] (director)<br/>[[Yoshiaki Koizumi]] (director)<br/>[[Koji Kondo]] (sound composer)<br/>[[Toru Minegishi]] (sound composer)
|designer= {{List|
|released='''Nintendo 64'''<br/>{{Release|jp= April 27, 2000<ref name="E 7">{{Cite Book|quote= |book= E |publisher= |page= 7}}</ref>|na= October 26, 2000<ref name="E 7"/>|eu= November 17, 2000|au= November 17, 2000}}<br/>'''GameCube'''<br/>{{Release|na= November 17, 2003|jp= November 7, 2003|eu= November 14, 2003|aus= March 19, 2004}}<br/>'''Wii Virtual Console'''<br/>{{Release|na= May 18, 2009|eu= April 3, 2009|jp= April 7, 2009|aus= April 3, 2009}}<br/>'''Wii U Virtual Console'''<br/>{{Release|na= November 24, 2016<ref>{{Cite web|quote= Coming Nov 24, 2016|author= |published= |retrieved= November 23, 2016|url= http://www.nintendo.com/games/detail/the-legend-of-zelda-majoras-mask-wii-u|title= The Legend of Zelda: Majora's Mask|site= Official Nintendo website|type=}}</ref>}}<br/>'''Nintendo Switch Online + Expansion Pack'''<br/>{{Release|na= Feburary 2022<ref>{{Cite web|quote= The Legend of #Zelda: Majora's Mask comes to #NintendoSwitch for #NintendoSwitchOnline + Expansion Pack members in February!|author= @NintendoAmerica|published= January 20, 2022|retrieved= January 20, 2022|url= https://twitter.com/NintendoAmerica/status/1484332483160072194|title= Nintendo of America Official Twitter|site= Twitter|type= }}</ref>}}
[[Shigeru Miyamoto]] (producer/supervisor),
|ratings={{List
[[Takashi Tezuka]] (supervisor),
  |{{Game Rating|ESRB|T}} {{Note|{{MM|-}} was rated E by the ESRB until it was re-released via Nintendo Switch Online + Expansion Pack.}}
[[Eiji Aonuma]] (director),
  |{{Game Rating|PEGI|12}}
[[Yoshiaki Koizumi]] (director),
  |{{Game Rating|ELSPA|11+}}
[[Koji Kondo]] (sound composer),
  |{{Game Rating|ACB|G8+|release=N64}}
[[Toru Minegishi]] (sound composer)
  |{{Game Rating|USK|6}}
}}
}}
|platforms= [[Nintendo 64]]<br/>[[Nintendo GameCube|GameCube]]<br/>[[Wii]]<br/>[[Wii U]]
|released=
'''Nintendo 64'''
{{Release
|JP= April 27, 2000<ref name="E 7">{{Cite Book|quote= |book= E |publisher= |page= 7}}</ref>|US= October 26, 2000<ref name="E 7"/>
|UK= November 17, 2000
|AU= November 17, 2000}}
'''GameCube'''
{{Release
|US= November 17, 2003
|JP= November 7, 2003
|UK= March 19, 2004
|AU= March 19, 2004}}
'''Wii Virtual Console'''
{{Release
|US= May 18, 2009
|UK= April 3, 2009
|JP= April 7, 2009
|AU= April 3, 2009}}
 
'''Wii U Virtual Console'''
 
{{Release
|US= November 24, 2016<ref>{{Cite Web|quote= Coming Nov 24, 2016|author= |published= |retrieved= November 23, 2016|url= http://www.nintendo.com/games/detail/the-legend-of-zelda-majoras-mask-wii-u|title= The Legend of Zelda: Majora's Mask|site= Official Nintendo website|type=}}</ref>}}
 
'''Nintendo Switch Online + Expansion Pack'''
 
{{Release
|US= Feburary 2022<ref>{{Cite Twitter|quote= The Legend of #Zelda: Majora's Mask comes to #NintendoSwitch for #NintendoSwitchOnline + Expansion Pack members in February!|url= https://twitter.com/NintendoAmerica/status/1484332483160072194|archive= https://web.archive.org/web/20220916213846/https://twitter.com/NintendoAmerica/status/1484332483160072194}}</ref>
}}
|ratings= {{List|
{{Game Rating|ESRB|T}} {{Note|{{MM|-}} was rated E by the ESRB until it was re-released via Nintendo Switch Online + Expansion Pack.}},
{{Game Rating|PEGI|12}},
{{Game Rating|ELSPA|11+}},
{{Game Rating|ACB|G8+|release=N64}},
{{Game Rating|USK|6}},
}}
|platform= {{List|[[Nintendo 64]], [[Nintendo GameCube|GameCube]], [[Wii]], [[Wii U]], [[Nintendo Switch]]}}
|canon= Canon<ref>{{Cite Book|quote= |book= E|publisher= |page= 10}}</ref>
|canon= Canon<ref>{{Cite Book|quote= |book= E|publisher= |page= 10}}</ref>
|predecessor= {{OoT}}
|predecessor= {{OoT}}
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After Link awakens to the "Dawn of a [[New Day]]",<ref>{{Cite|Aah! He's awake!|Tatl|MM}}</ref> he learns that the Skull Kid and the Four Giants had once been friends.<ref>{{Cite|You guys... You hadn't forgotten about me? You still thought of me as a friend?|Skull Kid|MM}}</ref> With the crisis averted, the Four Giants return to their respective regions of Termina. The Skull Kid happily remarks how Link smells like "the kid who taught him a song in the forest", clearly implying that this is the same Skull Kid to whom Link taught "[[Saria's Song]]" in {{OoT|-}}.<ref>{{Cite|Eh-hee-hee... You have the same smell as the fairy kid who taught me that song in the woods...|Skull Kid|MM}}</ref> Upon finally getting it returned, the Happy Mask Salesman states that the evil has at last left Majora's Mask,<ref>{{Cite|Oh... So the evil has left the mask after all...|Happy Mask Salesman|MM}}</ref> and then mysteriously disappears, bidding Link a fond farewell.<ref>{{Cite|Since I am in the midst of my travels... I must bid you farewell.|Happy Mask Salesman|MM}}</ref> Tatl tells Link that he should get back to his original quest,<ref>{{Cite|Well, both of us have gotten what we were after... So this is where you and I part ways, isn't it? You know...it was kind of fun. Well...it's almost time for the carnival to begin... So, why don't you just leave and go about your business? The rest of us have a carnival to go to.|Tatl|MM}}</ref> and the two part ways.<ref>{{Cite|Link! ...Thank you.|Tatl|MM}}</ref> In a post-credits scene, Link returns back into the forest on Epona searching for Navi once more, back to square one. However, he spots a bright light and takes a look, and sees a tree stump. "Saria's Song" echoes as a carving of Link, the Skull Kid, the Fairy siblings, and the Four Giants is shown, ending the game.
After Link awakens to the "Dawn of a [[New Day]]",<ref>{{Cite|Aah! He's awake!|Tatl|MM}}</ref> he learns that the Skull Kid and the Four Giants had once been friends.<ref>{{Cite|You guys... You hadn't forgotten about me? You still thought of me as a friend?|Skull Kid|MM}}</ref> With the crisis averted, the Four Giants return to their respective regions of Termina. The Skull Kid happily remarks how Link smells like "the kid who taught him a song in the forest", clearly implying that this is the same Skull Kid to whom Link taught "[[Saria's Song]]" in {{OoT|-}}.<ref>{{Cite|Eh-hee-hee... You have the same smell as the fairy kid who taught me that song in the woods...|Skull Kid|MM}}</ref> Upon finally getting it returned, the Happy Mask Salesman states that the evil has at last left Majora's Mask,<ref>{{Cite|Oh... So the evil has left the mask after all...|Happy Mask Salesman|MM}}</ref> and then mysteriously disappears, bidding Link a fond farewell.<ref>{{Cite|Since I am in the midst of my travels... I must bid you farewell.|Happy Mask Salesman|MM}}</ref> Tatl tells Link that he should get back to his original quest,<ref>{{Cite|Well, both of us have gotten what we were after... So this is where you and I part ways, isn't it? You know...it was kind of fun. Well...it's almost time for the carnival to begin... So, why don't you just leave and go about your business? The rest of us have a carnival to go to.|Tatl|MM}}</ref> and the two part ways.<ref>{{Cite|Link! ...Thank you.|Tatl|MM}}</ref> In a post-credits scene, Link returns back into the forest on Epona searching for Navi once more, back to square one. However, he spots a bright light and takes a look, and sees a tree stump. "Saria's Song" echoes as a carving of Link, the Skull Kid, the Fairy siblings, and the Four Giants is shown, ending the game.


The land of Termina ceases to exist soon after Link departs, meaning his adventure was unfortunately nothing but a waste of time.<ref>{{Cite Book|quote= |book=E |publisher= |page=37 }}</ref>
As the evil magic from {{Term|MM|Majora's Mask (Item)}} that created {{Term|MM|Termina}} is expelled from the {{Term|MM|Mask}}, the land ceases to exist soon after Link departs.<ref>{{Cite Book|quote= |book= E |publisher= |page= 37}}</ref>


==Gameplay==
==Gameplay==
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===Three day cycle===
===Three day cycle===
{{Main|Termina Clock||Song of Time}}
{{Main|Termina Clock, Song of Time}}
Unlike the previous installment and arguably one of the major departures from the traditional ''Zelda'' gameplay, {{MM|-}} implements a time system. The time system cycles 72 in-game hours (about 54 minutes in real time), the time until the destruction of Clock Town by the Moon, which is plummeting to the earth because of the black magic influence of the Skull Kid. With the Ocarina of Time, Link is able to play the "Song of Time" to reset the cycle and return to the first of these three days as many times as he needs to. Link is the only one affected by the time travel; other inhabitants live as if nothing has happened. When traveling back in time, Link will lose all [[Rupee]]s, quantities of items (although not the items themselves; e.g. [[Arrow]]s but not the Bow, etc.), dungeon progress ([[Dungeon Map]]s, [[Compass]]es, etc. unless, of course, the dungeon is already completed) and most interactions with others (except for Tatl, and a few more). Going back to the First Day by playing the "Song of Time" also [[Saving|saves]] the game, the only way to do so the game; except in the Japanese version, players can also quicksave at [[Owl Statue]]s.
Unlike the previous installment and arguably one of the major departures from the traditional ''Zelda'' gameplay, {{MM|-}} implements a time system. The time system cycles 72 in-game hours (about 54 minutes in real time), the time until the destruction of Clock Town by the Moon, which is plummeting to the earth because of the black magic influence of the Skull Kid. With the Ocarina of Time, Link is able to play the "Song of Time" to reset the cycle and return to the first of these three days as many times as he needs to. Link is the only one affected by the time travel; other inhabitants live as if nothing has happened. When traveling back in time, Link will lose all [[Rupee]]s, quantities of items (although not the items themselves; e.g. [[Arrow]]s but not the Bow, etc.), dungeon progress ([[Dungeon Map]]s, [[Compass]]es, etc. unless, of course, the dungeon is already completed) and most interactions with others (except for Tatl, and a few more). Going back to the First Day by playing the "Song of Time" also [[Saving|saves]] the game, the only way to do so the game; except in the Japanese version, players can also quicksave at [[Owl Statue]]s.


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{{Main|Transformation}}
{{Main|Transformation}}
{{ImageCaption
{{ImageCaption
|image=        File:Dekumask.png
|image=        File:MM Deku Mask Model.png
|size=        150px
|size=        150px
|align=        right
|align=        right
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==Game Information==
==Game Information==
===Development===
===Development===
After the release of {{OoT|-}}, [[Shigeru Miyamoto]] was planning to release another version of the game for the Nintendo 64DD with remade dungeons.<ref>{{Cite person|quote= At the time when Ocarina of Time came out, there was a plan in the works of releasing Master Quest for 64DD.|name= Satoru Iwata|url= http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref><ref>{{Cite person|quote= We were told to repurpose the dungeons from Ocarina of Time and make a game out of it, and I was handed the baton to make that happen.|name= Eiji Aonuma|url= http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref> However, Eiji Aonuma did not like the idea of remaking the same dungeons, so he secretly started working on new ones instead.<ref>{{Cite person|quote= However, when we made Ocarina of Time, we made those dungeons thinking they were the best we could make. That's when Miyamoto-san asked me to remake them, so I hesitantly obliged...but I couldn't really get into it.|name= Eiji Aonuma|url= http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref><ref>{{Cite person|quote= So I secretly started making new dungeons that weren't in Ocarina of Time, and that was much more fun to me.|name= Eiji Aonuma|url= http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref> After asking Miyamoto if he could make a new game, he replied that he could do it as long it was made in one year.<ref>{{Cite person|quote= So, I grew up the courage to ask Miyamoto-san whether I could make a new game, he replied by saying it's ok if I can make it in a year.|name= Eiji Aonuma|url= http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref> They accomplished this by by making the most out of [[The Legend of Zelda: Ocarina of Time|''Ocarina of Time'']]'s assets while still focusing efforts into designing a new game structure. The initial development team members were organized as a split between rookies as well as developers from ''Ocarina of Time''. Later, as the Moon came into development, more members from ''Ocarina of Time'' were brought onto the development team.<ref>{{Cite Book|quote= |book= E |publisher= |page= }}</ref>
After the release of {{OoT|-}}, [[Shigeru Miyamoto]] was planning to release another version of the game for the Nintendo 64DD with remade dungeons.<ref>{{Cite Person|quote= At the time when Ocarina of Time came out, there was a plan in the works of releasing Master Quest for 64DD.|name= Satoru Iwata|url= https://iwataasks.nintendo.com/interviews/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref><ref>{{Cite Person|quote= We were told to repurpose the dungeons from Ocarina of Time and make a game out of it, and I was handed the baton to make that happen.|name= Eiji Aonuma|url= https://iwataasks.nintendo.com/interviews/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref> However, Eiji Aonuma did not like the idea of remaking the same dungeons, so he secretly started working on new ones instead.<ref>{{Cite Person|quote= However, when we made Ocarina of Time, we made those dungeons thinking they were the best we could make. That's when Miyamoto-san asked me to remake them, so I hesitantly obliged...but I couldn't really get into it.|name= Eiji Aonuma|url= https://iwataasks.nintendo.com/interviews/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref><ref>{{Cite Person|quote= So I secretly started making new dungeons that weren't in Ocarina of Time, and that was much more fun to me.|name= Eiji Aonuma|url= https://iwataasks.nintendo.com/interviews/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref> After asking Miyamoto if he could make a new game, he replied that he could do it as long it was made in one year.<ref>{{Cite Person|quote= So, I grew up the courage to ask Miyamoto-san whether I could make a new game, he replied by saying it's ok if I can make it in a year.|name= Eiji Aonuma|url= https://iwataasks.nintendo.com/interviews/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref> They accomplished this by making the most out of [[The Legend of Zelda: Ocarina of Time|''Ocarina of Time'']]'s assets while still focusing efforts into designing a new game structure. The initial development team members were organized as a split between rookies as well as developers from ''Ocarina of Time''. Later, as the Moon came into development, more members from ''Ocarina of Time'' were brought onto the development team.<ref>{{Cite Book|quote= |book= E |publisher= |page= }}</ref>


While thinking in ideas for the game, Aonuma met Yoshiaki Koizumi, who proposed a system of time passing where the same moments would be played over and over again.<ref>{{Cite person|quote= I rolled and turned thinking what kind of software I should make, and when I met (Yoshiaki) Koizumi-san around that time, I asked for his help. He was working on a plan for a different game at the time, one where you would play in a compact game world over and over again.|name= Eiji Aonuma|url= http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref><ref>{{Cite person|quote= Right, so Koizumi-san told me that he would help me out if he could use that system of time passing to make a game where you would be playing the same moments in time over and over again.|name= Eiji Aonuma|url= http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref> Thus, the three-day system was created. However, an entire week was originally planned, but was later shortened to only three days to make it easier to remember the character schedules.<ref>{{Cite person|quote= But at first, it was one week.|name= Eiji Aonuma|url= http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref><ref>{{Cite person|quote= In this game the townspeople do different things each day and many different things happen, but when the timespan becomes a week, that's just too much to remember. You can't simply remember who's where doing what on which day.|name= Eiji Aonuma|url= http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref> The idea of the Moon falling came from Koizumi while he was  daydreaming about what would happen if the real life moon started to fall towards Earth.<ref>{{Cite person|quote= Occasionally I also take images from dreams. Perhaps I am a little bit different from Mr Miyamoto in that sense. So if I could just give an example of one of those idle daydreams that turns into an idea for a game, I would look up at the moon and think about what would happen if the moon started to fall towards Earth. From that idea we moved onto the world in Majora's Mask which is threatened by being destroyed by the moon.|name= Yoshiaki Koizumi|url= https://web.archive.org/web/20110712001939/http://www.officialnintendomagazine.co.uk/28529/zelda-majoras-mask-came-to-me-in-a-dream-koizumi/|title= Zelda: Majora's Mask came to me in a dream - Koizumi}}</ref> During development of {{OoT|-}}, some ideas were not fully utilized, including the use of Masks,<ref>{{Cite person|quote= The development of Ocarina of Time was so long, we were able to put in a whole lot of different elements into that game. Out of those, there were ideas that weren't fully utilized, and ones that weren't used to their full potential. One of those was the mask salesman.|name= Eiji Aonuma|url= http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref> so Aonuma decided to further expand this concept in {{MM|-}}.<ref>{{Cite person|quote= As a basis of Zelda games, you're able to use items to do all sorts of different things, and we felt it would be a lot of fun if Link would acquire all these abilities by putting on these different masks. We felt that would expand the gameplay. So we made the game so Link could transform into Deku Link to fly in the air, Goron Link to roll across land, and Zora Link so that he could swim underwater. We also gave each of them a storyline.|name= Eiji Aonuma|url= http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref>
While thinking in ideas for the game, Aonuma met Yoshiaki Koizumi, who proposed a system of time passing where the same moments would be played over and over again.<ref>{{Cite Person|quote= I rolled and turned thinking what kind of software I should make, and when I met (Yoshiaki) Koizumi-san around that time, I asked for his help. He was working on a plan for a different game at the time, one where you would play in a compact game world over and over again.|name= Eiji Aonuma|url= https://iwataasks.nintendo.com/interviews/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref><ref>{{Cite Person|quote= Right, so Koizumi-san told me that he would help me out if he could use that system of time passing to make a game where you would be playing the same moments in time over and over again.|name= Eiji Aonuma|url= https://iwataasks.nintendo.com/interviews/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref> Thus, the three-day system was created. However, an entire week was originally planned, but was later shortened to only three days to make it easier to remember the character schedules.<ref>{{Cite Person|quote= But at first, it was one week.|name= Eiji Aonuma|url= https://iwataasks.nintendo.com/interviews/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref><ref>{{Cite Person|quote= In this game the townspeople do different things each day and many different things happen, but when the timespan becomes a week, that's just too much to remember. You can't simply remember who's where doing what on which day.|name= Eiji Aonuma|url= https://iwataasks.nintendo.com/interviews/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref> The idea of the Moon falling came from Koizumi while he was  daydreaming about what would happen if the real life moon started to fall towards Earth.<ref>{{Cite Person|quote= Occasionally I also take images from dreams. Perhaps I am a little bit different from Mr Miyamoto in that sense. So if I could just give an example of one of those idle daydreams that turns into an idea for a game, I would look up at the moon and think about what would happen if the moon started to fall towards Earth. From that idea we moved onto the world in Majora's Mask which is threatened by being destroyed by the moon.|name= Yoshiaki Koizumi|url= https://web.archive.org/web/20110712001939/http://www.officialnintendomagazine.co.uk/28529/zelda-majoras-mask-came-to-me-in-a-dream-koizumi/|title= Zelda: Majora's Mask came to me in a dream - Koizumi}}</ref> During development of {{OoT|-}}, some ideas were not fully utilized, including the use of Masks,<ref>{{Cite Person|quote= The development of Ocarina of Time was so long, we were able to put in a whole lot of different elements into that game. Out of those, there were ideas that weren't fully utilized, and ones that weren't used to their full potential. One of those was the mask salesman.|name= Eiji Aonuma|url= https://iwataasks.nintendo.com/interviews/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref> so Aonuma decided to further expand this concept in {{MM|-}}.<ref>{{Cite Person|quote= As a basis of Zelda games, you're able to use items to do all sorts of different things, and we felt it would be a lot of fun if Link would acquire all these abilities by putting on these different masks. We felt that would expand the gameplay. So we made the game so Link could transform into Deku Link to fly in the air, Goron Link to roll across land, and Zora Link so that he could swim underwater. We also gave each of them a storyline.|name= Eiji Aonuma|url= https://iwataasks.nintendo.com/interviews/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref>


The original name of the game was {{Romanize|ゼルダの伝説 外伝|Zeruda no Densetsu: Gaiden|The Legend of Zelda: Side-Story|2}}.<ref>{{Cite web|quote= |author= Nintendo|published= |retrieved= |url= http://www.nintendo.co.jp/event/spacew99/sokuho/28/soft/64_zelda/index.html|title= ゼルダの伝説 外伝 (仮称)|site= Official Nintendo Japanese Site|type= archive}}</ref> Prior to its North American release, the game was referred to as ''The Legend of Zelda: Mask of the Mujula'' and ''The Legend of Zelda: Gaiden'' on the official Nintendo website.<ref>{{Cite web|retrieved= March 30, 2014|url= http://web.archive.org/web/20000302145206/http://www.nintendo.com/n64/zeldagaiden/index.html|title= The Legend of Zelda: Mask of the Mujula|site= Nintendo Official Website|type= archive}}</ref> The former was a direct translation of the Japanese title, and the latter the game's aforementioned working title.
The original name of the game was {{Romanize|ゼルダの伝説 外伝|Zeruda no Densetsu: Gaiden|The Legend of Zelda: Side-Story|2}}.<ref>{{Cite Web|quote= |author= Nintendo|published= |retrieved= |url= http://www.nintendo.co.jp/event/spacew99/sokuho/28/soft/64_zelda/index.html|title= ゼルダの伝説 外伝 (仮称)|site= Official Nintendo Japanese Site|type= archive}}</ref> Prior to its North American release, the game was referred to as ''The Legend of Zelda: Mask of the Mujula'' and ''The Legend of Zelda: Gaiden'' on the official Nintendo website.<ref>{{Cite Web|retrieved= March 30, 2014|url= http://web.archive.org/web/20000302145206/http://www.nintendo.com/n64/zeldagaiden/index.html|title= The Legend of Zelda: Mask of the Mujula|site= Nintendo Official Website|type= archive}}</ref> The former was a direct translation of the Japanese title, and the latter the game's aforementioned working title.


===Graphics===
===Graphics===
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===Setting===
===Setting===
{{main|Termina}}
{{main|Termina}}
Termina is a parallel dimension to [[Hyrule]].<ref>{{Cite manual|quote=This is a kind of parallel world that is similar and yet different to the land of Hyrule, which was the setting for ''The Legend of Zelda: Ocarina of Time.''|game=Majora's Mask|page=6}}</ref> There are many characters here that also have counterparts in Hyrule, except for Link, Epona, the entire [[Kokiri]] tribe, and (possibly) the Mask Salesman, whom are all direct residents of Hyrule. Skull Kid is confirmed to be from Hyrule as at the end of the game, he familiarizes Link as the one who taught him "[[Saria's Song|that song]]" in the [[Lost Woods]]. Termina consists of five large lands (or "worlds", as stated by [[Anju's Grandmother]]). The central region houses [[Clock Town]], [[Romani Ranch]], and [[Termina Field]]. Clock Town provides many forms of entertainment, featuring important attractions, and numerous recreative zones and tourism. It is also there where the annual [[Carnival of Time]] is celebrated. Romani Ranch is a large rural zone where various animals are taken care of, and milk is produced for its distribution to Clock Town.  
Termina is a parallel dimension to [[Hyrule]].<ref>{{Cite Manual|quote=This is a kind of parallel world that is similar and yet different to the land of Hyrule, which was the setting for ''The Legend of Zelda: Ocarina of Time.''|game= MM|page=6}}</ref> There are many characters here that also have counterparts in Hyrule, except for Link, Epona, the entire [[Kokiri]] tribe, and (possibly) the Mask Salesman, whom are all direct residents of Hyrule. Skull Kid is confirmed to be from Hyrule as at the end of the game, he familiarizes Link as the one who taught him "[[Saria's Song|that song]]" in the [[Lost Woods]]. Termina consists of five large lands (or "worlds", as stated by [[Anju's Grandmother]]). The central region houses [[Clock Town]], [[Romani Ranch]], and [[Termina Field]]. Clock Town provides many forms of entertainment, featuring important attractions, and numerous recreative zones and tourism. It is also there where the annual [[Carnival of Time]] is celebrated. Romani Ranch is a large rural zone where various animals are taken care of, and milk is produced for its distribution to Clock Town.  


The [[Southern Swamp]] is located south, and is where various [[monkey]]s and monsters live, while the [[Deku Scrub|Deku]] tribe practices its monarchy in the [[Deku Palace]]. The swamp's waters are poisoned because of the creature living in [[Woodfall Temple]]. The [[Snowhead Mountain]] is located north, and is inhabited by the [[Goron]] tribe (who puts into practice a patriarchy, not unlike in Hyrule's [[Death Mountain]]). The mountain's weather indicates an extremely low temperature because of the creature living in [[Snowhead Temple]]. The [[Great Bay Coast]] is located west, and is inhabited by the proud [[Zora]] tribe (living in an [[Zora Cape|underwater reef]], and are known for their artistic linage in the musical department), as well as by [[Gerudo Pirates]] (living in a [[Pirates' Fortress|sinister complex]], and are known for their reputation of hunting treasure at all costs and by all means necessary), and humans (living in the coast itself, and doing miscellaneous activities such as scientific research and fishing). The coast's waters become murky because of the creature living in the [[Great Bay Temple]]. Finally, [[Ikana Canyon]] lies east, and the entire region is invaded by undead entities because of the creatures living in the [[Stone Tower Temple]]. It used to be inhabited by humans before this, but now the only living people found there are [[Sakon]], [[Pamela]] and [[Pamela's Father|her father]].
The [[Southern Swamp]] is located south, and is where various [[monkey]]s and monsters live, while the [[Deku Scrub|Deku]] tribe practices its monarchy in the [[Deku Palace]]. The swamp's waters are poisoned because of the creature living in [[Woodfall Temple]]. The [[Snowhead Mountain]] is located north, and is inhabited by the [[Goron]] tribe (who puts into practice a patriarchy, not unlike in Hyrule's [[Death Mountain]]). The mountain's weather indicates an extremely low temperature because of the creature living in [[Snowhead Temple]]. The [[Great Bay Coast]] is located west, and is inhabited by the proud [[Zora]] tribe (living in an [[Zora Cape|underwater reef]], and are known for their artistic linage in the musical department), as well as by [[Gerudo Pirates]] (living in a [[Pirates' Fortress|sinister complex]], and are known for their reputation of hunting treasure at all costs and by all means necessary), and humans (living in the coast itself, and doing miscellaneous activities such as scientific research and fishing). The coast's waters become murky because of the creature living in the [[Great Bay Temple]]. Finally, [[Ikana Canyon]] lies east, and the entire region is invaded by undead entities because of the creatures living in the [[Stone Tower Temple]]. It used to be inhabited by humans before this, but now the only living people found there are [[Sakon]], [[Pamela]] and [[Pamela's Father|her father]].
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===Timeline Placement===
===Timeline Placement===
{{Main|Zelda Timeline}}
{{Main|Zelda Timeline}}
The events of {{MM|-}} are placed a few months after those of {{OoT|-}},<ref>{{Cite manual|quote=Several months after rescuing Princess Zelda and saving the land of Hyrule, Link set foot into the mysterious world of Termina by chance while in the midst of a new journey.|game= Majora's Mask|page= 5}}</ref><ref>{{Cite web|quote= The Legend of Zelda: Ocarina of Time: An action adventure game released for the Nintendo 64 console on Nov. 21, 1998. The story of Majora's Mask takes place a few months after the story of Ocarina of Time. Its game system and graphics were also used for Majora's Mask.|author= |published= |retrieved= July 28, 2020|url= https://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D|site= nintendo.com|type= }}</ref> and, based on Hyrule Historia, are considered to be the starting point for what is called the "Child Timeline", which is eventually continued with {{TP|-}} and then {{FSA}} centuries later. In-game connections between the game and {{OoT|-}} are relatively scarce, because of the different setting and story, and include recurring characters like Mask Salesman and [[Kaepora Gaebora]], as well as some of the songs being ''remembered'' ("Song of Time", "[[Epona's Song]]" and the "[[Song of Storms]]"), rather than learned for the first time.
The events of {{MM|-}} are placed a few months after those of {{OoT|-}},<ref>{{Cite Manual|quote=Several months after rescuing Princess Zelda and saving the land of Hyrule, Link set foot into the mysterious world of Termina by chance while in the midst of a new journey.|game= MM|page= 5}}</ref><ref>{{Cite Web|quote= The Legend of Zelda: Ocarina of Time: An action adventure game released for the Nintendo 64 console on Nov. 21, 1998. The story of Majora's Mask takes place a few months after the story of Ocarina of Time. Its game system and graphics were also used for Majora's Mask.|author= |published= |retrieved= July 28, 2020|url= https://iwataasks.nintendo.com/interviews/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D|site= nintendo.com|type= }}</ref> and, based on Hyrule Historia, are considered to be the starting point for what is called the "Child Timeline", which is eventually continued with {{TP|-}} and then {{FSA}} centuries later. In-game connections between the game and {{OoT|-}} are relatively scarce, because of the different setting and story, and include recurring characters like Mask Salesman and [[Kaepora Gaebora]], as well as some of the songs being ''remembered'' ("Song of Time", "[[Epona's Song]]" and the "[[Song of Storms]]"), rather than learned for the first time.


===Speedrun Records===
===Speedrun Records===
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==Reception==
==Reception==
===Sales===
===Sales===
The game sold approximately 314,000 copies in its first week of sales in Japan, and has sold 3.36 million copies worldwide, fewer than its predecessor (which sold over 7 million copies),<ref>{{Cite web|url=http://www.rpgamer.com/news/japan/rp033104.html|title=Xenogears vs. Tetris|site=RPGGamer}}</ref> likely as a result of its release during the final years of the lifespan of the [[Nintendo 64]], as well as fan skepticism.<ref>[http://retro.ign.com/articles/939/939361p5.html IGN presents: The History of Zelda - Reinventing]</ref>
The game sold approximately 314,000 copies in its first week of sales in Japan, and has sold 3.36 million copies worldwide, fewer than its predecessor (which sold over 7 million copies),<ref>{{Cite Web|url=http://www.rpgamer.com/news/japan/rp033104.html|title=Xenogears vs. Tetris|site=RPGGamer}}</ref> likely as a result of its release during the final years of the lifespan of the [[Nintendo 64]], as well as fan skepticism.<ref>[http://retro.ign.com/articles/939/939361p5.html IGN presents: The History of Zelda - Reinventing]</ref>


===Reviews and Awards===
===Reviews and Awards===
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===3DS Remake===
===3DS Remake===
{{Main|The Legend of Zelda: Majora's Mask 3D}}
{{Main|The Legend of Zelda: Majora's Mask 3D}}
A [[Nintendo 3DS]] remake, titled {{MM3D|-}}, was announced by Nintendo through their Nintendo Direct stream on November 5, 2014.<ref>{{Cite web|quote= |author= Nintendo|published= November 5, 2014|retrieved=November 5, 2014|url= https://www.youtube.com/watch?v=KkXmABkDlNE|title= Nintendo Direct 11.5.2014|site= YouTube|type=}}</ref> Similar to {{OoT3D}}, the remake features updated graphics and other additions. The remake was released on February 13th, 2015 in North America and Europe, and on February 14th, 2015 in Japan and Australia.
A [[Nintendo 3DS]] remake, titled {{MM3D|-}}, was announced by Nintendo through their Nintendo Direct stream on November 5, 2014.<ref>{{Cite Web|quote= |author= Nintendo|published= November 5, 2014|retrieved=November 5, 2014|url= https://www.youtube.com/watch?v=KkXmABkDlNE|title= Nintendo Direct 11.5.2014|site= YouTube|type=}}</ref> Similar to {{OoT3D}}, the remake features updated graphics and other additions. The remake was released on February 13th, 2015 in North America and Europe, and on February 14th, 2015 in Japan and Australia.


===Nintendo Switch===
===Nintendo Switch===
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==Trivia==
==Trivia==
*Along with the [[Kokiri Sword]], [[Clothes|Tunic]], Boots and Ocarina of Time, the [[Stone of Agony]] is one of the few items that Link preserves from {{OoT|-}}, since the game will still rumble near a [[Cave|secret area]]. No reference to it is ever made, unlike the other items. Also, Link can pick up [[Bomb Flower]]s, suggesting he also kept the [[Goron's Bracelet]], although it is not seen on his model.  
*Along with the [[Kokiri Sword]], [[Clothes|Tunic]], Boots and Ocarina of Time, the [[Stone of Agony]] is one of the few items that Link preserves from {{OoT|-}}, since the game will still rumble near a [[Cave|secret area]]. No reference to it is ever made, unlike the other items. Also, Link can pick up [[Bomb Flower]]s, suggesting he also kept the [[Goron's Bracelet]], although it is not seen on his model.  
*[[Sakon]] is the first non-playable character that can be murdered by Link. This can be done with an Arrow targeting at the stolen [[Bomb Bag]].
*[[Sakon]] is the first non-playable character that can be murdered by Link. This can be done with an Arrow or Hookshot targeting at the stolen [[Bomb Bag]].
*{{MM|-}} contains the least amount of main dungeons in any ''Zelda'' game, being 4 in total. In addition, all items obtained in main dungeons pertain to the Bow.
*{{MM|-}} contains the least amount of main dungeons in any ''Zelda'' game, being 4 in total. In addition, all items obtained in main dungeons pertain to the Bow.
*The impermanent [[Time#Majora's Mask|flow of time]] in [[Retrieval of the Ocarina of Time|the first three-day cycle]] as Deku Link is 1.66 times faster than normal. When the time is altered to be at this rate during the first cycle, no enemies or NPCs will appear in [[Termina Field]]. This cannot be seen normally in gameplay as Link is confined to Clock Town during the first three-day cycle, which is almost entirely scripted.
*The impermanent [[Time#Majora's Mask|flow of time]] in [[Retrieval of the Ocarina of Time|the first three-day cycle]] as Deku Link is 1.66 times faster than normal. When the time is altered to be at this rate during the first cycle, no enemies or NPCs will appear in [[Termina Field]]. This cannot be seen normally in gameplay as Link is confined to Clock Town during the first three-day cycle, which is almost entirely scripted.
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==Nomenclature==
==Nomenclature==
{{Names
{{Nomenclature}}
|align= left
|enBr=
|enBrM=
|ja= {{Romanize|ゼルダの伝説 ムジュラの仮面|Zeruda no Densetsu: Mujura no Kamen}}
|jaM= The Legend of Zelda: Mujura's Mask
|esS=
|esSM=
|esL=
|esLM=
|frF=
|frFM=
|frC=
|frCM=
|de= {{De|The Legend of Zelda: Majora’s Mask}}
|deM=
|it=
|itM=
|ptP=
|ptPM=
|ptB=
|ptBM=
|nl=
|nlM=
|ru=
|ruM=
|ko= {{Romanize|젤다의 전설 무쥬라의 가면|Jelda-ui Jeonseol Mujyula-ui Gamyeon}}
|koM= The Legend of Zelda: Mujura's Mask
|zhT= {{Romanize|薩爾達傳說 穆修拉的假面|Sàěrdá Chuánshuō Mùxiūlā de Jiǎmiàn}}
|zhTM=Zelda Legend: Muxiula's Mask
|zhS= {{Romanize|塞尔达传说 姆吉拉的假面|Sàiěrdá Chuánshuō Mǔjílā de Jiǎmiàn}}<br/>{{Romanize|塞尔达传说 魔力面具|Sàiěrdá Chuánshuō Mólì Miànjù}}{{Exp|Title for unreleased iQue Player port}}
|zhSM=Zelda Legend: Mujila's Mask<br/>Zelda Legend: The Magic Mask{{Exp|Title for unreleased iQue Player port}}}}


==Gallery==
==Gallery==
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[[es:The Legend of Zelda: Majora's Mask]]
[[it:The Legend of Zelda: Majora's Mask]]
[[ja:ゼルダの伝説 ムジュラの仮面]]
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