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The Legend of Zelda: Phantom Hourglass: Difference between revisions

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===Stealth===
===Stealth===
The game possesses a number of stealth elements. In certain dungeons, near-invincible sentries known as [[Phantom]]s may roam the floor, with their location and direction visible to Link on the map, and will chase him down if he is spotted or makes a loud noise. However, special areas on these floors allow a safe haven for Link to stay undetected in, even if he was detected just moments before. These special areas also play a role in the main dungeon, the [[Temple of the Ocean King]]. This temple is filled with a miasma that will sap Link's life unless Link stays in these special areas or time remains in the {{PH|Item}}. The amount of time in the Hourglass can be restored by returning to sunlight, and additional time is gained by defeating the primary bosses within the game, as well as an occasional reward in the treasure hunting game. The hourglass can be expanded to a maximum of 25 minutes.
The game possesses a number of stealth elements. In certain dungeons, near-invincible sentries known as [[Phantom]]s may roam the floor, with their location and direction visible to Link on the map, and will chase him down if he is spotted or makes a loud noise. However, special areas on these floors allow a safe haven for Link to stay undetected in, even if he was detected just moments before. These special areas also play a role in the main dungeon, the [[Temple of the Ocean King]]. This temple is filled with a miasma that will sap Link's life unless Link stays in these special areas or time remains in the {{Term|PH|Phantom Hourglass|link}}. The amount of time in the Hourglass can be restored by returning to sunlight, and additional time is gained by defeating the primary bosses within the game, as well as an occasional reward in the treasure hunting game. The hourglass can be expanded to a maximum of 25 minutes.


===Battle Mode===
===Battle Mode===
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