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The Legend of Zelda: The Wind Waker: Difference between revisions

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Text replacement - "''Majora's Mask''" to "{{MM|-}}"
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Link can also obtain and use item bags able to house up to eight different item types each, which helps organize items by usage. For example, the [[Spoils Bag]] keeps several jewels and items that enemies drop upon death, and can be used for further purposes, such as preparing potions, receiving rewards, or helping people in need of them. The [[Bait Bag]] is of great utility as it keeps food for animals and creatures in exchange for either prizes, new information regarding something or even control of seagulls. The [[Delivery Bag]] is used to keep letters, souvenirs, or even documents, and is heavily used in a sidequest regarding a trading sequence that ultimately leads to an optional magical artifact.
Link can also obtain and use item bags able to house up to eight different item types each, which helps organize items by usage. For example, the [[Spoils Bag]] keeps several jewels and items that enemies drop upon death, and can be used for further purposes, such as preparing potions, receiving rewards, or helping people in need of them. The [[Bait Bag]] is of great utility as it keeps food for animals and creatures in exchange for either prizes, new information regarding something or even control of seagulls. The [[Delivery Bag]] is used to keep letters, souvenirs, or even documents, and is heavily used in a sidequest regarding a trading sequence that ultimately leads to an optional magical artifact.


Some gameplay elements from ''Majora's Mask'' also return here with variations and enhancements. Link can again use a [[Picto Box|Pictograph Box]], which this time has a much more extensive use; for example, there is a sidequest, the Nintendo Gallery, that consists of taking a pictograph of every single character, creature, and any other living being, either divine or merely mortal, in the game. The camera can be upgraded to take full-color shots and, unlike in the game it debuted, it can now support three pictographs. Another returning element is the ability to control other characters through psychic faculty. After learning the right melody, Link can control seagulls, statues, and secondary characters he previously met in his travels. This important ability is used in three dungeons, which require the Link to control characters or statues.
Some gameplay elements from {{MM|-}} also return here with variations and enhancements. Link can again use a [[Picto Box|Pictograph Box]], which this time has a much more extensive use; for example, there is a sidequest, the Nintendo Gallery, that consists of taking a pictograph of every single character, creature, and any other living being, either divine or merely mortal, in the game. The camera can be upgraded to take full-color shots and, unlike in the game it debuted, it can now support three pictographs. Another returning element is the ability to control other characters through psychic faculty. After learning the right melody, Link can control seagulls, statues, and secondary characters he previously met in his travels. This important ability is used in three dungeons, which require the Link to control characters or statues.
Unlike in previous ''Zelda'' games, ''The Wind Waker'' features items with multiple usages. The [[Grappling Hook]], for example, can be used to pass over cliffs and big holes, to steal enemies' items, and to retrieve sunken chests from the sea; the [[Deku Leaf]] can be used for flight or to blow gusts of wind. [[Bomb]]s can now be used both on land and from the boat (the boat includes a long-range cannon used to fire bombs) while at sea. Elemental arrows are now accessed upon usage of the Hero's Bow instead of as separate items; the [[Hookshot]] can both take Link to higher spots and, together with the [[Iron Boots]], be used to remove heavy statues out of the way; and the [[Boomerang]] can now hit up to five targets with the same launch.
Unlike in previous ''Zelda'' games, ''The Wind Waker'' features items with multiple usages. The [[Grappling Hook]], for example, can be used to pass over cliffs and big holes, to steal enemies' items, and to retrieve sunken chests from the sea; the [[Deku Leaf]] can be used for flight or to blow gusts of wind. [[Bomb]]s can now be used both on land and from the boat (the boat includes a long-range cannon used to fire bombs) while at sea. Elemental arrows are now accessed upon usage of the Hero's Bow instead of as separate items; the [[Hookshot]] can both take Link to higher spots and, together with the [[Iron Boots]], be used to remove heavy statues out of the way; and the [[Boomerang]] can now hit up to five targets with the same launch.


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''The Wind Waker'' directly references places and events from {{OoT}} and gives some indication of what happened between the two games, making clear that it happens after {{OoT|-}}. Some examples of background references include the prologue, the decorations within Hyrule Castle (which allude to the Hero of Time with a sculpture and the [[Sage]]s through the glass windows in the basement), [[Ganon's Tower (The Wind Waker)|the final dungeon being the same]], etc.
''The Wind Waker'' directly references places and events from {{OoT}} and gives some indication of what happened between the two games, making clear that it happens after {{OoT|-}}. Some examples of background references include the prologue, the decorations within Hyrule Castle (which allude to the Hero of Time with a sculpture and the [[Sage]]s through the glass windows in the basement), [[Ganon's Tower (The Wind Waker)|the final dungeon being the same]], etc.


During the time of this game's release, the [[Zelda Timeline#Split Timeline|split timeline theory]] was confirmed by [[Eiji Aonuma]] in a summer 2002 Game Pro interview;<ref name="GamePro 2002 interview">{{Cite person|quote=Q: Where does The Wind Waker fit into the overall Zelda series timeline? <br>'''Aonuma:''' You can think of this game as taking place over a hundred years after Ocarina of Time. You can tell this from the opening story, and there are references to things from Ocarina located throughout the game as well.<br>'''Miyamoto:''' Well, wait, which point does the hundred years start from? <br>'''Aonuma:''' From the end.<br>'''Miyamoto:''' No, I mean, as a child or as a...<br>'''Aonuma:''' Oh, right, let me elaborate on that. Ocarina of Time basically has two endings of sorts; one has Link as a child and the other has him as an adult. This game, The Wind Waker, takes place a hundred years after the adult Link defeats Ganon at the end of Ocarina.<br>'''Miyamoto:''' This is pretty confusing for us, too. (laughs) So be careful.|name=[[Eiji Aonuma]] and [[Shigeru Miyamoto]]|url=http://www.gamepro.com/article/news/27362/interview-with-nintendos-shigeru-miyamoto-and-eiji-aonuma/|title=GamePro 2002 interview}}</ref> thus, the confirmed timeline placement for ''The Wind Waker'' is after the Adult ending of ''Ocarina of Time,'' but in a separate timeline from ''Majora's Mask'' and ''Twilight Princess,'' which both follow the Child ending.
During the time of this game's release, the [[Zelda Timeline#Split Timeline|split timeline theory]] was confirmed by [[Eiji Aonuma]] in a summer 2002 Game Pro interview;<ref name="GamePro 2002 interview">{{Cite person|quote=Q: Where does The Wind Waker fit into the overall Zelda series timeline? <br>'''Aonuma:''' You can think of this game as taking place over a hundred years after Ocarina of Time. You can tell this from the opening story, and there are references to things from Ocarina located throughout the game as well.<br>'''Miyamoto:''' Well, wait, which point does the hundred years start from? <br>'''Aonuma:''' From the end.<br>'''Miyamoto:''' No, I mean, as a child or as a...<br>'''Aonuma:''' Oh, right, let me elaborate on that. Ocarina of Time basically has two endings of sorts; one has Link as a child and the other has him as an adult. This game, The Wind Waker, takes place a hundred years after the adult Link defeats Ganon at the end of Ocarina.<br>'''Miyamoto:''' This is pretty confusing for us, too. (laughs) So be careful.|name=[[Eiji Aonuma]] and [[Shigeru Miyamoto]]|url=http://www.gamepro.com/article/news/27362/interview-with-nintendos-shigeru-miyamoto-and-eiji-aonuma/|title=GamePro 2002 interview}}</ref> thus, the confirmed timeline placement for ''The Wind Waker'' is after the Adult ending of ''Ocarina of Time,'' but in a separate timeline from {{MM|-}} and ''Twilight Princess,'' which both follow the Child ending.


There has been some debate over the time passed between {{OoT|-}} and ''The Wind Waker'', since in many interviews [[Shigeru Miyamoto]] and [[Eiji Aonuma]] had stated that ''The Wind Waker'' takes place "a hundred years" after {{OoT|-}}. It was later revealed to be a mistranslation and that they actually spoke of "hundreds of years."<ref name="GamePro 2002 interview"/><ref>{{Cite|So, before the sealing of the kingdom, the gods chose those who would build a new country and commanded them to take refuge on the mountaintops. Those people were your ancestors. Hundreds of years have passed since then... So long as Ganondorf was not revived, Hyrule would remain below, never waking from its slumber.|King of Red Lions|TWW}}</ref>
There has been some debate over the time passed between {{OoT|-}} and ''The Wind Waker'', since in many interviews [[Shigeru Miyamoto]] and [[Eiji Aonuma]] had stated that ''The Wind Waker'' takes place "a hundred years" after {{OoT|-}}. It was later revealed to be a mistranslation and that they actually spoke of "hundreds of years."<ref name="GamePro 2002 interview"/><ref>{{Cite|So, before the sealing of the kingdom, the gods chose those who would build a new country and commanded them to take refuge on the mountaintops. Those people were your ancestors. Hundreds of years have passed since then... So long as Ganondorf was not revived, Hyrule would remain below, never waking from its slumber.|King of Red Lions|TWW}}</ref>
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===Fan Reception===
===Fan Reception===
Consumers' reception on the game was positive, with an average reader score of 9.1 on IGN<ref>[http://rr.cube.ign.com/rrobj/cube/object/17012/ The Legend of Zelda: The Wind Waker Reader Reviews on IGN]</ref> and a medium user score of 9.2 on GameSpot.<ref>[http://www.gamespot.com/gamecube/adventure/legendofzeldathewindwaker/players.html?tag=scoresummary%3Buser-score The Legend of Zelda: The Wind Waker User Reviews on GameSpot]</ref> While fans initially expected a more realistic game with graphics more in line with the scene shown in the [[SpaceWorld 2000 GameCube Tech Demo]], this was not the case for the final game. In 2001, the impressions on the game using cel-shading graphics were nothing short of mixed, rendering the game as controversial as {{TAoL}} and ''Majora's Mask'' initially were in past decades.<ref>[http://www.gamecritics.com/zelda-wind-waker/review2 The Legend of Zelda: The Wind Waker (Second Opinion) - GameCritics]</ref> Upon its announcement, many in the fan community criticize the art style of the game as childish and unfit for a ''Zelda'' title.<ref>{{Cite web|quote=“The Legend of Zelda: The Wind Waker” remains one of the most unfairly pre-judged video games of all time. When the first footage of the then-unnamed cel-shaded Zelda game was revealed at Nintendo’s Spaceworld event in 2001 it was met with disappointment and explosive outrage, and the game was mockingly called “Celda” by disgruntled fans.|url=http://www.games.supertrainstationh.com/STSH-Celda.html|title=STSH- Celda: A Retrospective|site=Super Train Station H}}</ref> [[:User:Video Gamer X|Video Gamer X]], webmaster of [[Community:The Odyssey of Hyrule|The Odyssey of Hyrule]], compared early screenshots for the game to the much-maligned [[CD-i]] titles, and accused Nintendo of making games with limited appeal to young children. He described the graphics as "animated C-quality Disney garbage."<ref>{{Cite web|quote=Nintendo took that amazing demo that we saw last year and butchered it into this animated C-quality Disney garbage. Mind you this idea is nothing new, in fact Nintendo reached back into the closet of Zelda and stole this idea from the Phillips CDI, a system that used animated graphics to depict Link the SAME EXACT WAY this does. The games for the CDI were horrible, and thus Nintendo had to bring it back for some insane reason.|url=http://vgchat.info/vgx/ztoonzel.htm|title=Zelda Destroyed?|site=The Odyssey of Hyrule}}</ref>
Consumers' reception on the game was positive, with an average reader score of 9.1 on IGN<ref>[http://rr.cube.ign.com/rrobj/cube/object/17012/ The Legend of Zelda: The Wind Waker Reader Reviews on IGN]</ref> and a medium user score of 9.2 on GameSpot.<ref>[http://www.gamespot.com/gamecube/adventure/legendofzeldathewindwaker/players.html?tag=scoresummary%3Buser-score The Legend of Zelda: The Wind Waker User Reviews on GameSpot]</ref> While fans initially expected a more realistic game with graphics more in line with the scene shown in the [[SpaceWorld 2000 GameCube Tech Demo]], this was not the case for the final game. In 2001, the impressions on the game using cel-shading graphics were nothing short of mixed, rendering the game as controversial as {{TAoL}} and {{MM|-}} initially were in past decades.<ref>[http://www.gamecritics.com/zelda-wind-waker/review2 The Legend of Zelda: The Wind Waker (Second Opinion) - GameCritics]</ref> Upon its announcement, many in the fan community criticize the art style of the game as childish and unfit for a ''Zelda'' title.<ref>{{Cite web|quote=“The Legend of Zelda: The Wind Waker” remains one of the most unfairly pre-judged video games of all time. When the first footage of the then-unnamed cel-shaded Zelda game was revealed at Nintendo’s Spaceworld event in 2001 it was met with disappointment and explosive outrage, and the game was mockingly called “Celda” by disgruntled fans.|url=http://www.games.supertrainstationh.com/STSH-Celda.html|title=STSH- Celda: A Retrospective|site=Super Train Station H}}</ref> [[:User:Video Gamer X|Video Gamer X]], webmaster of [[Community:The Odyssey of Hyrule|The Odyssey of Hyrule]], compared early screenshots for the game to the much-maligned [[CD-i]] titles, and accused Nintendo of making games with limited appeal to young children. He described the graphics as "animated C-quality Disney garbage."<ref>{{Cite web|quote=Nintendo took that amazing demo that we saw last year and butchered it into this animated C-quality Disney garbage. Mind you this idea is nothing new, in fact Nintendo reached back into the closet of Zelda and stole this idea from the Phillips CDI, a system that used animated graphics to depict Link the SAME EXACT WAY this does. The games for the CDI were horrible, and thus Nintendo had to bring it back for some insane reason.|url=http://vgchat.info/vgx/ztoonzel.htm|title=Zelda Destroyed?|site=The Odyssey of Hyrule}}</ref>


However, the game ultimately satisfied the consumer, leading to commercial and critical success. Yet, some players expressed complaints in regards of the sailing concept;<ref>[http://www.lawrence.com/news/2006/nov/14/review_legend_zelda_twilight_princess_wii/ The Legend of Zelda: Twilight Princess Review - Lawrence.com]</ref> opinions were also mixed in regards of [[Tingle]]'s role in this game, to the point that IGN editors requested his exclusion from the then-upcoming game ''Twilight Princess''.<ref>[http://cube.ign.com/articles/522/522179p1.html IGNcube's 2004 "Die, Tingle, Die! Die!" campaign]</ref>
However, the game ultimately satisfied the consumer, leading to commercial and critical success. Yet, some players expressed complaints in regards of the sailing concept;<ref>[http://www.lawrence.com/news/2006/nov/14/review_legend_zelda_twilight_princess_wii/ The Legend of Zelda: Twilight Princess Review - Lawrence.com]</ref> opinions were also mixed in regards of [[Tingle]]'s role in this game, to the point that IGN editors requested his exclusion from the then-upcoming game ''Twilight Princess''.<ref>[http://cube.ign.com/articles/522/522179p1.html IGNcube's 2004 "Die, Tingle, Die! Die!" campaign]</ref>
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*The greeting "Hoy!" in this game is similar to the Portuguese "Oi!" or the Dutch "Hoi!" Additionally, "Oi!" is the equivalent of "Hey!" in Japanese. "Hoy" is also a saying used by sailors, of which the game holds many elements.
*The greeting "Hoy!" in this game is similar to the Portuguese "Oi!" or the Dutch "Hoi!" Additionally, "Oi!" is the equivalent of "Hey!" in Japanese. "Hoy" is also a saying used by sailors, of which the game holds many elements.
*The game contains a few references to previous games in the series, notably {{OoT|-}}; the Hero of Time mentioned throughout the game and the various stained glasses in the Master Sword chamber are all from {{OoT|-}}.
*The game contains a few references to previous games in the series, notably {{OoT|-}}; the Hero of Time mentioned throughout the game and the various stained glasses in the Master Sword chamber are all from {{OoT|-}}.
**The portal sound is created from the same audio sample used in the "Final Hours" theme from ''Majora's Mask''.
**The portal sound is created from the same audio sample used in the "Final Hours" theme from {{MM|-}}.
*The entire ending cinematic, from when Link and Tetra are picked up by the pirate ship to the very end of the epilogue cutscene, is a pre-rendered FMV, as opposed to other cutscenes which are rendered in real-time, marking the first time prerendered FMVs have been used in a Zelda game. This cutscene was probably prerendered in order to properly implement the transition between the cutscene and the credits. Remnant text from a non-FMV ending exists in the game data.
*The entire ending cinematic, from when Link and Tetra are picked up by the pirate ship to the very end of the epilogue cutscene, is a pre-rendered FMV, as opposed to other cutscenes which are rendered in real-time, marking the first time prerendered FMVs have been used in a Zelda game. This cutscene was probably prerendered in order to properly implement the transition between the cutscene and the credits. Remnant text from a non-FMV ending exists in the game data.
*If the player has a file of both ''The Wind Waker'' and {{Wp| Metal Gear Solid: The Twin Snakes|the GCN version of ''Metal Gear Solid''}}, in the latter game the boss character Psycho Mantis makes a cameo mention of the former game during the battle.
*If the player has a file of both ''The Wind Waker'' and {{Wp| Metal Gear Solid: The Twin Snakes|the GCN version of ''Metal Gear Solid''}}, in the latter game the boss character Psycho Mantis makes a cameo mention of the former game during the battle.
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