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{{Improve|December 12, 2010}}
:''This article gives an overview on unused or unreleased game information. See [[Glitches]] for information and abilities gained by exploiting programming faults.''
{{Lacking Sources}}
{{Image
{{Image
|type=caption
|type=caption
|image=FadoOOT.jpg
|image=FadoOOT.jpg
|positon=right
|position=right
|size=200px
|size=200px
|caption=An early version of [[Fado (Ocarina of Time)|Fado]] from {{OoT}}
|caption=An early version of [[Fado (Ocarina of Time)|Fado]] from {{OoT}}
}}
}}
:''This article gives an overview on unused or unreleased game information. See [[Glitches]] for information and abilities gained by exploiting programming faults.
'''Unused content''' is a sector of gaming that focuses on the unreleased, scrapped, or otherwise removed content of a game only obtainable through hacking, pre-release demos, or through other unlicensed means. It includes, but is not limited to, content from '''beta releases''', a specific prototypical stage of development.  
'''Unused content''' is a sector of gaming that focuses on the unreleased, scrapped, or otherwise removed content of a game only obtainable through hacking, pre-release demos, or through other unlicensed means. It includes, but is not limited to, content from '''beta releases''', a specific prototypical stage of development.  


In respect to the ''Zelda'' franchise, unused content ranges from enemy prototypes to early landscape blueprints, from entire projects to the original design of certain items. While this content is most often removed from the final publication of games, sometimes its influence can still be seen in the title in final builds. For example, in {{OoT}}, the {{Term|OoT3D|Forest Temple|link}} and [[Medallions#Forest Medallion|Medallion]] were supposed to be the [[Wind Temple#Trivia|Wind Temple]] and [[Medallions#Development History|Medallion]]. Although the forest design for the temple was chosen, the Medallion and insignias placed in Ganon's Tower and around the Forest Temple are still reminiscent of the windmill-like symbol relative to the pre-release Wind Temple.
In respect to the ''Zelda'' franchise, unused content ranges from enemy prototypes to early landscape blueprints, from entire projects to the original design of certain items. While this content is most often removed from the final publication of games, sometimes its influence can still be seen in the title in final builds. For example, in {{OoT}}, the {{Term|OoT3D|Forest Temple|link}} and [[Medallions#Forest Medallion|Medallion]] were supposed to be the [[Wind Temple#Trivia|Wind Temple]] and [[Medallions#Development History|Medallion]]. Although the forest design for the temple was chosen, the Medallion and insignias placed in Ganon's Tower and around the Forest Temple are still reminiscent of the windmill-like symbol relative to the pre-release Wind Temple.
{{Improve|December 12, 2010}}
{{Lacking Sources}}


=={{ALttP|-}}==
=={{ALttP|-}}==
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=={{LA|-}}==
=={{LA|-}}==
*During development of {{LA}}, a pair of cymbals were used before being replaced with the Wind Marimba in the final version of the game.<ref>{{Cite web|quote= The Wind Marimba didn't exist when this screenshot was taken; in its place is a pair of cymbals.|author= |published= |retrieved= October 10, 2018|url= https://tcrf.net/Prerelease:The_Legend_of_Zelda:_Link%27s_Awakening#Inventory_Screen|title= Prerelease:The Legend of Zelda: Link's Awakening|site= The Cutting Room Floor|type= }}</ref>
*During development of {{LA}}, a pair of cymbals were used before being replaced with the Wind Marimba in the final version of the game.<ref>{{Cite Web|quote= The Wind Marimba didn't exist when this screenshot was taken; in its place is a pair of cymbals.|author= |published= |retrieved= October 10, 2018|url= https://tcrf.net/Prerelease:The_Legend_of_Zelda:_Link%27s_Awakening#Inventory_Screen|title= Prerelease:The Legend of Zelda: Link's Awakening|site= The Cutting Room Floor|type= }}</ref>


=={{OoT|-}}==
=={{OoT|-}}==
{{Main|The Legend of Zelda: Ocarina of Time/Unused Content}}
[[File:OoT Sage Medallions Concept.jpg|right|thumb|Equipped Medallion]]
[[File:OoT Sage Medallions Concept.jpg|right|thumb|Equipped Medallion]]
[[File:OoT Great Fairy Concept Model.png|thumb|A developmental Great Fairy]]
[[File:OoT Great Fairy Concept Model.png|thumb|A developmental Great Fairy]]
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*A [[Sword Beam]] can be seen in screenshots and early trailers.
*A [[Sword Beam]] can be seen in screenshots and early trailers.


*The [[Arwing]], the famed ''Star Fox'' starfighter, makes an appearance in {{OoT|-}} as a flying enemy. It was used to make Volvagia's flying animations.<ref>{{Cite person|quote= Volvagia is a dragon, so it wriggles and undulates. I only gave Morita-san the dragon model parts, but he set it in motion immediately. It was mysterious how he could do that. [...] I couldn't help but ask how he did it. He said it was the same as the programming for Star Fox 64. There's this scene when another fighter aircraft is tailing Arwing and...|name= Satoru Takizawa|url= http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/2/2|title= Iwata Asks: Ocarina of Time 3D: Original Development Staff - Part 2}}</ref> It could have also been used to test the [[Targeting|Z-Targeting]] system as well as projectile weapon usage.
*The [[Arwing]], the famed ''Star Fox'' starfighter, makes an appearance in {{OoT|-}} as a flying enemy. It was used to make Volvagia's flying animations.<ref>{{Cite Person|quote= Volvagia is a dragon, so it wriggles and undulates. I only gave Morita-san the dragon model parts, but he set it in motion immediately. It was mysterious how he could do that. [...] I couldn't help but ask how he did it. He said it was the same as the programming for Star Fox 64. There's this scene when another fighter aircraft is tailing Arwing and...|name= Satoru Takizawa|url= http://iwataasks.nintendo.com/interviews/3ds/zelda-ocarina-of-time/2/2|title= Iwata Asks: Ocarina of Time 3D: Original Development Staff - Part 2}}</ref> It could have also been used to test the [[Targeting|Z-Targeting]] system as well as projectile weapon usage.


*An early model for [[Fado (Ocarina of Time)|Fado]] exists within the cartridge data.
*An early model for [[Fado (Ocarina of Time)|Fado]] exists within the cartridge data.


*In early builds of the game, [[Medallions#Development History|Medallions]] worked differently. Several early screenshots depict Link with the Forest Medallion (then known as the Wind Medallion) equipped. In a November 1997 interview by Famimaga 64, Shigeru Miyamoto explained that the Medallions, known as "Magic Medallions", were supposed to have been used in conjunction with Link's [[Bow]] and [[Arrow]]. There were to be six types of Magic Medallions, including fire, wind, darkness, and light, meaning that they might have been used instead of the [[Fire Arrow|Fire]], [[Ice Arrow|Ice]], and [[Light Arrow]]s that turned out in the final, released version of the game.<ref>{{Cite person| quote=This is a wind magic medallion. There are six types of magic, including fire, wind, darkness, and light. I'm thinking about mixing the different types of magic (Miyamoto forces a smile). Truthfully, you can use magic in conjunction with Link's bow and arrow. Since you can use magic missiles, it's important that you can use magic on arrows.| name=Shigeru Miyamoto| url=http://www.zeldalegends.net/index.php?n=interviews&id=1997-11-26-famimaga-miya-oot&m=html| title=Miyamoto answers 100 questions about OoT}}</ref> The Forest Medallion and Water Medallion were originally the "Wind Medallion" and "Ice Medallion", but their names and corresponding dungeons were changed during development.<ref>{{Cite person|quote=Yes. The six types of magic are divided by color, the wind magic being green.|name=Shigeru Miyamoto|url=http://www.zeldalegends.net/index.php?n=interviews&id=1997-11-26-famimaga-miya-oot&m=html|title=Miyamoto answers 100 questions about OoT}}</ref> Two icons relating to these original medallions are still present in the game's code.<ref>[https://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Unused_Textures#Medallion_Labels]</ref>
*In early builds of the game, [[Medallions#Development History|Medallions]] worked differently. Several early screenshots depict Link with the Forest Medallion (then known as the Wind Medallion) equipped. In a November 1997 interview by Famimaga 64, Shigeru Miyamoto explained that the Medallions, known as "Magic Medallions", were supposed to have been used in conjunction with Link's [[Bow]] and [[Arrow]]. There were to be six types of Magic Medallions, including fire, wind, darkness, and light, meaning that they might have been used instead of the [[Fire Arrow|Fire]], [[Ice Arrow|Ice]], and [[Light Arrow]]s that turned out in the final, released version of the game.<ref>{{Cite Person| quote=This is a wind magic medallion. There are six types of magic, including fire, wind, darkness, and light. I'm thinking about mixing the different types of magic (Miyamoto forces a smile). Truthfully, you can use magic in conjunction with Link's bow and arrow. Since you can use magic missiles, it's important that you can use magic on arrows.| name=Shigeru Miyamoto| url=http://www.zeldalegends.net/index.php?n=interviews&id=1997-11-26-famimaga-miya-oot&m=html| title=Miyamoto answers 100 questions about OoT}}</ref> The Forest Medallion and Water Medallion were originally the "Wind Medallion" and "Ice Medallion", but their names and corresponding dungeons were changed during development.<ref>{{Cite Person|quote=Yes. The six types of magic are divided by color, the wind magic being green.|name=Shigeru Miyamoto|url=http://www.zeldalegends.net/index.php?n=interviews&id=1997-11-26-famimaga-miya-oot&m=html|title=Miyamoto answers 100 questions about OoT}}</ref> Two icons relating to these original medallions are still present in the game's code.<ref>[https://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Unused_Textures#Medallion_Labels]</ref>


*Early screenshots show a [[Stalfos]] different from the current Stalfos design.
*Early screenshots show a [[Stalfos]] different from the current Stalfos design.
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*A different Jump Attack animation can be seen in early previews. This was replaced with the current animation in the final build.
*A different Jump Attack animation can be seen in early previews. This was replaced with the current animation in the final build.
** Also in early previews, Link can be seen doing front flips - this move does not exist in the final game. The animation still exists and can be hacked in, however.
** Also in early previews, Link can be seen doing front flips - this move does not exist in the final game. The animation still exists and can be hacked in, however.
** In some early Japanese previews, the B Button was labeled {{exp|Jump|ジャンプ}} (Jump). In order to streamline the gameplay, this was removed in favor of the [[Autojump]].<ref>{{Cite person|quote=You had to press a button to jump when we first started making The Legend of Zelda: Ocarina of Time. [...] As we were making Super Mario 64, we were thinking about The Legend of Zelda the whole time, and started talking about decreasing the action element in The Legend of Zelda and increasing the puzzle elements. |name=Yoshiaki Koizumi |url=http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/1/1 |title=Iwata Asks: The Legend of Zelda: Ocarina of Time 3D: The Legend of Zelda with Chanbara-style Action}}</ref>
** In some early Japanese previews, the B Button was labeled {{exp|Jump|ジャンプ}} (Jump). In order to streamline the gameplay, this was removed in favor of the [[Autojump]].<ref>{{Cite Person|quote=You had to press a button to jump when we first started making The Legend of Zelda: Ocarina of Time. [...] As we were making Super Mario 64, we were thinking about The Legend of Zelda the whole time, and started talking about decreasing the action element in The Legend of Zelda and increasing the puzzle elements. |name=Yoshiaki Koizumi |url=http://iwataasks.nintendo.com/interviews/3ds/zelda-ocarina-of-time/1/1 |title=Iwata Asks: The Legend of Zelda: Ocarina of Time 3D: The Legend of Zelda with Chanbara-style Action}}</ref>


* The [[Master Craftsman's Son]] had a hairstyle with bangs and a mohawk. <ref>[https://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Unused_Textures#Medallion_Labels]</ref>The hairstyles can be loaded separately or together.<ref>https://www.youtube.com/watch?v=Q5k2ugRj8Mo</ref>The Mohawk model was later used for {{MM|-}}.
* The [[Master Craftsman's Son]] had a hairstyle with bangs and a mohawk. <ref>[https://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Unused_Textures#Medallion_Labels]</ref>The hairstyles can be loaded separately or together.<ref>https://www.youtube.com/watch?v=Q5k2ugRj8Mo</ref>The Mohawk model was later used for {{MM|-}}.
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*It was planned for the game to feature permanence in regards to the players actions. If the player were to cut a tree, cut some grass for Rupees, destroy a pot(s), or even leave footprints in the ground/sand, these things would remain there for the remainder of the game. The footprints would remain and not vanish, pots would not respawn, cuts on trees would stay until the end of the game, and grass would not regrow.
*It was planned for the game to feature permanence in regards to the players actions. If the player were to cut a tree, cut some grass for Rupees, destroy a pot(s), or even leave footprints in the ground/sand, these things would remain there for the remainder of the game. The footprints would remain and not vanish, pots would not respawn, cuts on trees would stay until the end of the game, and grass would not regrow.


*A staff item was meant to appear as a weapon at some point during development.<ref>{{Cite person|quote= You can use magic or items to attack. There are a lot of missile weapons like arrows and pachinko balls. There are also hammers and staffs, as well as "hook shots."|name= Shigeru Miyamoto|url= http://www.ign.com/articles/1997/11/27/the-z-files-4|title= THE Z-FILES}}</ref>
*A staff item was meant to appear as a weapon at some point during development.<ref>{{Cite Person|quote= You can use magic or items to attack. There are a lot of missile weapons like arrows and pachinko balls. There are also hammers and staffs, as well as "hook shots."|name= Shigeru Miyamoto|url= http://www.ign.com/articles/1997/11/27/the-z-files-4|title= THE Z-FILES}}</ref>


*Link would move slower when damaged.<ref>{{Cite web|quote= '''Q: What happens when your Hit Points go down?'''<br/>'''Miyamoto:''' Your speed will get slower, and it will be easier for you to be defeated.|author= IGN Staff|published= November 26, 1997|retrieved= October 22, 2017|url= http://www.ign.com/articles/1997/11/27/the-z-files-4|title= THE Z-FILES|site= IGN|type=}}</ref>
*Link would move slower when damaged.<ref>{{Cite Web|quote= '''Q: What happens when your Hit Points go down?'''<br/>'''Miyamoto:''' Your speed will get slower, and it will be easier for you to be defeated.|author= IGN Staff|published= November 26, 1997|retrieved= October 22, 2017|url= http://www.ign.com/articles/1997/11/27/the-z-files-4|title= THE Z-FILES|site= IGN|type=}}</ref>


*[[Hyrule Castle Town]] was seen as a full 3D-render rather than a 2D backdrop.
*[[Hyrule Castle Town]] was seen as a full 3D-render rather than a 2D backdrop.
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<gallery class="center">
<gallery class="center">
File:MM Link Mask Concept.jpg|Adult Mask and Fairy Ocarina in {{MM|-}}
File:MM Link Mask Concept.jpg|Adult Mask and Fairy Ocarina in {{MM|-}}
File:MM Link concept art.jpg|Adult Link concept art in ''Hyrule Historia''
File:MM Link Concept Artwork.jpg|Adult Link concept art in ''Hyrule Historia''
</gallery>
</gallery>


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<gallery class="center">
<gallery class="center">
File:MM Link Mask Model.png|The unused Link Mask
File:MM Link Mask Model.png|The unused Link Mask
File:Deku Link concept 2.jpg|Concept art of Deku Link wearing a Link Mask in ''Hyrule Historia''
File:MM Deku Link Concept Artwork 2.jpg|Concept art of Deku Link wearing a Link Mask in ''Hyrule Historia''
</gallery>
</gallery>


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**A [[Hyrule Loach]] can also be obtained through the use of a cheating device, however it does not have any actions associated with it. Its description was never translated from the original Japanese text.
**A [[Hyrule Loach]] can also be obtained through the use of a cheating device, however it does not have any actions associated with it. Its description was never translated from the original Japanese text.


*The {{Term|MM|Medicine Shop Owner|link}}'s model was updated to include legs. However, he is never seen in-game and only exists in the game's files.<ref>{{Cite web|quote= This object contains an updated version of the Potion Shop Owner from {{OoT|-}}, updated for {{MM|-}}. Its filename translates to "Drug Store 2 Owner". Unlike the {{OoT|-}} model, which is also still present in the game, this version of the Drug Store Owner object has legs.<br/><br/>When loaded in the game, he cannot be interacted with, and simply stands stationary with his hands on his hips. |author= |published= n.d. |retrieved= March 4, 2020 |url= https://tcrf.net/The_Legend_of_Zelda:_Majora%27s_Mask/Unused_Actors,_Objects,_%26_Variables#object_En_Ds2n |title= The Legend of Zelda: Majora's Mask/Unused Actors, Objects, &amp; Variables - The Cutting Room Floor |site= The Cutting Room Floor |type= }}</ref>
*The {{Term|MM|Medicine Shop Owner|link}}'s model was updated to include legs. However, he is never seen in-game and only exists in the game's files.<ref>{{Cite Web|quote= This object contains an updated version of the Potion Shop Owner from {{OoT|-}}, updated for {{MM|-}}. Its filename translates to "Drug Store 2 Owner". Unlike the {{OoT|-}} model, which is also still present in the game, this version of the Drug Store Owner object has legs.<br/><br/>When loaded in the game, he cannot be interacted with, and simply stands stationary with his hands on his hips. |author= |published= n.d. |retrieved= March 4, 2020 |url= https://tcrf.net/The_Legend_of_Zelda:_Majora%27s_Mask/Unused_Actors,_Objects,_%26_Variables#object_En_Ds2n |title= The Legend of Zelda: Majora's Mask/Unused Actors, Objects, &amp; Variables - The Cutting Room Floor |site= The Cutting Room Floor |type= }}</ref>
<gallery class="center">
<gallery class="center">
File:OoT Medicine Shop Owner Model.png|The model for the {{Term|OoT|Medicine Shop Owner}} from {{OoT|-}}
File:OoT Medicine Shop Owner Model.png|The model for the {{Term|OoT|Medicine Shop Owner}} from {{OoT|-}}
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=={{TWW|-}}==
=={{TWW|-}}==
{{Main|The Legend of Zelda: The Wind Waker/Unused Content}}
[[File:HH TWW Scrapped Islands.png|thumb|300px|Stovepipe Island and GC Island]]
[[File:HH TWW Scrapped Islands.png|thumb|300px|Stovepipe Island and GC Island]]
*An older form of Link was sketched, but never modeled. Link was to physically grow during the course of the game (at a more subtle rate than in {{OoT}}), but implementing this idea was too difficult, so it was scrapped.{{Fact}}
*An older form of Link was sketched, but never modeled. Link was to physically grow during the course of the game (at a more subtle rate than in {{OoT}}), but implementing this idea was too difficult, so it was scrapped.{{Fact}}
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*A scrapped water dungeon, where [[Greatfish Isle]] stands in the final product, was planned early on in development, akin to [[Dragon Roost Island]] and [[Forest Haven]].{{Fact}}
*A scrapped water dungeon, where [[Greatfish Isle]] stands in the final product, was planned early on in development, akin to [[Dragon Roost Island]] and [[Forest Haven]].{{Fact}}


* Two placeholder [[sail]] icons were found on the game disk, whose internal names suggest they would have been called the Zora Sail and the Tingle Sail. No information is known as to why these extra sails were not implemented, but [[Eiji Aonuma]] has stated that the GameCube hardware limited the boat speed, which resulted in the Swift Sail in {{TWWHD|-}}.<ref>{{Cite person|quote=If I had to say one thing in particular I wanted to improve in the original, while I was developing the original, it has to have been the boat speed. I can't give you an exact number, but it's almost two times faster in the Wii U version than it was in the {{Typo|Game Cube|GameCube}} version, and that was because of limitations with the hardware. |name=Eiji Aonuma |url=http://multiplayerblog.mtv.com/2013/09/09/eiji-aonuma-the-legend-of-zelda-wind-waker-hd/ |title= Nintendo's Eiji Aonuma Pulls Back The Curtain On 'The Legend of Zelda: Wind Waker HD'}}</ref>
* Two placeholder [[sail]] icons were found on the game disk, whose internal names suggest they would have been called the Zora Sail and the Tingle Sail. No information is known as to why these extra sails were not implemented, but [[Eiji Aonuma]] has stated that the GameCube hardware limited the boat speed, which resulted in the Swift Sail in {{TWWHD|-}}.<ref>{{Cite Person|quote=If I had to say one thing in particular I wanted to improve in the original, while I was developing the original, it has to have been the boat speed. I can't give you an exact number, but it's almost two times faster in the Wii U version than it was in the {{Typo|Game Cube|GameCube}} version, and that was because of limitations with the hardware. |name=Eiji Aonuma |url=http://multiplayerblog.mtv.com/2013/09/09/eiji-aonuma-the-legend-of-zelda-wind-waker-hd/ |title= Nintendo's Eiji Aonuma Pulls Back The Curtain On 'The Legend of Zelda: Wind Waker HD'}}</ref>


=={{TMC|-}}==
=={{TMC|-}}==
[[File:TMC Fire Rod Sprite.png|right|25px]]
[[File:TMC Fire Rod Sprite.png|right|25px]]
*The [[Fire Rod]] was slated to be included, but was replaced by the [[Lantern#The Minish Cap|Flame Lantern]]. However, a reference to the Fire Rod can be seen in the [[figurine]] description for [[Wizzrobe|Ice Wizzrobes]] in the European version of the game. Hacking the game reveals that the Fire Rod still exists, but oddly functions as a debug tile editor item. With the editor, one can modify the various landscapes within the game; however, changes cannot be saved.
*The [[Fire Rod]] was slated to be included, but was replaced by the [[Lantern#The Minish Cap|Flame Lantern]]. However, a reference to the Fire Rod can be seen in the [[figurine]] description for [[Wizzrobe|Ice Wizzrobes]] in the European version of the game. Hacking the game reveals that the Fire Rod still exists, but oddly functions as a debug tile editor item. With the editor, one can modify the various landscapes within the game; however, changes cannot be saved.
*A fully coded but useless butter item exists to be stored in a bottle. Judging by its obtain description, it was apparently made from [[Lon Lon Milk]].<ref>{{Cite|Your Lon Lon Milk turned into {{Color|Red|butter}}! It's very fresh and delicious!|N/A|TMC}}</ref>
*A fully coded but useless butter item exists to be stored in a bottle. Judging by its obtain description, it was apparently made from [[Lon Lon Milk]].<ref>{{Cite|Your Lon Lon Milk turned into {{Color|TMC Red|butter}}! It's very fresh and delicious!|N/A|TMC}}</ref>
*There exist unused sprites of the [[Goddess Pearls]] as well as stained glass windows meant for Hyrule Castle depicting the [[Great Deku Tree]], [[Valoo]], and [[Jabun]].
*There exist unused sprites of the [[Goddess Pearls]] as well as stained glass windows meant for Hyrule Castle depicting the [[Great Deku Tree]], [[Valoo]], and [[Jabun]].
*Golden and Purple {{Plural|Series|Darknut|link}}, {{Plural|Series|Zol|link}}, {{Plural|Series|Gel|link}}, and large and small {{Plural|Series|Podoboo|link}} appear within the game’s code, but go unused.
*Golden and Purple {{Plural|Series|Darknut|link}}, {{Plural|Series|Zol|link}}, {{Plural|Series|Gel|link}}, and large and small {{Plural|Series|Podoboo|link}} appear within the game’s code, but go unused.


=={{TP|-}}==
=={{TP|-}}==
{{Main|The Legend of Zelda: Twilight Princess/Unused Content}}
===Characters===
===Characters===
*As seen [[:File:Iliayes.jpg|in her concept art]], [[Ilia]] was designed with pointy ears, like a Hylian.
*As seen [[:File:TP Iliayes Concept Art.jpg|in her concept art]], [[Ilia]] was designed with pointy ears, like a Hylian.
 
*{{Term|TPHD|Beth|link}}'s [[:File:Bethofordon.jpg|concept artwork]] showed her with a toy attached to her back.


*[[Louise]] was initially meant to accompany [[Darbus]]. This can be seen in early concept art where she rests on his shoulder.<ref>{{Cite Book|quote=For some reason, this concept art depicts Telma's cat riding on Darbus's shoulder. It seems that, initially, the feline played a role in his story.|book=HH|page=189}}</ref>
*[[Louise]] was initially meant to accompany [[Darbus]]. This can be seen in early concept art where she rests on his shoulder.<ref>{{Cite Book|quote=For some reason, this concept art depicts Telma's cat riding on Darbus's shoulder. It seems that, initially, the feline played a role in his story.|book=HH|page=189}}</ref>
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|type=caption
|type=caption
|image=TPArmosTitan.png
|image=TPArmosTitan.png
|positon=right
|position=right
|size=150px
|size=150px
|caption=The Armos Titan
|caption=The Armos Titan
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*An enemy resembling a [[Shadow Beast]] can be seen in the E3 2004 and GDC 2005 trailers.
*An enemy resembling a [[Shadow Beast]] can be seen in the E3 2004 and GDC 2005 trailers.


*{{Name|Fan|Goron Golem}}, the massive conglomeration of [[Goron]]s, packed together as an alleged enemy.<ref>{{Cite web|quote= |author= |published= |retrieved=April 27, 2015|url= https://tcrf.net/The_Legend_of_Zelda:_Twilight_Princess#Unused_Enemies|title= The Legend of Zelda: Twilight Princess § Unused Enemies|site= The Cutting Room Floor|type=}}</ref>
*{{Name|Fan|Goron Golem}}, the massive conglomeration of [[Goron]]s, packed together as an alleged enemy.<ref>{{Cite Web|quote= |author= |published= |retrieved=April 27, 2015|url= https://tcrf.net/The_Legend_of_Zelda:_Twilight_Princess#Unused_Enemies|title= The Legend of Zelda: Twilight Princess § Unused Enemies|site= The Cutting Room Floor|type=}}</ref>


*A giant with glasses, most likely a placeholder used for measurements.
*A giant with glasses, most likely a placeholder used for measurements.
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=={{ST|-}}==
=={{ST|-}}==
{{Main|The Legend of Zelda: Spirit Tracks/Unused Content}}
*The title screen had a different font compared to the final.
*The title screen had a different font compared to the final.


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=={{ALBW|-}}==
=={{ALBW|-}}==
*Early official artwork of {{Term|ALBW|Link|link}} was drawn in a different style, closely resembling that of {{ALttP|-}}
<gallery class="center">
File:ALBW Link Concept Artwork.png|Early {{Term|ALBW|Link}} artwork
File:ALBW Link Drawing.png|Final {{Term|ALBW|Link}} artwork
</gallery>
[[File:Zelda scrn05.png|right|thumb|The original green Energy Gauge and grey action icon]]
[[File:Zelda scrn05.png|right|thumb|The original green Energy Gauge and grey action icon]]
* The {{Term|ALBW|Energy Gauge|link}} was originally green instead of purple.
*The game's reveal trailer showed several differences from the final game:<ref name="ALBW Trailer">[https://www.youtube.com/watch?v=qAluniNRibs The Legend of Zelda: A Link Between Worlds E3 Trailer]</ref>
**The {{Term|ALBW|Energy Gauge|link}} was originally green instead of purple.
**The action icon was translucent gray instead of having a wood finish. This version can still be seen when {{Term|ALBW|Ravio's Bracelet|link}} first activates.
**The {{Term|ALBW|Shield|link}} was originally blue instead of orange.
**{{Term|ALBW|Link}} had his {{TWW|-}} voice.


* The {{Term|ALBW|Shield|link}} was originally blue instead of orange.<ref name="ALBW Trailer">[https://www.youtube.com/watch?v=qAluniNRibs The Legend of Zelda: A Link Between Worlds E3 Trailer]</ref>
* Among the items that {{Term|ALBW|Link}} holds above his head when collected are three unused quest items: a broken {{Term|ALBW|Sword|link}}, a darker version of the {{Term|ALBW|Shield|link}}, and a sickle. Their file names all contain the word "Deliver", indicating they may have been used similarly to the {{Term|ALBW|Forgotten Sword|link}}, or as part of a {{Term|Series|Trading Quest|link}}.


* The action icon was translucent gray instead of having a wood finish.<ref name="ALBW Trailer"/> This version can still be seen when {{Term|ALBW|Ravio's Bracelet|link}} first activates.
<gallery class="center">
File:ALBW Unused Broken Sword Model.png|The unused broken {{Term|ALBW|Sword}}
File:ALBW Unused Shield Model.png|The unused delivery {{Term|ALBW|Shield}}
File:ALBW Unused Sickle Model.png|The unused delivery sickle
</gallery>


* Link would originally go to the {{Term|ALBW|Tower of Hera|link}} after obtaining the {{Term|ALBW|Master Sword|link}} instead of prior.{{verify|ALBW}}
* Several early environments, based closely on their {{ALttP|-}} counterparts, remain in the game's data.<ref>{{Cite Web|url=https://tcrf.net/The_Legend_of_Zelda:_A_Link_Between_Worlds#Unused_Areas |title=The Legend of Zelda: A Link Between Worlds|site= The Cutting Room Floor}}</ref>


* In the game's reveal trailer, {{Term|ALBW|Link}} had his {{TWW|-}} voice.<ref name="ALBW Trailer"/>
* The three baby {{Plural|ALBW|Turtle|link}} in {{Term|ALBW|Lorule Lake|link}} have unused names. In the English localizations, they are called '''{{Term|ALBW|Tallo|link}}''', '''{{Term|ALBW|Jillo|link}}''', and '''{{Term|ALBW|Sabro|link}}''', from largest to smallest.


* Among the items that {{Term|ALBW|Link}} holds above his head when collected are three unused quest items: a broken {{Term|ALBW|Sword|link}}, a darker version of the {{Term|ALBW|Shield|link}}, and a sickle. Their file names all contain the word "Deliver", indicating they may have been used similarly to the {{Term|ALBW|Forgotten Sword|link}}.
* A {{Term|ALBW|Rupee Like|link}} with a {{Term|ALBW|Silver Rupee}} on its stalk can be found by using cheats or glitches to enter the {{Term|ALBW|Rupee Rush|link}} area in {{Term|ALBW|Lorule}}. Since it does not appear when playing the {{Term|ALBW|Mini-Game}} under normal circumstances, the enemy is effectively unused.
<gallery class="center">
File:ALBW Silver Rupee Like Model.png|The inaccessible Silver {{Term|ALBW|Rupee Like}}
</gallery>


* Several early environments, based closely on their {{ALttP|-}} counterparts, remain in the game's data.<ref>{{Cite web|url=https://tcrf.net/The_Legend_of_Zelda:_A_Link_Between_Worlds#Unused_Areas |title=The Legend of Zelda: A Link Between Worlds|site= The Cutting Room Floor}}</ref>
=={{TFH|-}}==
{{Main|The Legend of Zelda: Tri Force Heroes/Unused Content}}


* The three baby {{Plural|ALBW|Turtle|link}} in {{Term|ALBW|Lorule Lake|link}} have unused names. In the English localizations, they are called '''Tallo''', '''Jillo''', and '''Sabro'''.
*The artwork for the {{Plural|TFH|Links|link}} playing {{TFH}} while in a {{Term|TFH|Totem|link}} was altered prior to release, with the red {{Term|TFH|Links}}'s expression being changed from being stressed to asking for the green {{Term|TFH|Links}}'s attention.
 
=={{TFH|-}}==
*The artwork for the {{Term|TFH|Links|link}} playing {{TFH}} while in a {{Term|TFH|Totem|link}} was altered prior to release, with the red {{Term|TFH|Links|display=Link}}'s expression being changed from being stressed to asking for the green {{Term|TFH|Links|display=Link}}'s attention.


<gallery class="center">
<gallery class="center">
Line 303: Line 324:
</gallery>
</gallery>


*There are three unused {{Plural|TFH|Drablands Challenge|link}}; one called "Transport the orb!" (likely similar to "Guard the orb!" and "Transport the orb quickly!" but without the damaging red shade or a time limit), one called "Defeat all enemies!" (without the no-{{Term|TFH|Sword}} restriction), and one called "Only hammers—no swords!".
*There are three unused {{Plural|TFH|Drablands Challenge|link}}:
 
**"Transport the orb!" (Likely similar to "Guard the orb!" and "Transport the orb quickly!", but without the damaging red shade or a time limit.)
**"Defeat all enemies!" (Without the no-{{Plural|TFH|Sword}} restriction.)
**"Only hammers—no swords!"
*There is an unused text description for selecting no {{Term|TFH|Drablands Challenge}}, which reads "Do that hero thing you do!".
*There is an unused text description for selecting no {{Term|TFH|Drablands Challenge}}, which reads "Do that hero thing you do!".


*Text files containing the names of {{Plural|TFH|Material|link}} and {{Plural|TFH|Outfit|link}} contain blank entries for two additional {{Plural|TFH|Area|link}} and four additional [[Downloadable Content|DLC]] {{Plural|TFH|Outfit}}.
*Text files containing the names of {{Plural|TFH|Material|link}} and {{Plural|TFH|Outfit|link}} also contain blank entries for two additional {{Plural|TFH|Area|link}} and four additional [[Downloadable Content|DLC]] {{Plural|TFH|Outfit}}.


*Early screenshots and art assets show two of the {{Plural|TFH|Communication Icon|link}}, "Thumbs Up" and "Nooo!", with slightly different expressions on {{Term|TFH|Link}}'s face when compared to the final versions.
*Early screenshots and art assets show two of the {{Plural|TFH|Communication Icon|link}}, "Thumbs Up" and "Nooo!", with slightly different expressions on {{Term|TFH|Link}}'s face when compared to the final versions.
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|type=caption
|type=caption
|image=TFH Communication Icon Unused Yawn GBR.png
|image=TFH Communication Icon Unused Yawn GBR.png
|positon=right
|position=right
|size=192px
|size=192px
|caption=Unused {{Plural|TFH|Communication Icon}}
|caption=Unused {{Plural|TFH|Communication Icon}}
}}
}}


*An unused {{Term|TFH|Communication Icon|link}} from early development, which shows {{Term|TFH|Link}} yawning, remains in the game's data. The art style is noticeably different from the other icons, with the green {{Term|TFH|Links|display=Link}} sporting blond hair. The number present in its file name indicates that it would have been used along with other {{Plural|TFH|Communication Icon|display=Icons}} exclusive to the Multiplayer Lobby. The {{Term|TFH|Communication Icon|display=Icon}}'s functionality is even present in the game's code, and can be accessed with a cheat device.
*An unused {{Term|TFH|Communication Icon|link}} from early development, which shows {{Term|TFH|Link}} yawning, remains in the game's data. The art style is noticeably different from the other icons, with the green {{Term|TFH|Links}} sporting blond hair. Since this {{Term|TFH|Communication Icon|display=Icon}}'s file is stored along with all of the used {{Plural|TFH|Communication Icon}}, it actually gets loaded into the game, and can be used (and be seen by other players) with the aid of a cheat device. The number present in its file name indicates that it would have been used along with other {{Plural|TFH|Communication Icon|display=Icons}} exclusive to the Multiplayer Lobby.


*Icons for three unused {{Plural|TFH|Material|link}} are present in the game's data. Their file names refer to them as "Cute Frill", "Syarasyara", and "Tuyatuya". The latter two sport the Japanese character {{Romanize|仮|Kari|temporary|2}}.
*Icons for three unused {{Plural|TFH|Material|link}} are present in the game's data. Their file names refer to them as "Cute Frill", "Syarasyara", and "Tuyatuya". The latter two sport the Japanese character {{Romanize|仮|Kari|temporary|2}}.
Line 335: Line 358:
</gallery>
</gallery>


*Several more {{Plural|TFH|Outfit|link}} were planned during the game's development. These include the Stinky Costume which would keep enemies at bay, the Kansai Outfit which would put the situation reports into the Kansai dialect of Japanese,<ref>{{Cite person|quote= There weren't any outfits that we created but ended up cutting from the game, but we did abandon a few ideas in the planning phase. Let's see... We thought about creating a "Stinky Costume" which would keep enemies at bay, or a "Kansai Outfit" which would put the situation reports into the Kansai dialect of Japanese.|name= Hiromasa Shikata|url= https://web.archive.org/web/20171104193912/https://miiverse.nintendo.net/replies/AYMHAAACAAADVHkor8L_IA|title= Tri Force Heroes Miiting part 2}}</ref> the Emperor's New Clothes which would make Link look naked to others, and the Handsome Outfit that made Link look good in photos.<ref>{{Cite person|quote= We also considered "Emperor's New Clothes", which would make you look naked to other players, and a "Handsome Outfit" that made you look really cool in photos.|name= Mikiharu Oiwa|url= https://web.archive.org/web/20171104193912/https://miiverse.nintendo.net/replies/AYMHAAACAAADVHkor8L_IA|title= Tri Force Heroes Miiting part 2}}</ref>
*Several more {{Plural|TFH|Outfit|link}} were planned during the game's development. These include the Stinky Costume which would keep enemies at bay, the Kansai Outfit which would put the situation reports into the Kansai dialect of Japanese,<ref>{{Cite Person|quote= There weren't any outfits that we created but ended up cutting from the game, but we did abandon a few ideas in the planning phase. Let's see... We thought about creating a "Stinky Costume" which would keep enemies at bay, or a "Kansai Outfit" which would put the situation reports into the Kansai dialect of Japanese.|name= Hiromasa Shikata|url= https://web.archive.org/web/20171104193912/https://miiverse.nintendo.net/replies/AYMHAAACAAADVHkor8L_IA|title= Tri Force Heroes Miiting part 2}}</ref> the Emperor's New Clothes which would make Link look naked to others, and the Handsome Outfit that made Link look good in photos.<ref>{{Cite Person|quote= We also considered "Emperor's New Clothes", which would make you look naked to other players, and a "Handsome Outfit" that made you look really cool in photos.|name= Mikiharu Oiwa|url= https://web.archive.org/web/20171104193912/https://miiverse.nintendo.net/replies/AYMHAAACAAADVHkor8L_IA|title= Tri Force Heroes Miiting part 2}}</ref>


{{Image
{{Image
|type=caption
|type=caption
|image=TFH Great Fairy Outfit Model.png
|image=TFH Great Fairy Outfit Model.png
|positon=right
|position=right
|size=120px
|size=120px
|caption=The unused {{Term|Series|Great Fairy}} {{Term|TFH|Outfit}}
|caption=The unused {{Term|Series|Great Fairy}} {{Term|TFH|Outfit}}
}}
}}
*An unused {{Term|Series|Great Fairy|link}} {{Term|TFH|Outfit}} is still present in the game's data. It appears to be unfinished and from an early point in development, as {{Term|TFH|Link}} still mostly has his {{ALBW|-}} appearance, only with his eyes updated. The {{Term|TFH|Outfit}}'s corresponding icon is a duplicate of the {{Term|TFH|Queen of Hearts|link}}, indicating that it may have been planned to give three extra {{Plural|TFH|Heart Container}}.
*An unused {{Term|Series|Great Fairy|link}} {{Term|TFH|Outfit}} is still present in the game's data. It appears to be unfinished and from an early point in development, as {{Term|TFH|Link}} still mostly has his {{ALBW|-}} appearance, with only his eyes updated. The {{Term|TFH|Outfit}}'s corresponding icon is a duplicate of the {{Term|TFH|Queen of Hearts|link}}, indicating that it may have been planned to give three extra {{Plural|TFH|Heart Container}}.


*All [[Levels in Tri Force Heroes|Levels]] containing {{Plural|TFH|Volcanic Rock|link}} also contain the model for the {{Plural|ALBW|Rupee Boulder|link}} from {{ALBW|-}}, though they go unused.
*All [[Levels in Tri Force Heroes|Levels]] containing {{Plural|TFH|Volcanic Rock|link}} also contain the model for the {{Plural|ALBW|Rupee Boulder|link}} from {{ALBW|-}}, though they go unused.
Line 351: Line 374:


<gallery class="center">
<gallery class="center">
File:TFH The Lady Model (Eyes Visible).png|A view of The Lady's eyes
File:TFH The Lady Model (Eyes Visible).png|The Lady's eyes, seen with a model viewer
File:TFH The Lady Blinking Animation.gif|Unused texture of The Lady blinking
File:TFH The Lady Blinking Animation.gif|Mockup animation of The Lady blinking
</gallery>
</gallery>


Line 367: Line 390:
|type=caption
|type=caption
|image=TFH Communication Icon E3 Let's Go GBR.png
|image=TFH Communication Icon E3 Let's Go GBR.png
|positon=right
|position=right
|size=192px
|size=192px
|caption=Early {{Plural|TFH|Communication Icon}}
|caption=Early {{Plural|TFH|Communication Icon}}
}}
}}
*The "Let's Go!" {{Plural|TFH|Communication Icon}} feature the same early style as the unused yawning {{Plural|TFH|Communication Icon|display=Icons}}.
*The "Let's Go!" {{Plural|TFH|Communication Icon}} featured the same early style as the unused yawning {{Plural|TFH|Communication Icon|display=Icons}}.


*The {{Term|TFH|Sandy Ribbon|link}} and {{Term|TFH|Carmine Pearl|link}} {{Plural|TFH|Material|link}} were originally the "Black Pearl Bracelet" and "Cloud Mass", respectively. The {{Term|TFH|Frilly Fabric|link}} was called {{Romanize|つやつやリップ|Tsuyatsuya Rippu|Shiny Lips|2}}. Many other {{Plural|TFH|Material}} had slight design changes.
*The {{Term|TFH|Sandy Ribbon|link}} and {{Term|TFH|Carmine Pearl|link}} {{Plural|TFH|Material|link}} were originally the "Black Pearl Bracelet" and "Cloud Mass", respectively. The {{Term|TFH|Frilly Fabric|link}} was called {{Romanize|つやつやリップ|Tsuyatsuya Rippu|Shiny Lips|2}}. Many other {{Plural|TFH|Material}} had slight design changes.
Line 387: Line 410:
*The {{Term|TFH|Boomeranger|link}} {{Term|TFH|Outfit}} was considerably different and featured traditional Native American garb. The powered-up {{Term|TFH|Boomerang|link}} also matched this design.
*The {{Term|TFH|Boomeranger|link}} {{Term|TFH|Outfit}} was considerably different and featured traditional Native American garb. The powered-up {{Term|TFH|Boomerang|link}} also matched this design.


*The {{Term|TFH|Sword Suit|link}} and {{Term|TFH|Sword Master Suit|link}} used differently-sized versions of the {{Term|Series|Master Sword|link}}, which were later replaced with original designs.
*The {{Term|TFH|Sword Suit|link}} and {{Term|TFH|Sword Master Suit|link}} used differently-sized versions of the {{Term|Series|Master Sword|link}}, which were later replaced with original {{Term|TFH|Sword}} designs.


<gallery class="center">
<gallery class="center">
Line 396: Line 419:
*The {{Term|TFH|Dapper Spinner|link}} and {{Term|TFH|Rupee Regalia|link}} lacked moustaches in this build.
*The {{Term|TFH|Dapper Spinner|link}} and {{Term|TFH|Rupee Regalia|link}} lacked moustaches in this build.


*Nearly all of the {{Plural|TFH|Outfit}} has early drafts of their icons, which were somewhat inconsistent in their angles and positioning.
*Nearly all of the {{Plural|TFH|Outfit}}' icons were early drafts, which were somewhat inconsistent in their angles and positioning.


=={{BotW|-}}==
=={{BotW|-}}==
*An early version of the game used the [[Sailcloth]] instead of the [[Paraglider]] and featured a Magic Meter.<ref>{{Cite web|quote= |author= Nintendo|published= December 5, 2014|retrieved= December 4, 2016|url= https://www.youtube.com/watch?v=SECWlFInyFM|title= Wii U - The Legend of Zelda - Gameplay First Look from The Game Awards|site= YouTube|type=}}</ref>
{{Main|The Legend of Zelda: Breath of the Wild/Unused Content}}
*An early version of the game used the [[Sailcloth]] instead of the [[Paraglider]] and featured a Magic Meter.<ref>{{Cite Web|quote= |author= Nintendo|published= December 5, 2014|retrieved= December 4, 2016|url= https://www.youtube.com/watch?v=SECWlFInyFM|title= Wii U - The Legend of Zelda - Gameplay First Look from The Game Awards|site= YouTube|type=}}</ref>
*In Early demos for the game, voice clips from {{SS|-}} are reused for Link. In the final game, he is voiced by Kengo Takanashi.{{Fact}}
*In Early demos for the game, voice clips from {{SS|-}} are reused for Link. In the final game, he is voiced by Kengo Takanashi.{{Fact}}
*In the demo version of the game, used at E3 2016, the [[Sheikah Slate]] featured a health sensor that was built into the first-person scope ability. When pointed at a mob for 1 second it revealed their number of hit points.<ref>{{cite web|quote= |author= Nintendo|published= June 14, 2016|retrieved= February 25, 2021|url= https://www.youtube.com/watch?v=Ze05xdORvYs&start=768| title= The Legend of Zelda: Breath of the Wild - Exploration Gameplay - Nintendo E3 2016|site= YouTube|type=}} </ref> A similar ability was added to the Champion's Tunic in the final release.
*In the demo version of the game, used at E3 2016, the [[Sheikah Slate]] featured a health sensor that was built into the first-person scope ability. When pointed at a mob for 1 second it revealed their number of hit points.<ref>{{Cite Web|quote= |author= Nintendo|published= June 14, 2016|retrieved= February 25, 2021|url= https://www.youtube.com/watch?v=Ze05xdORvYs&start=768| title= The Legend of Zelda: Breath of the Wild - Exploration Gameplay - Nintendo E3 2016|site= YouTube|type=}} </ref> A similar ability was added to the Champion's Tunic in the final release.
*In the E3 2016 version of the game the [[Champion's Tunic]], previously named the Champion Shirt, lacked the ability to detect the number of hitpoints of enemies.<ref>{{cite web|quote= |author= Nintendo|published= June 14, 2016|retrieved= February 25, 2021|url= https://youtu.be/ABWkPVkOCvk?t=126| title= The Legend of Zelda: Breath of the Wild - Weapons and Combat Gameplay - Nintendo E3 2016|site= YouTube|type=}} </ref>
*In the E3 2016 version of the game the [[Champion's Tunic]], previously named the Champion Shirt, lacked the ability to detect the number of hitpoints of enemies.<ref>{{Cite Web|quote= |author= Nintendo|published= June 14, 2016|retrieved= February 25, 2021|url= https://www.youtube.com/watch?v=ABWkPVkOCvk&t=126s| title= The Legend of Zelda: Breath of the Wild - Weapons and Combat Gameplay - Nintendo E3 2016|site= YouTube|type=}} </ref>
*The icon for [[Material]]s section of the [[Inventory]] was altered sometime between the E3 2016 build and the build shown at {{Wp|The Game Awards}} 2016.
*The icon for [[Material]]s section of the [[Inventory]] was altered sometime between the E3 2016 build and the build shown at {{Wp|The Game Awards}} 2016.
<gallery class="center">
<gallery class="center">
Line 508: Line 532:
|-
|-
| Dialogue of the [[Old Man]] at the top of Mount Hylia (when he gives the Quilted Shirt/[[Warm Doublet]])
| Dialogue of the [[Old Man]] at the top of Mount Hylia (when he gives the Quilted Shirt/[[Warm Doublet]])
| Ahhhh... Quite the view from up here. [B-b-breathtaking...] This may be the best place to get a full view of the entire plateau. Did you know that there's a {{Color|BotW Blue|Scope}} on your {{Color|BotW Blue|Sheikah Slate}}? Look through it, and you can {{Color|#b1d213|stick a pin}} anywhere you'd like to mark on the map.  
| Ahhhh... Quite the view from up here. [B-b-breathtaking...] This may be the best place to get a full view of the entire plateau. Did you know that there's a {{Color|BotW Blue|Scope}} on your {{Color|BotW Blue|Sheikah Slate}}? Look through it, and you can {{Web Color|#b1d213|stick a pin}} anywhere you'd like to mark on the map.  


Those pins will appear on your {{Color|BotW Blue|Map}} as reference points for your travels. Just {{Color|#b1d213|stick a pin}} where you want to go! [How'd you know...?] Har har har! Just a few tricks I've picked up over many, many years in the wild... You may take my advice or leave it. Go ahead and take a look when you're so inclined.  
Those pins will appear on your {{Color|BotW Blue|Map}} as reference points for your travels. Just {{Web Color|#b1d213|stick a pin}} where you want to go! [How'd you know...?] Har har har! Just a few tricks I've picked up over many, many years in the wild... You may take my advice or leave it. Go ahead and take a look when you're so inclined.  


You did well to make it this far wearing that. Please take this Quilted Shirt as a reward for your tenacity. Be sure to try it on if you get too cold. Like...now, perhaps?
You did well to make it this far wearing that. Please take this Quilted Shirt as a reward for your tenacity. Be sure to try it on if you get too cold. Like...now, perhaps?
Line 592: Line 616:
|}
|}
*In the E3 2016 build, the [[Rusty Broadsword]]'s attack strength was 5. This was increased to 6 in the January 2017 build used to showcase the Nintendo Switch version of the game.
*In the E3 2016 build, the [[Rusty Broadsword]]'s attack strength was 5. This was increased to 6 in the January 2017 build used to showcase the Nintendo Switch version of the game.
*An ice cream item exists in the game. This is actually an elixir with no effect, with the ice cream graphic presumably being used as an obvious placeholder.<ref>{{Cite Web|quote= |author= ElDuende|published= July 8th, 2022|retrieved= July 8th, 2022|url= https://www.youtube.com/watch?v=oercSb2g2y0| title= Ice Cream - Inventory Slot Transfer (IST) - Breath of the Wild|site= YouTube|type=}} </ref>
*There's also an unused shield bonus called Shield Surf Up. This reduces the friction of the shield it's applied to, and can be applied in the final game via glitches.
*Unused icons for [[Bright-Eyed Crab]], [[Ironshell Crab]] and the [[Razorclaw Crab]] exist within the game files. These icons depict the fronts of the Crabs, while the icons used in-game depict their backs.
<gallery class="center">
File:BotW Bright-Eyed Crab Front Icon.png
File:BotW Ironshell Crab Front Icon.png
File:BotW Razorclaw Crab Front Icon.png
</gallery>
*An unused icon for the {{Term|BotW|Epona Gear|link}} {{Term|BotW|Saddle|link}} exists within the game files.
<gallery class="center">
File:BotW Saddle Epona Unused Icon.png
</gallery>
*Unused pictures for the [[Hyrule Compendium]] exist within the game files. While most are alternate pictures to those that can be purchased from [[Symin]], there are also pictures for [[Epona]] and a [[Korok]] (without a mask texture), subjects that do not have entries in the Hyrule Compendium in-game.
<gallery class="center">
File:BotW Hyrule Compendium Armored Porgy 2.png|[[Armored Porgy]]
File:BotW Hyrule Compendium Chuchu 2.png|[[Chuchu]]
File:BotW Hyrule Compendium Chuchu 3.png|[[Chuchu]]
File:BotW Hyrule Compendium Electric Chuchu 2.png|[[Electric Chuchu]]
File:BotW Hyrule Compendium Epona.png|[[Epona]]
File:BotW Hyrule Compendium Guardian Scout II 2.png|[[Guardian Scout II]]
File:BotW Hyrule Compendium Hyrule Bass 2.png|[[Hyrule Bass]]
File:BotW Hyrule Compendium Fire Chuchu 2.png|[[Fire Chuchu]]
File:BotW Hyrule Compendium Fire Chuchu 3.png|[[Fire Chuchu]]
File:BotW Hyrule Compendium Ice Chuchu 2.png|[[Ice Chuchu]]
File:BotW Hyrule Compendium Korok.png|[[Korok]]
File:BotW Hyrule Compendium Mighty Carp 2.png|[[Mighty Carp]]
File:BotW Hyrule Compendium Sanke Carp 2.png|[[Sanke Carp]]
File:BotW Hyrule Compendium Placeholder.png|Unknown/placeholder
</gallery>
=={{TotK|-}}==
{{Main|The Legend of Zelda: Tears of the Kingdom/Unused Content}}


=={{HW|-}}==
=={{HW|-}}==
Line 603: Line 661:
**However, she is called "Fairy" before she introduces herself in the final version.
**However, she is called "Fairy" before she introduces herself in the final version.


* There is an unused voice clip of Zelda singing [[Zelda's Lullaby|her theme]]. This can be heard by using the Summoning Gate as Zelda via the Skin Swap Glitch.<ref>{{Cite web|published=October 15, 2014|retrieved=November 1, 2014|url=http://presidentlaguna.tumblr.com/post/100101357878|site=Tumblr}}</ref>
* There is an unused voice clip of Zelda singing [[Zelda's Lullaby|her theme]]. This can be heard by using the Summoning Gate as Zelda via the Skin Swap Glitch.<ref>{{Cite Web|published=October 15, 2014|retrieved=November 1, 2014|url=http://presidentlaguna.tumblr.com/post/100101357878|site=Tumblr}}</ref>
 
=={{HWAoC|-}}==
{{Main|Hyrule Warriors: Age of Calamity/Unused Content}}
* Unused icons exist for the {{Term|Series|Ancient Bladesaw|link}}, {{Term|Series|Ancient Short Sword|link}}, {{Term|Series|Ancient Spear|link}}, {{Term|Series|Giant Boomerang|link}}, {{Term|Series|Korok Leaf|link}}, and {{Term|Series|Spring-Loaded Hammer|link}}. These {{Plural|HWAoC|Weapon|link}} do not exist in-game.
* Unused voice clips exist for various characters calling to {{Term|HWAoC|Astor|link}}, indicating he may have been planned as a playable character at some point in development.<ref>{{Cite Web|quote= |author= CM30 |published= November 27, 2020 |retrieved= November 11, 2022 |url= https://gamingreinvented.com/news/datamined-voice-clips-leak-planned-dlc-characters-for-hyrule-warriors-age-of-calamity/ |title= Datamined Voice Clips Leak Planned DLC Characters for Hyrule Warriors: Age of Calamity |site= Gaming Reinvented |type= }}</ref>
 
<gallery class="center">
File:HWAoC Ancient Bladesaw Icon.png
File:HWAoC Ancient Short Sword Icon.png
File:HWAoC Ancient Spear Icon.png
File:HWAoC Giant Boomerang Icon.png
File:HWAoC Korok Leaf Icon.png
File:HWAoC Spring-Loaded Hammer Icon.png
</gallery>


==Gallery==
==Gallery==
Line 612: Line 684:
File:TWW Unused Poe Model.png|Unused early Poe from {{TWW|-}}
File:TWW Unused Poe Model.png|Unused early Poe from {{TWW|-}}
File:MoblinTP.jpg|Early Moblin from {{TP|-}}
File:MoblinTP.jpg|Early Moblin from {{TP|-}}
File:Moblintwilight princewss.jpg|Early Moblin from {{TP|-}}
File:TP Moblin.jpg|Early Moblin from {{TP|-}}
File:Beta Shadow Beast.jpg|Early Shadow Beast from {{TP|-}}
File:Beta Shadow Beast.jpg|Early Shadow Beast from {{TP|-}}
File:TP Link fishing scrapped 2.jpg|Unused fishing area from {{TP|-}}
File:TP Link fishing scrapped 2.jpg|Unused fishing area from {{TP|-}}
Line 647: Line 719:
{{Ref}}
{{Ref}}


{{Real World}}
{{TLoZ Series Nav}}
281

edits