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*A [[Sword Beam]] can be seen in screenshots and early trailers.
*A [[Sword Beam]] can be seen in screenshots and early trailers.


*The [[Arwing]], the famed ''Star Fox'' starfighter, makes an appearance in {{OoT|-}} as a flying enemy. It was used to make Volvagia's flying animations.<ref>{{Cite Person|quote= Volvagia is a dragon, so it wriggles and undulates. I only gave Morita-san the dragon model parts, but he set it in motion immediately. It was mysterious how he could do that. [...] I couldn't help but ask how he did it. He said it was the same as the programming for Star Fox 64. There's this scene when another fighter aircraft is tailing Arwing and...|name= Satoru Takizawa|url= http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/2/2|title= Iwata Asks: Ocarina of Time 3D: Original Development Staff - Part 2}}</ref> It could have also been used to test the [[Targeting|Z-Targeting]] system as well as projectile weapon usage.
*The [[Arwing]], the famed ''Star Fox'' starfighter, makes an appearance in {{OoT|-}} as a flying enemy. It was used to make Volvagia's flying animations.<ref>{{Cite Person|quote= Volvagia is a dragon, so it wriggles and undulates. I only gave Morita-san the dragon model parts, but he set it in motion immediately. It was mysterious how he could do that. [...] I couldn't help but ask how he did it. He said it was the same as the programming for Star Fox 64. There's this scene when another fighter aircraft is tailing Arwing and...|name= Satoru Takizawa|url= http://iwataasks.nintendo.com/interviews/3ds/zelda-ocarina-of-time/2/2|title= Iwata Asks: Ocarina of Time 3D: Original Development Staff - Part 2}}</ref> It could have also been used to test the [[Targeting|Z-Targeting]] system as well as projectile weapon usage.


*An early model for [[Fado (Ocarina of Time)|Fado]] exists within the cartridge data.
*An early model for [[Fado (Ocarina of Time)|Fado]] exists within the cartridge data.
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*A different Jump Attack animation can be seen in early previews. This was replaced with the current animation in the final build.
*A different Jump Attack animation can be seen in early previews. This was replaced with the current animation in the final build.
** Also in early previews, Link can be seen doing front flips - this move does not exist in the final game. The animation still exists and can be hacked in, however.
** Also in early previews, Link can be seen doing front flips - this move does not exist in the final game. The animation still exists and can be hacked in, however.
** In some early Japanese previews, the B Button was labeled {{exp|Jump|ジャンプ}} (Jump). In order to streamline the gameplay, this was removed in favor of the [[Autojump]].<ref>{{Cite Person|quote=You had to press a button to jump when we first started making The Legend of Zelda: Ocarina of Time. [...] As we were making Super Mario 64, we were thinking about The Legend of Zelda the whole time, and started talking about decreasing the action element in The Legend of Zelda and increasing the puzzle elements. |name=Yoshiaki Koizumi |url=http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/1/1 |title=Iwata Asks: The Legend of Zelda: Ocarina of Time 3D: The Legend of Zelda with Chanbara-style Action}}</ref>
** In some early Japanese previews, the B Button was labeled {{exp|Jump|ジャンプ}} (Jump). In order to streamline the gameplay, this was removed in favor of the [[Autojump]].<ref>{{Cite Person|quote=You had to press a button to jump when we first started making The Legend of Zelda: Ocarina of Time. [...] As we were making Super Mario 64, we were thinking about The Legend of Zelda the whole time, and started talking about decreasing the action element in The Legend of Zelda and increasing the puzzle elements. |name=Yoshiaki Koizumi |url=http://iwataasks.nintendo.com/interviews/3ds/zelda-ocarina-of-time/1/1 |title=Iwata Asks: The Legend of Zelda: Ocarina of Time 3D: The Legend of Zelda with Chanbara-style Action}}</ref>


* The [[Master Craftsman's Son]] had a hairstyle with bangs and a mohawk. <ref>[https://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Unused_Textures#Medallion_Labels]</ref>The hairstyles can be loaded separately or together.<ref>https://www.youtube.com/watch?v=Q5k2ugRj8Mo</ref>The Mohawk model was later used for {{MM|-}}.
* The [[Master Craftsman's Son]] had a hairstyle with bangs and a mohawk. <ref>[https://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Unused_Textures#Medallion_Labels]</ref>The hairstyles can be loaded separately or together.<ref>https://www.youtube.com/watch?v=Q5k2ugRj8Mo</ref>The Mohawk model was later used for {{MM|-}}.
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