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Warping: Difference between revisions

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|caption= Link's Spirit Train about to pass through an opened Spacetime Gate
|caption= Link's Spirit Train about to pass through an opened Spacetime Gate
|type=  
|type=  
|game= TLoZ, ALttP, LA, OoT, MM, OoS, OoA, TWW, FSA, TMC, TP, PH, ST, SS, ALBW, TFH, BotW
|game= TLoZ, ALttP, LA, OoT, MM, OoS, OoA, TWW, FSA, TMC, TP, PH, ST, SS, ALBW, TFH, BotW, TotK
|other= BSTLoZ
|other= BSTLoZ
|req=  
|req=  
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The different warping places are as follows:
The different warping places are as follows:
[[File:BoGlocations.png‎|right|150px]]  
[[File:TWW Warp Locations Map.png‎|right|150px]]  
* B7 - [[Outset Island]]  
* B7 - [[Outset Island]]  
* D6 - [[Southern Fairy Island]]
* D6 - [[Southern Fairy Island]]
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In {{TP|-}}, [[Shadow Beast]]s appear at key locations across the landscapes of [[Hyrule]]. Defeating each of the groups of Shadow Beasts will create a {{Term|TPHD|Portal|link}} near their location, which Midna can then utilize to warp [[Link]] and herself across Hyrule. Very large objects can be transported in this manner.
In {{TP|-}}, [[Shadow Beast]]s appear at key locations across the landscapes of [[Hyrule]]. Defeating each of the groups of Shadow Beasts will create a {{Term|TPHD|Portal|link}} near their location, which Midna can then utilize to warp [[Link]] and herself across Hyrule. Very large objects can be transported in this manner.
{{Clear}}
{{Clear}}
[[File:Warping Locations TP.jpg|thumb|right|The warping locations]]
[[File:TP Warp Locations Map.jpg|thumb|right|The warping locations]]
The complete set of warp locations is as follows:
The complete set of warp locations is as follows:
*[[Ordon Spring]]
*[[Ordon Spring]]
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{{Clear}}
{{Clear}}
[[File:Cyclone Slate PH.png|150px|left]][[File:PH Cyclone Slate Symbols.png|right|thumb|The six warping symbols.|150px]]
[[File:Cyclone Slate PH.png|150px|left]][[File:PH Cyclone Slate Symbols.png|right|thumb|The six warping symbols.|150px]]
[[File:Goldenfroglocations.gif|right|250px|thumb|The [[Golden Frog]]s locations]]
[[File:PH Warp Locations Map.png|right|250px|thumb|The [[Golden Frog]]s locations]]
{{PH}} also features a system of warping across the {{Term|PH|World of the Ocean King}} similar to {{TWW}}, although instead of using the {{Term|TWWHD|Wind Waker (Item)}} baton to summon cyclones, {{Term|PH|Link|link}} uses the {{Term|PH|Cyclone Slate|link}} obtained from the {{Term|PH|Golden Chief Cylos|link}} of {{Term|PH|Uncharted Island|link}}. There are a total of six [[Symbol]]s which can be drawn, and are each learned from {{Plural|PH|Golden Frog|link}} shot down by the {{Term|PH|SS Linebeck|link}}'s {{Term|PH|Cannon|link}} throughout the seas.  
{{PH|-}} also features a system of warping across the {{Term|PH|World of the Ocean King}} similar to {{TWW|-}}, although instead of using the {{Term|TWWHD|Wind Waker (Item)}} baton to summon cyclones, {{Term|PH|Link|link}} uses the {{Term|PH|Cyclone Slate|link}} obtained from the {{Term|PH|Golden Chief Cylos|link}} of {{Term|PH|Uncharted Island|link}}. There are a total of six [[Symbol]]s which can be drawn, and are each learned from {{Plural|PH|Golden Frog|link}} shot down by the {{Term|PH|SS Linebeck|link}}'s {{Term|PH|Cannon|link}} throughout the seas.  


The in-game {{Plural|PH|Sea Chart|link}} feature the ability to notate the symbols at their respective warp points; one of the key ways of interacting with {{PH|-}}'s stylus-based system. Drawing a symbol on the {{Term|PH|Cyclone Slate}} will warp {{Term|PH|Link}}'s ship to the location of the {{Term|PH|Golden Frog}} that taught him that symbol. The symbols must be drawn in one stroke without lifting the stylus from the screen. There is no penalty if an invalid or inaccurate symbol is drawn.
The in-game {{Plural|PH|Sea Chart|link}} feature the ability to notate the symbols at their respective warp points; one of the key ways of interacting with {{PH|-}}'s stylus-based system. Drawing a symbol on the {{Term|PH|Cyclone Slate}} will warp {{Term|PH|Link}}'s ship to the location of the {{Term|PH|Golden Frog}} that taught him that symbol. The symbols must be drawn in one stroke without lifting the stylus from the screen. There is no penalty if an invalid or inaccurate symbol is drawn.
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* {{Term|ALBW|Vacant House|link}}
* {{Term|ALBW|Vacant House|link}}
* [[Blacksmith (A Link Between Worlds)|Blacksmith]]
* [[Blacksmith]]
* {{Term|ALBW|Thieves' Town (Dungeon)|link}}
* {{Term|ALBW|Thieves' Town (Dungeon)|link}}
* [[Dark Palace]]
* [[Dark Palace]]
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In {{BotW}}, any [[Ancient Shrine]]s and [[Sheikah Tower]]s that Link activates can be warped to, even if he does not complete the Trial inside. Befitting the size of the overworld being greater than any other in the series, there are as much as 120 Shrines (136 if DLC included) to make it easier to travel. Also, Link can warp to the [[Shrine of Resurrection]].
In {{BotW}}, any [[Ancient Shrine]]s and [[Sheikah Tower]]s that Link activates can be warped to, even if he does not complete the Trial inside. Befitting the size of the overworld being greater than any other in the series, there are as much as 120 Shrines (136 if DLC included) to make it easier to travel. Also, Link can warp to the [[Shrine of Resurrection]].


Once Link successfully boards a [[Divine Beast]], he will activate the [[Travel Gate]]s within, allowing him to leave the Beast via warping, and reenter in the same way. Once the Beast has been calmed and settles to aim at [[Hyrule Castle (Breath of the Wild)|Hyrule Castle]], Link can no longer warp into its interiors, instead appearing near it.
Once Link successfully boards a [[Divine Beast]], he will activate the [[Travel Gate]]s within, allowing him to leave the Beast via warping, and reenter in the same way. Once the Beast has been calmed and settles to aim at [[Hyrule Castle (Dungeon)|Hyrule Castle]], Link can no longer warp into its interiors, instead appearing near it.


The [[Akkala Ancient Tech Lab]] and the [[Hateno Ancient Tech Lab]] can be warped to once the [[Furnace]] at each is lit with [[Blue Flame]]s.
The [[Akkala Ancient Tech Lab]] and the [[Hateno Ancient Tech Lab]] can be warped to once the [[Furnace]] at each is lit with [[Blue Flame]]s.
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A DLC exclusive item, the [[Travel Medallion]], allows Link to place a travel point virtually anywhere, allowing him to warp there anytime. Only one travel point may be placed at a time.
A DLC exclusive item, the [[Travel Medallion]], allows Link to place a travel point virtually anywhere, allowing him to warp there anytime. Only one travel point may be placed at a time.
=={{TotK|-}}==
In {{TotK}}, Warping works much the same way as in {{BotW}}. {{Plural|TotK|Shrine of Light|link}}, {{Plural|TotK|Lightroot|link}}, and {{Plural|TotK|Skyview Tower|link}} all bear {{Plural|TotK|Travel Point|link}} that can be Warped to once activated, as can the five main {{Plural|TotK|Temple|link}}. However, unlike in {{BotW|-}}, Shrines locked behind {{Plural|TotK|Shrine Quest}} do not need their respective quests completed before Link can Warp to them. Instead, their Travel Point will be enabled as soon as he interacts with the magical panel on the front.
The [[Hateno Ancient Tech Lab]] can also be warped to once [[Robbie]] returns there after completing the {{Term|TotK|Main Quest|link}} "{{Term|TotK|A Mystery the Depths|link}}". The [[Travel Medallion]] also returns and is part of the base game. Link can obtain up to three of them from Robbie by completing the "[[Presenting: The Travel Medallion!]]" [[Side Adventure]].


==Other Appearances==
==Other Appearances==
{{Ambig|Start}}
==={{BSTLoZ|-}}===
==={{BSTLoZ|-}}===
{{Noncanon|Start}}
[[File:Flute Sprite.png|left]]
[[File:Flute Sprite.png|left]]
An [[Ocarina]] located in the fourth level will warp Link to any completed dungeon, and thus works exactly like the Recorder. When the Ocarina is played while facing West, it will warp Link to the next dungeon. If played while facing East, it will return Link to the previous dungeon. The Ocarina can also be used to reveal a few hidden secrets within the game.
An [[Ocarina]] located in the fourth level will warp Link to any completed dungeon, and thus works exactly like the Recorder. When the Ocarina is played while facing West, it will warp Link to the next dungeon. If played while facing East, it will return Link to the previous dungeon. The Ocarina can also be used to reveal a few hidden secrets within the game.
{{Ambig|End}}
{{Noncanon|End}}


==Other Warping==
==Other Warping==
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===Dungeon Warping===
===Dungeon Warping===
[[File:OoT Wallmaster Model.png|right]]
[[File:OoT Wallmaster Model.png|right]]
*Dungeon Warp Tiles serve as an interactive maze in many dungeons. These tiles test a hero's mental powers. The [[Tower of Hera (A Link to the Past)|Tower of Hera]] prominently features warp tiles. Note: This is similar to the mini-boss and Boss room warping tiles. The difference is that the exit points and entrance points are often in rooms with no further way out.
*Dungeon Warp Tiles serve as an interactive maze in many dungeons. These tiles test a hero's mental powers. The [[Tower of Hera]] prominently features warp tiles. Note: This is similar to the mini-boss and Boss room warping tiles. The difference is that the exit points and entrance points are often in rooms with no further way out.
*Often after slaying a dungeon boss, Link will be warped outside.
*Often after slaying a dungeon boss, Link will be warped outside.
*[[Wallmaster]]s and [[Floormaster]]s grab Link and frequently drag him back to the entrance. This is rarely used by a player's own free will.
*[[Wallmaster]]s and [[Floormaster]]s grab Link and frequently drag him back to the entrance. This is rarely used by a player's own free will.
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