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Water Octorok: Difference between revisions

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==Characteristics==
==Characteristics==
==={{TFH|-}}===
==={{TFH|-}}===
{{Plural|TFH|Water Octorok}} are the only type of {{Term|TFH|Octorok|link}} that appear in {{TFH}}.<ref>{{Cite Guide|quote= |game= TFH|publisher= Prima|page=16}}</ref> They are encountered in bodies of water and are most commonly found in water-themed Areas, such as [[Riverside]] and the [[Flooded Zone]] of the [[Den of Trials]]. {{Plural|TFH|Water Octorok}} hide underwater, staying in one spot with only their shadow and a small whirlpool visible. However, they will pop out of the water if any of the {{Term|TFH|Links|link}} are near them. While above water, {{Plural|TFH|Water Octorok}} shoot rocks at the {{Term|TFH|Links}}, inflicting one [[Heart]] of damage upon impact.
{{Plural|TFH|Water Octorok}} are the only type of {{Term|Series|Octorok|link}} that appear in {{TFH}} prior to regular Octoroks themselves.<ref>{{Cite Guide|quote= |game= TFH|publisher= Prima|page=16}}</ref> They are encountered in bodies of water and are most commonly found in water-themed Areas, such as [[Riverside]] and the [[Flooded Zone]] of the [[Den of Trials]]. {{Plural|TFH|Water Octorok}} hide underwater, staying in one spot with only their shadow and a small whirlpool visible. However, they will pop out of the water if any of the {{Term|TFH|Links|link}} are near them. While above water, {{Plural|TFH|Water Octorok}} shoot rocks at the {{Term|TFH|Links}}, inflicting one [[Heart]] of damage upon impact.


If the {{Term|TFH|Links}} get close enough to strike a {{Term|TFH|Water Octorok}} with their {{Plural|TFH|Sword|link}}, it will retreat back into the water where it cannot be attacked. If the {{Term|TFH|Links}} are quick enough, they can strike a {{Term|TFH|Water Octorok}} with their {{Plural|TFH|Sword}} after it shoots a rock and before it retreats into the water. {{Plural|TFH|Water Octorok}} are defeated after two strikes with a normal {{Term|TFH|Sword}}. The {{Term|TFH|Links}} can also stun {{Plural|TFH|Water Octorok}} by either firing a [[Gripshot]] at them or by using a [[Water Rod]] on their spot. The pillar of water created by a Water Rod will force {{Plural|TFH|Water Octorok}} out of the water and leave them temporarily stunned on top of the water pillar. If any of the {{Term|TFH|Links}} fires a Gripshot at a {{Term|TFH|Water Octorok}} while wearing the [[Robowear]], it will be defeated in one hit. If any of the {{Term|TFH|Links}} shoots one with a [[Gust Jar]], it will stun the {{Term|TFH|Water Octorok}} and push it a short distance away. Additionally, the {{Term|TFH|Links}} can blow {{Plural|TFH|Water Octorok}} onto land with a Gust Jar, where they will stand still and continue to shoot rocks while vulnerable. The {{Term|TFH|Links}} can also defeat {{Plural|TFH|Water Octorok}} from afar with long ranged weapons, such as the {{Term|TFH|Bow|link}}, [[Fire Gloves]], and [[Boomerang]]. {{Plural|TFH|Water Octorok}} are defeated after being shot with two {{Plural|TFH|Arrow}}, Sword Beams, or [[Fire]]balls from Fire Gloves. A hit from the Boomerang or the [[Hammer]] will cause {{Plural|TFH|Water Octorok}} to sink below the water, instantly defeating them. The {{Term|TFH|Links}} can also detonate {{Plural|TFH|Bomb|link}} on land to instantly defeat {{Plural|TFH|Water Octorok}}. Upon defeat, {{Plural|TFH|Water Octorok}} may drop either a {{Term|TFH|Green Rupee|link}} or a {{Term|TFH|Blue Rupee|link}}.
If the {{Term|TFH|Links}} get close enough to strike a {{Term|TFH|Water Octorok}} with their {{Plural|TFH|Sword|link}}, it will retreat back into the water where it cannot be attacked. If the {{Term|TFH|Links}} are quick enough, they can strike a {{Term|TFH|Water Octorok}} with their {{Plural|TFH|Sword}} after it shoots a rock and before it retreats into the water. {{Plural|TFH|Water Octorok}} are defeated after two strikes with a normal {{Term|TFH|Sword}}. The {{Term|TFH|Links}} can also stun {{Plural|TFH|Water Octorok}} by either firing a [[Gripshot]] at them or by using a [[Water Rod]] on their spot. The pillar of water created by a Water Rod will force {{Plural|TFH|Water Octorok}} out of the water and leave them temporarily stunned on top of the water pillar. If any of the {{Term|TFH|Links}} fires a Gripshot at a {{Term|TFH|Water Octorok}} while wearing the [[Robowear]], it will be defeated in one hit. If any of the {{Term|TFH|Links}} shoots one with a [[Gust Jar]], it will stun the {{Term|TFH|Water Octorok}} and push it a short distance away. Additionally, the {{Term|TFH|Links}} can blow {{Plural|TFH|Water Octorok}} onto land with a Gust Jar, where they will stand still and continue to shoot rocks while vulnerable. The {{Term|TFH|Links}} can also defeat {{Plural|TFH|Water Octorok}} from afar with long ranged weapons, such as the {{Term|TFH|Bow|link}}, [[Fire Gloves]], and [[Boomerang]]. {{Plural|TFH|Water Octorok}} are defeated after being shot with two {{Plural|TFH|Arrow}}, Sword Beams, or [[Fire]]balls from Fire Gloves. A hit from the Boomerang or the [[Hammer]] will cause {{Plural|TFH|Water Octorok}} to sink below the water, instantly defeating them. The {{Term|TFH|Links}} can also detonate {{Plural|TFH|Bomb|link}} on land to instantly defeat {{Plural|TFH|Water Octorok}}. Upon defeat, {{Plural|TFH|Water Octorok}} may drop either a {{Term|TFH|Green Rupee|link}} or a {{Term|TFH|Blue Rupee|link}}.
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