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Weapon: Difference between revisions

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|style="text-align:left"| ''A magical sword forged and refined by lightning from the Hyrule Hills. When the blade shines with a golden light, it will electrocute enemies struck by it.''
|style="text-align:left"| ''A magical sword forged and refined by lightning from the Hyrule Hills. When the blade shines with a golden light, it will electrocute enemies struck by it.''
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| {{Section|Goddess Sword|[[File:BotW Goddess Sword Icon.png|96px|link=]]<br/>'''[[Goddess Sword]]'''}} {{Exp|'Skyward Sword' Link (Zelda 30th) amiibo}}
| {{Section|Goddess Sword|[[File:BotW Goddess Sword Icon.png|96px|link=]]<br/>'''[[White Sword of the Sky|Goddess Sword]]'''}} {{Exp|'Skyward Sword' Link (Zelda 30th) amiibo}}
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Each {{Term|HWDE|Weapon}} has a certain tier that can determine the range of Attack Strength, skill limit, and element the {{Term|HWDE|Weapon}} holds. Most {{Plural|HWDE|Weapon}} and their higher tiers can be unlocked in {{Term|HWDE|Adventure Mode|link}}, mainly after obtaining A Rank in certain battles.<ref name="Prima">{{Cite Guide|quote= |game= HWL |publisher= Prima |page= 8}}</ref> The higher the tier of {{Term|HWDE|Weapon}}, the higher base attack strength the {{Term|HWDE|Weapon}} will have, the higher the amount of {{Plural|HWDE|Skill|link}} the {{Term|HWDE|Weapon}} can hold, and the higher amount of {{Plural|HWDE|Element|link}} the {{Term|HWDE|Weapon}} attains.<ref name="Prima"/>
Each {{Term|HWDE|Weapon}} has a certain tier that can determine the range of Attack Strength, skill limit, and element the {{Term|HWDE|Weapon}} holds. Most {{Plural|HWDE|Weapon}} and their higher tiers can be unlocked in {{Term|HWDE|Adventure Mode|link}}, mainly after obtaining A Rank in certain battles.<ref name="Prima">{{Cite Guide|quote= |game= HWL |publisher= Prima |page= 8}}</ref> The higher the tier of {{Term|HWDE|Weapon}}, the higher base attack strength the {{Term|HWDE|Weapon}} will have, the higher the amount of {{Plural|HWDE|Skill|link}} the {{Term|HWDE|Weapon}} can hold, and the higher amount of {{Plural|HWDE|Element|link}} the {{Term|HWDE|Weapon}} attains.<ref name="Prima"/>


{{Plural|HWDE|Weapon}} will also have a Star Rating associated with them. This star rating can range from 1 to 5 stars, with 5 being the rarest and 1 being the most common. The star rating determines how high or low the Attack Strength of the {{Term|HWDE|Weapon}} is boosted.<ref name="Prima"/> Each star rating will boost the {{Plural|HWDE|Weapon}}'s base Attack Power by 10 percent.<ref name="Prima"/> The tier determines the general range of Attack Strength, while the star rating determines the exact value.<ref name="Attack Strength">{{Cite|{{Color|HWDE Green|Attack Strength}}:<br/>The higher the value, the more damage you deal to enemies. The value is decided based on {{Color|HWDE Green|basic weapon strength}} and the weapon's {{Color|HWDE Green|star rating}}.|Tutorial|HWDE}}</ref> The chance of obtaining higher star rated {{Plural|HWDE|Weapon}} can be raised by both using a {{Term|HWDE|Weapon}} with the skill "Stars+" or by making a "Weapon Star 1", "Weapon Star 2", or "Weapon Star 3" {{Term|HWDE|Potion|link}} in the {{Term|HWDE|Apothecary|link}}.<ref>{{Cite|Mixture Effect: Weapon Star 1<br/>Weak boost to dropped-weapon stars.|Apothecary|HWDE}}</ref><ref name="Prima"/>
{{Plural|HWDE|Weapon}} will also have a {{Term|HWDE|Star Rating|link}} associated with them. This star rating can range from 1 to 5 stars, with 5 being the rarest and 1 being the most common. The {{Term|HWDE|Star Rating}} determines how high or low the Attack Strength of the {{Term|HWDE|Weapon}} is boosted.<ref name="Prima"/> Each {{Term|HWDE|Star Rating}} will boost the {{Plural|HWDE|Weapon}}'s base Attack Power by 10 percent.<ref name="Prima"/> The tier determines the general range of Attack Strength, while the star rating determines the exact value.<ref name="Attack Strength">{{Cite|{{Color|HWDE Green|Attack Strength}}:<br/>The higher the value, the more damage you deal to enemies. The value is decided based on {{Color|HWDE Green|basic weapon strength}} and the weapon's {{Color|HWDE Green|star rating}}.|Tutorial|HWDE}}</ref> The chance of obtaining higher {{Term|HWDE|Star Rating|display=Star Rated}} {{Plural|HWDE|Weapon}} can be raised by both using a {{Term|HWDE|Weapon}} with the skill "Stars+" or by making a "Weapon Star 1", "Weapon Star 2", or "Weapon Star 3" {{Term|HWDE|Potion|link}} in the {{Term|HWDE|Apothecary|link}}.<ref>{{Cite|Mixture Effect: Weapon Star 1<br/>Weak boost to dropped-weapon stars.|Apothecary|HWDE}}</ref><ref name="Prima"/>


All {{Plural|HWDE|Weapon}} will have an Attack Strength based on the weapons star rating and tier. This value will never change, but can be added on to by adding {{Plural|HWDE|Skill}} and leveling up the {{Term|HWDE|Warrior}} in the {{Term|HWDE|Training Dojo|link}}.<ref>{{Cite|Leveling up {{Color|HWDE Green|increases a warrior's basic attack strength and maximum health}}.|Tutorial|HWDE}}</ref> The higher the value of the attack strength, the more damage the {{Term|HWDE|Weapon}} will be able to inflict.<ref name="Attack Strength"></ref>
All {{Plural|HWDE|Weapon}} will have an Attack Strength based on the weapons star rating and tier. This value will never change, but can be added on to by adding {{Plural|HWDE|Skill}} and leveling up the {{Term|HWDE|Warrior}} in the {{Term|HWDE|Training Dojo|link}}.<ref>{{Cite|Leveling up {{Color|HWDE Green|increases a warrior's basic attack strength and maximum health}}.|Tutorials|HWDE}}</ref> The higher the value of the attack strength, the more damage the {{Term|HWDE|Weapon}} will be able to inflict.<ref name="Attack Strength"></ref>


Each {{Term|HWDE|Weapon}} a {{Term|HWDE|Warrior}} obtains can hold from 1 to 6 {{Plural|HWDE|Skill}} to help the {{Term|HWDE|Warrior}} in battle. {{Plural|HWDE|Skill}} can boost the {{Term|HWDE|Weapon}} with Attack Strength, increase {{Term|HWDE|Enemy}} Drops, increase [[Items in Hyrule Warriors|Item]] power-up duration, and more. Some {{Plural|HWDE|Skill}} on {{Plural|HWDE|Weapon}} are sealed, or locked, and can only be unlocked after defeating a certain number of {{Plural|HWDE|Enemy}} with said {{Term|HWDE|Weapon}}.<ref>{{Cite|{{Color|HWDE Green|Skill}}:<br/>Skills attached to weapons give them various added effects. If a skill is sealed, you must defeat a certain number of foes to unlock it.|Tutorial|HWDE}}</ref> Sealed {{Plural|HWDE|Skill}} are hidden and will only be revealed after either unlocking the {{Term|HWDE|Skill}} or appraising it in the {{Term|HWDE|Smithy (Hyrule Warriors)}}. Sealed {{Plural|HWDE|Skill}} can be appraised to reveal the {{Term|HWDE|Skill}} effect at the cost of {{Plural|HWDE|Rupee}}. The price to appraise the {{Term|HWDE|Skill}} will scale depending on how many KO's needed to unlock the {{Term|HWDE|Skill}} at 10 {{Plural|HWDE|Rupee}} per KO.<ref>{{Cite|By appraising a sealed weapon skill, you can find out what the sealed skill actually is. The Rupees required to appraise a sealed skill change according to the KO count required to unlock the skill.|Tutorial|HWDE}}</ref> Some {{Plural|HWDE|Weapon}} will have a slot for a {{Term|HWDE|Skill}}, but no {{Term|HWDE|Skill}} will be inside. This open slot can be filled by fusing {{Plural|HWDE|Weapon}} in the {{Term|HWDE|Smithy (Hyrule Warriors)}}. If one {{Term|HWDE|Weapon}} has a {{Term|HWDE|Skill}} while another does not, the {{Plural|HWDE|Skill}} can be transferred from one {{Term|HWDE|Weapon}} to another. Doing so will destroy the {{Term|HWDE|Weapon}} that originally had the {{Term|HWDE|Skill}}, and fill in the open slot on the other.<ref>{{Cite|By fusing weapons, you can transfer {{Color|HWDE Green|skills}} between {{Color|HWDE Green|weapons you own}}. To transfer a skill, you will need to spend an amount of {{Color|HWDE Green|Rupees}} based on the {{Color|HWDE Green|source weapon}} and the type of skill. The source weapon will also be destroyed in the process. You can only add skills to weapons with empty skill slots. Overwriting previously activated skills and moving sealed skills won't work.|Tutorial|HWDE}}</ref>
Each {{Term|HWDE|Weapon}} a {{Term|HWDE|Warrior}} obtains can hold from 1 to 6 {{Plural|HWDE|Skill}} to help the {{Term|HWDE|Warrior}} in battle. {{Plural|HWDE|Skill}} can boost the {{Term|HWDE|Weapon}} with Attack Strength, increase {{Term|HWDE|Enemy}} Drops, increase [[Items in Hyrule Warriors|Item]] power-up duration, and more. Some {{Plural|HWDE|Skill}} on {{Plural|HWDE|Weapon}} are sealed, or locked, and can only be unlocked after defeating a certain number of {{Plural|HWDE|Enemy}} with said {{Term|HWDE|Weapon}}.<ref>{{Cite|{{Color|HWDE Green|Skill}}:<br/>Skills attached to weapons give them various added effects. If a skill is sealed, you must defeat a certain number of foes to unlock it.|Tutorial|HWDE}}</ref> Sealed {{Plural|HWDE|Skill}} are hidden and will only be revealed after either unlocking the {{Term|HWDE|Skill}} or appraising it in the {{Term|HWDE|Smithy|link}}. Sealed {{Plural|HWDE|Skill}} can be appraised to reveal the {{Term|HWDE|Skill}} effect at the cost of {{Plural|HWDE|Rupee}}. The price to appraise the {{Term|HWDE|Skill}} will scale depending on how many KO's needed to unlock the {{Term|HWDE|Skill}} at 10 {{Plural|HWDE|Rupee}} per KO.<ref>{{Cite|By appraising a sealed weapon skill, you can find out what the sealed skill actually is. The Rupees required to appraise a sealed skill change according to the KO count required to unlock the skill.|Tutorial|HWDE}}</ref> Some {{Plural|HWDE|Weapon}} will have a slot for a {{Term|HWDE|Skill}}, but no {{Term|HWDE|Skill}} will be inside. This open slot can be filled by fusing {{Plural|HWDE|Weapon}} in the {{Term|HWDE|Smithy}}. If one {{Term|HWDE|Weapon}} has a {{Term|HWDE|Skill}} while another does not, the {{Plural|HWDE|Skill}} can be transferred from one {{Term|HWDE|Weapon}} to another. Doing so will destroy the {{Term|HWDE|Weapon}} that originally had the {{Term|HWDE|Skill}}, and fill in the open slot on the other.<ref>{{Cite|By fusing weapons, you can transfer {{Color|HWDE Green|skills}} between {{Color|HWDE Green|weapons you own}}. To transfer a skill, you will need to spend an amount of {{Color|HWDE Green|Rupees}} based on the {{Color|HWDE Green|source weapon}} and the type of skill. The source weapon will also be destroyed in the process. You can only add skills to weapons with empty skill slots. Overwriting previously activated skills and moving sealed skills won't work.|Tutorial|HWDE}}</ref>


All {{Plural|HWDE|Weapon}} will also have an {{Term|HWDE|Element}} assigned to them. Depending on the tier, {{Plural|HWDE|Weapon}} may have more than one {{Term|HWDE|Element}} which the {{Term|HWDE|Weapon}} will automatically switch between depending on which {{Term|HWDE|Element}} has a greater effect.<ref>{{Cite|{{Color|HWDE Green|Multi-element weapons}} are weapons that have {{Color|HWDE Green|an extra elemental attribute}} in addition to their usual attribute. Only one attribute will be active at a time. This active attribute is determined by whichever will be more beneficial based on the current enemy or situation.|Tutorial|HWDE}}</ref> The {{Term|HWDE|Weapon}}s' {{Term|HWDE|Element}} can cause the {{Term|HWDE|Weapon}} to have different effects when used on the right enemy, or right battle.<ref>{{Cite|{{Color|HWDE Green|Element}}:<br/>Equipping the right element for the right enemy or battle can make all the difference.|Tutorial|HWDE}}</ref><ref>{{Cite|An elemental effect can be added to certain attacks from specific weapons. The effect will change depending on whether the weapon has fire, water, lightning, light, or darkness attributes.|Tutorial|HWDE}}</ref> If the {{Term|HWDE|Weapon}}s' {{Term|HWDE|Element}} is Fire and used in the correct situation, hitting an {{Term|HWDE|Enemy}} will cause it to explode when it hits the ground, dealing damage to {{Plural|HWDE|Enemy}} around it.<ref>{{Cite|Hitting an enemy with a fire elemental attack will cause the enemy to blow up when it hits the ground, causing additional damage to enemies caught in the blast.|Tutorial|HWDE}}</ref> If the {{Term|HWDE|Weapon}}s' {{Term|HWDE|Element}} is Water and used in the correct situation, an {{Term|HWDE|Enemy}} will continue to take damage for a short amount of time after being struck.<ref>{{Cite|Hitting an enemy with a water elemental attack will cause the enemy to continue taking damage over a set period of time.|Tutorial|HWDE}}</ref> If the {{Term|HWDE|Weapon}}s' {{Term|HWDE|Element}} is Lightning and used in the correct situation, {{Plural|HWDE|Enemy}} will take more damage when attacked in the air.<ref>{{Cite|Enemies sent flying by lightning elemental attacks will take extra damage from your attacls while in the air.|Tutorial|HWDE}}</ref> If the {{Term|HWDE|Weapon}}s' {{Term|HWDE|Element}} is Light and used in the correct situation, the {{Term|HWDE|Weapon}}s' Attack Strength will become stronger when the {{Term|HWDE|Warrior}} consecutively hits a group of {{Plural|HWDE|Enemy}} but will return to base attack when the {{Term|HWDE|Warrior}} stops attacking.<ref>{{Cite|Light elemental attacks gradually become stronger as you make consecutive attacks on groups of enemies.|Tutorial|HWDE}}</ref> If the {{Term|HWDE|Weapon}}s' {{Term|HWDE|Element}} is Darkness and used in the correct situation, the {{Term|HWDE|Weapon}}s' Attack Strength will become stronger when the {{Term|HWDE|Warrior}} consecutively hits a single {{Term|HWDE|Enemy}} but will return to base attack when the {{Term|HWDE|Warrior}} stops attacking.<ref>{{Cite|Darkness elemental attacks gradually become stronger as you make consecutive attacks on a single enemy.|Tutorial|HWDE}}</ref>
All {{Plural|HWDE|Weapon}} will also have an {{Term|HWDE|Element}} assigned to them. Depending on the tier, {{Plural|HWDE|Weapon}} may have more than one {{Term|HWDE|Element}} which the {{Term|HWDE|Weapon}} will automatically switch between depending on which {{Term|HWDE|Element}} has a greater effect.<ref>{{Cite|{{Color|HWDE Green|Multi-element weapons}} are weapons that have {{Color|HWDE Green|an extra elemental attribute}} in addition to their usual attribute. Only one attribute will be active at a time. This active attribute is determined by whichever will be more beneficial based on the current enemy or situation.|Tutorial|HWDE}}</ref> The {{Term|HWDE|Weapon}}s' {{Term|HWDE|Element}} can cause the {{Term|HWDE|Weapon}} to have different effects when used on the right enemy, or right battle.<ref>{{Cite|{{Color|HWDE Green|Element}}:<br/>Equipping the right element for the right enemy or battle can make all the difference.|Tutorial|HWDE}}</ref><ref>{{Cite|An elemental effect can be added to certain attacks from specific weapons. The effect will change depending on whether the weapon has fire, water, lightning, light, or darkness attributes.|Tutorial|HWDE}}</ref> If the {{Term|HWDE|Weapon}}s' {{Term|HWDE|Element}} is Fire and used in the correct situation, hitting an {{Term|HWDE|Enemy}} will cause it to explode when it hits the ground, dealing damage to {{Plural|HWDE|Enemy}} around it.<ref>{{Cite|Hitting an enemy with a fire elemental attack will cause the enemy to blow up when it hits the ground, causing additional damage to enemies caught in the blast.|Tutorial|HWDE}}</ref> If the {{Term|HWDE|Weapon}}s' {{Term|HWDE|Element}} is Water and used in the correct situation, an {{Term|HWDE|Enemy}} will continue to take damage for a short amount of time after being struck.<ref>{{Cite|Hitting an enemy with a water elemental attack will cause the enemy to continue taking damage over a set period of time.|Tutorial|HWDE}}</ref> If the {{Term|HWDE|Weapon}}s' {{Term|HWDE|Element}} is Lightning and used in the correct situation, {{Plural|HWDE|Enemy}} will take more damage when attacked in the air.<ref>{{Cite|Enemies sent flying by lightning elemental attacks will take extra damage from your attacls while in the air.|Tutorial|HWDE}}</ref> If the {{Term|HWDE|Weapon}}s' {{Term|HWDE|Element}} is Light and used in the correct situation, the {{Term|HWDE|Weapon}}s' Attack Strength will become stronger when the {{Term|HWDE|Warrior}} consecutively hits a group of {{Plural|HWDE|Enemy}} but will return to base attack when the {{Term|HWDE|Warrior}} stops attacking.<ref>{{Cite|Light elemental attacks gradually become stronger as you make consecutive attacks on groups of enemies.|Tutorial|HWDE}}</ref> If the {{Term|HWDE|Weapon}}s' {{Term|HWDE|Element}} is Darkness and used in the correct situation, the {{Term|HWDE|Weapon}}s' Attack Strength will become stronger when the {{Term|HWDE|Warrior}} consecutively hits a single {{Term|HWDE|Enemy}} but will return to base attack when the {{Term|HWDE|Warrior}} stops attacking.<ref>{{Cite|Darkness elemental attacks gradually become stronger as you make consecutive attacks on a single enemy.|Tutorial|HWDE}}</ref>
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File:HW Dropped Weapon Sprite.png|A {{Term|HWDE|Weapon}} dropped by an enemy from {{HW|-}}
File:HW Dropped Weapon Sprite.png|A {{Term|HWDE|Weapon}} dropped by an enemy from {{HW|-}}
File:HW Sealed Weapon Icon.png|A Sealed {{Term|HWDE|Weapon}} from {{HW|-}}
File:HW Sealed Weapon Icon.png|A Sealed {{Term|HWDE|Weapon}} from {{HW|-}}
File:HWAoC Weapon Icon.png|A generic {{Term|HWAoC|Weapon}} from {{HWAoC|-}}
</gallery>
</gallery>


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{{Categories
{{Categories
|Weapons
  |items= MM, MM3D, BotW, TotK, SCII, HW, HWL, HWDE, CoH, HWAoC
  |items= MM, MM3D, BotW, TotK, SCII, HW, HWL, HWDE, CoH, HWAoC
}}
}}