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Weapon Strength: Difference between revisions

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Some enemies also are weak to certain elements, such as [[Ice Lizalfos]] being immediately defeated by [[Fire]], or [[Guardian (Breath of the Wild)|Guardian]]s being weak to Ancient Weapons. Other factors, such as Weapons breaking on impact or Arrow shots to the head will increase the damage done as well. Link can also perform a [[Sneakstrike]] by striking enemies from behind without being seen, which multiplies the damage of the strike by 8. Damage multipliers of different types can be combined for more damage.
Some enemies also are weak to certain elements, such as [[Ice Lizalfos]] being immediately defeated by [[Fire]], or [[Guardian (Breath of the Wild)|Guardian]]s being weak to Ancient Weapons. Other factors, such as Weapons breaking on impact or Arrow shots to the head will increase the damage done as well. Link can also perform a [[Sneakstrike]] by striking enemies from behind without being seen, which multiplies the damage of the strike by 8. Damage multipliers of different types can be combined for more damage.


When enemies attack Link, the damage dealt is the weapon strength plus the attack stat of the enemy, minus the defense value of Link's armor.
When enemies attack Link, the damage dealt is the Weapon Strength plus the Enemy's attack stat, with the {{Term|BotW|Defense|link}} provided by Link's Armor subtracted.


==={{TotK|-}}===
==={{TotK|-}}===
Damage is primarily calculated in the same way as it was in {{BotW}}, with the exception of weapons that have been enhanced with [[Fuse]]. Weapons that have been Fused with other weapons will have their attack power added together, while weapons that have been Fused with other items will receive an attack boost listed in the inventory. However, there are hidden modifiers for 2-handed weapons and spears, the damage they deal normally is 1.05x for 2-handed weapons and 0.75x for spears by the number shown in the inventory screen (after adding any fuse damage stat), rounding up or down an integer (depends on the weapon).
Damage is primarily calculated in the same way as it was in {{BotW}}, with the exception of weapons that have been enhanced with [[Fuse]]. Weapons that have been Fused with other weapons will have their attack power added together, while weapons that have been Fused with other items will receive an attack boost listed in the inventory. However, there are hidden modifiers for {{Plural|TotK|Two-Handed Weapon|link}} and {{Plural|TotK|Spear|link}}. Two-Handed Weapons deal 1.05 their displayed damage, while Spears deal 0.75x their damage. These values can be rounded up or down to the nearest integer, depending on the type of Weapon.


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