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Zelda II: The Adventure of Link: Difference between revisions

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games for NES, especially ''Super Mario Bros.''; it's also worth mentioning that each dungeon has a different texture and architecture (though not in the original version).
games for NES, especially ''Super Mario Bros.''; it's also worth mentioning that each dungeon has a different texture and architecture (though not in the original version).


Unlike most other games in the series, none of the music in this game was composed by famed composer [[Koji Kondo]] with the exception of the overworld theme, which was partly based off of his original overworld theme. Perhaps for this reason, almost none of the music in this game was brought back in other games. The Temple music, however, has been remixed several times, and can be heard in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and notably returned to the Zelda series as the "Streetpass Battle Theme" of ''[[A Link Between Worlds]]'', an alternate slower version also serves as the Victory theme. The composer of this game is [[wikipedia:Akito Nakatsuka|Akito Nakatsuka]] who also composed the music for ''Ice Climbers''.
Unlike most other games in the series, none of the music in this game was composed by famed composer [[Koji Kondo]] with the exception of the overworld theme, which was partly based off of his original overworld theme. Perhaps for this reason, almost none of the music in this game was brought back in other games. The Temple music, however, has been remixed several times, and can be heard in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and notably returned to the Zelda series as the "Streetpass Battle Theme" of ''[[A Link Between Worlds]]''. An alternate slower version of the temple music also serves as the Victory theme. The only other Zelda game to include music from ''The Adventure of Link'' is ''[[The_Legend_of_Zelda:_The_Minish_Cap|The Minish Cap]]''. Since both games contain scenes of Zelda awakening, the music was reused from ''Adventure of Link''. The composer of this game is [[wikipedia:Akito Nakatsuka|Akito Nakatsuka]], who also composed the music for ''Ice Climbers''.


As for sound effects, there are also many differences in the Japanese version.  A few examples include different music for the title screen and for when Link encounters an enemy.  In the Famicom version, the bosses also roar, and the sound effects are more harsh sounding than in the [[NES]] version.
As for sound effects, there are also many differences in the Japanese version.  A few examples include different music for the title screen and for when Link encounters an enemy.  In the Famicom version, the bosses also roar, and the sound effects are more harsh sounding than in the [[NES]] version.