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TriforceTony (talk | contribs) (All terms are capitalized, we use formatting templates for game initialisms, and we don't include punctuation within italics.) |
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==={{PH|-}}=== | ==={{PH|-}}=== | ||
Two varieties exists in | Two varieties exists in {{PH|-}} one turns green when struct, and in certain cases, can be switched off. The red and blue ones acts the same as {{ALttP|-}}, raising and lowering the [[Elevator Block]]s. However, the color of the {{Term|PH|Shock Switch}} is the color of the raised Blocks rather than the lowered.{{Stub|PH}} | ||
==={{ST|-}}=== | ==={{ST|-}}=== | ||
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* Cyan: Activated, cannot be switched off. | * Cyan: Activated, cannot be switched off. | ||
* Yellow: Timed. | * Yellow: Timed. | ||
* Red and blue: Functions the same as {{ALttP}}, it raises and lowers [[Elevator Block]]s throughout the dungeon. Just like | * Red and blue: Functions the same as {{ALttP}}, it raises and lowers [[Elevator Block]]s throughout the dungeon. Just like {{PH|-}}, its color is the color of the raised barriers rather than the lowered ones. | ||
* Pink: Can be struck again to become an inactive state. | * Pink: Can be struck again to become an inactive state. | ||
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==={{BotW|-}}=== | ==={{BotW|-}}=== | ||
In {{BotW}}, striking Shock Switches with a Weapon [[Durability | In {{BotW}}, striking Shock Switches with a Weapon does not affect the [[Durability]] of the Weapon. | ||
==Other Appearances== | ==Other Appearances== |
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