Shock Switch: Difference between revisions

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All terms are capitalized, we use formatting templates for game initialisms, and we don't include punctuation within italics.
(All terms are capitalized, we use formatting templates for game initialisms, and we don't include punctuation within italics.)
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==={{PH|-}}===
==={{PH|-}}===
Two varieties exists in ''Phantom Hourglass,'' one turns green when struct, and in certain cases, can be switched off. The red and blue ones acts the same as ''A link to the Past'', raising and lowering the [[Elevator Block|elevator blocks]]. However, the color of the shock switch is the color of the raised blocks rather than the lowered.{{Stub|PH}}
Two varieties exists in {{PH|-}} one turns green when struct, and in certain cases, can be switched off. The red and blue ones acts the same as {{ALttP|-}}, raising and lowering the [[Elevator Block]]s. However, the color of the {{Term|PH|Shock Switch}} is the color of the raised Blocks rather than the lowered.{{Stub|PH}}


==={{ST|-}}===
==={{ST|-}}===
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* Cyan: Activated, cannot be switched off.
* Cyan: Activated, cannot be switched off.
* Yellow: Timed.
* Yellow: Timed.
* Red and blue: Functions the same as {{ALttP}}, it raises and lowers [[Elevator Block]]s throughout the dungeon. Just like ''Phantom Hourglass'', its color is the color of the raised barriers rather than the lowered ones.
* Red and blue: Functions the same as {{ALttP}}, it raises and lowers [[Elevator Block]]s throughout the dungeon. Just like {{PH|-}}, its color is the color of the raised barriers rather than the lowered ones.
* Pink: Can be struck again to become an inactive state.
* Pink: Can be struck again to become an inactive state.


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==={{BotW|-}}===
==={{BotW|-}}===
In {{BotW}}, striking Shock Switches with a Weapon [[Durability|does not damage]] the Weapon.
In {{BotW}}, striking Shock Switches with a Weapon does not affect the [[Durability]] of the Weapon.


==Other Appearances==
==Other Appearances==

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