Hyrule Warriors: Age of Calamity: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
mNo edit summary
mNo edit summary
Line 98: Line 98:
====Mipha====
====Mipha====
{{Main|Mipha, the Zora Princess}}
{{Main|Mipha, the Zora Princess}}
{{Term|HWAoC|Zelda}}, {{Term|HWAoC|Link}}, and {{Term|HWAoC|Impa|link}} travel to {{Term|HWAoC|Zora's Domain|link}}, where they request for {{Term|HWAoC|Mipha|link}}, the {{Term|HWAoC|Zora|link}} princess, to pilot the {{Term|HWAoC|Divine Beast Vah Ruta|link}}. {{Term|HWAoC|King Dorephan|link}} is reluctant to allow {{Term|HWAoC|Mipha}} to pilot the {{Term|HWAoC|Divine Beast}}, as he believes it will not be safe for her to go without the {{Term|HWAoC|Link|link|display=knight who seals the darkness}}. {{Term|HWAoC|Zelda}}'s protest is cut short by a warning of a monster attack from {{Term|HWAoC|Ploymus Mountain|link}}. {{Term|HWAoC|King Dorephan}} sends for {{Term|HWAoC|Mipha}} and {{Term|HWAoC|Sidon|link}}, when {{Term|HWAoC|Mipha}} realizes that {{Term|HWAoC|Sidon}} is missing. {{Term|HWAoC|Mipha}}, {{Term|HWAoC|Link}}, {{Term|HWAoC|Impa}}, and {{Term|HWAoC|Zelda}} search for {{Term|HWAoC|Sidon}}, eventually finding him trying to fight a {{Term|HWAoC|Lynel|link}} on {{Term|HWAoC|Ploymus Mountain}}. The {{Term|HWAoC|Lynel}} is driven off, allowing {{Term|HWAoC|Sidon}} to escape.
{{Term|HWAoC|Zelda}}, {{Term|HWAoC|Link}}, and {{Term|HWAoC|Impa|link}} travel to {{Term|HWAoC|Zora's Domain|link}}, where they request for {{Term|HWAoC|Mipha|link}}, the {{Term|HWAoC|Zora|link}} princess, to pilot {{Term|HWAoC|Divine Beast Vah Ruta|link}}. {{Term|HWAoC|King Dorephan|link}} is reluctant to allow {{Term|HWAoC|Mipha}} to pilot the {{Term|HWAoC|Divine Beast}}, as he believes it will not be safe for her to go without the {{Term|HWAoC|Link|link|display=knight who seals the darkness}}. {{Term|HWAoC|Zelda}}'s protest is cut short by a warning of a monster attack from {{Term|HWAoC|Ploymus Mountain|link}}. {{Term|HWAoC|King Dorephan}} sends for {{Term|HWAoC|Mipha}} and {{Term|HWAoC|Sidon|link}}, when {{Term|HWAoC|Mipha}} realizes that {{Term|HWAoC|Sidon}} is missing. {{Term|HWAoC|Mipha}}, {{Term|HWAoC|Link}}, {{Term|HWAoC|Impa}}, and {{Term|HWAoC|Zelda}} search for {{Term|HWAoC|Sidon}}, eventually finding him trying to fight a {{Term|HWAoC|Lynel|link}} on {{Term|HWAoC|Ploymus Mountain}}. The {{Term|HWAoC|Lynel}} is driven off, allowing {{Term|HWAoC|Sidon}} to escape.


{{Term|HWAoC|Mipha}} is upset by her brother's recklessness, but cannot help but be proud of his courage. They are interrupted again by the sight of a monster horde approaching {{Term|HWAoC|Zora's Domain}}, and in response {{Term|HWAoC|Divine Beast Vah Ruta}} is summoned for {{Term|HWAoC|Mipha}} to pilot. She drives off the invading army, saving {{Term|HWAoC|King Dorephan}} in the process. After the battle, {{Term|HWAoC|King Dorephan}} acknowledges that the {{Term|HWAoC|Zora}} were not able to hold off the Calamity on their own and gives his permission for {{Term|HWAoC|Mipha}} to pilot the {{Term|HWAoC|Divine Beast Vah Ruta}}.
{{Term|HWAoC|Mipha}} is upset by her brother's recklessness, but cannot help but be proud of his courage. They are interrupted again by the sight of a monster horde approaching {{Term|HWAoC|Zora's Domain}}, and in response {{Term|HWAoC|Divine Beast Vah Ruta}} is summoned for {{Term|HWAoC|Mipha}} to pilot. She drives off the invading army, saving {{Term|HWAoC|King Dorephan}} in the process. After the battle, {{Term|HWAoC|King Dorephan}} acknowledges that the {{Term|HWAoC|Zora}} were not able to hold off the Calamity on their own and gives his permission for {{Term|HWAoC|Mipha}} to pilot Vah Ruta.<ref>{{Cite|This attack proves your point. We are woefully unprepared to defend against the Calamity. The Zora will face this peril head on. We must consider the future. We all share this land of Hyrule, so all of us must do our part. Mipha. Attend. ... You will become the pilot of the Divine Beast Vah Ruta. One one condition... You must promise to come back safely.|King Dorephan|HWAoC}}</ref>


====Daruk====
====Daruk====
Line 114: Line 114:
{{Term|HWAoC|Zelda}}'s party learns that {{Term|HWAoC|Rito Village}} had recently been attacked by an army of monsters led by a small {{Term|HWAoC|Harbinger Ganon|link|display=Guardian similar to the one in the party}}, and had thought it had returned to launch a second attack. While {{Term|HWAoC|Zelda}} is grateful that neither {{Term|HWAoC|Link}} nor {{Term|HWAoC|Revali}} were hurt, {{Term|HWAoC|Impa}} points out that the presence of another small {{Term|HWAoC|Guardian}} linked to {{Term|HWAoC|Calamity Ganon}} is worrisome in its own right. {{Term|HWAoC|Revali}} interrupts to volunteer his service piloting {{Term|HWAoC|Divine Beast Vah Medoh|link}} and questions {{Term|HWAoC|Link}}'s competence as a knight. When the small {{Term|HWAoC|Guardian}} also chimes in, apparently to insist that it is also a knight serving {{Term|HWAoC|Zelda}}, {{Term|HWAoC|Revali}} can only grumble.
{{Term|HWAoC|Zelda}}'s party learns that {{Term|HWAoC|Rito Village}} had recently been attacked by an army of monsters led by a small {{Term|HWAoC|Harbinger Ganon|link|display=Guardian similar to the one in the party}}, and had thought it had returned to launch a second attack. While {{Term|HWAoC|Zelda}} is grateful that neither {{Term|HWAoC|Link}} nor {{Term|HWAoC|Revali}} were hurt, {{Term|HWAoC|Impa}} points out that the presence of another small {{Term|HWAoC|Guardian}} linked to {{Term|HWAoC|Calamity Ganon}} is worrisome in its own right. {{Term|HWAoC|Revali}} interrupts to volunteer his service piloting {{Term|HWAoC|Divine Beast Vah Medoh|link}} and questions {{Term|HWAoC|Link}}'s competence as a knight. When the small {{Term|HWAoC|Guardian}} also chimes in, apparently to insist that it is also a knight serving {{Term|HWAoC|Zelda}}, {{Term|HWAoC|Revali}} can only grumble.


====Urbosa====
==== Urbosa====
{{Main|Urbosa, the Gerudo Chief}}
{{Main|Urbosa, the Gerudo Chief}}
As the party arrives at {{Term|HWAoC|Gerudo Town|link}}, they are attacked by {{Term|HWAoC|Gerudo|link}} forces seemingly commanded by {{Term|HWAoC|Urbosa|link}} to kill them. {{Term|HWAoC|Zelda}} is confused by their unexplainable aggression, but is sure that the {{Term|HWAoC|Gerudo}} chief can clear it up.
As the party arrives at {{Term|HWAoC|Gerudo Town|link}}, they are attacked by {{Term|HWAoC|Gerudo|link}} forces seemingly commanded by {{Term|HWAoC|Urbosa|link}} to kill them. {{Term|HWAoC|Zelda}} is confused by their unexplainable aggression, but is sure that the {{Term|HWAoC|Gerudo}} chief can clear it up.
Line 200: Line 200:
After the battle, {{Term|HWAoC|Zelda}} gives a speech to motivate the soldiers, urging them not to let despair get the better of them and assuming command of the armies of the {{Term|HWAoC|Hyrule}}. Some time later, {{Term|HWAoC|Zelda}} and {{Term|HWAoC|Impa|link}} meet with a soldier who turns out to be {{Term|HWAoC|Master Kohga|link}}, who has come to join her forces in order to avenge the {{Term|HWAoC|Yiga Clan|link}} members that {{Term|HWAoC|Astor|link}} has betrayed.
After the battle, {{Term|HWAoC|Zelda}} gives a speech to motivate the soldiers, urging them not to let despair get the better of them and assuming command of the armies of the {{Term|HWAoC|Hyrule}}. Some time later, {{Term|HWAoC|Zelda}} and {{Term|HWAoC|Impa|link}} meet with a soldier who turns out to be {{Term|HWAoC|Master Kohga|link}}, who has come to join her forces in order to avenge the {{Term|HWAoC|Yiga Clan|link}} members that {{Term|HWAoC|Astor|link}} has betrayed.


===Chapter 7===
=== Chapter 7===
The party responds to news of {{Term|HWAoC|Hylian}} forces in battle at the {{Term|HWAoC|Great Plateau|link}} by rushing to their aid. While it is too far to reach by foot, {{Term|HWAoC|Purah}} is able to reactivate the {{Plural|HWAoC|Sheikah Tower}} and enhance their teleportation abilities. The {{Term|HWAoC|Yiga}} report that rubble is blocking the way to the {{Term|HWAoC|Temple of Time}} where most of the soldiers are, and {{Term|HWAoC|Purah}} comes up with the idea of using the {{Term|HWAoC|Shrine of Resurrection|link}} as a travel gate. They break through into the temple and discover that {{Term|HWAoC|King Rhoam}} is alive. He explains that the relic {{Term|HWAoC|Zelda}} gave him turned out to be an ancient shield that saved his life, and father and daughter reconcile.
The party responds to news of {{Term|HWAoC|Hylian}} forces in battle at the {{Term|HWAoC|Great Plateau|link}} by rushing to their aid. While it is too far to reach by foot, {{Term|HWAoC|Purah}} is able to reactivate the {{Plural|HWAoC|Sheikah Tower}} and enhance their teleportation abilities. The {{Term|HWAoC|Yiga}} report that rubble is blocking the way to the {{Term|HWAoC|Temple of Time}} where most of the soldiers are, and {{Term|HWAoC|Purah}} comes up with the idea of using the {{Term|HWAoC|Shrine of Resurrection|link}} as a travel gate. They break through into the temple and discover that {{Term|HWAoC|King Rhoam}} is alive. He explains that the relic {{Term|HWAoC|Zelda}} gave him turned out to be an ancient shield that saved his life, and father and daughter reconcile.


Line 215: Line 215:
As the sun rises, the united Hyrulian people rejoice to see that the {{Term|HWAoC|Great Calamity}} is ended. {{Term|HWAoC|Terrako}}'s screw begins to shine, and {{Term|HWAoC|Riju|link}} realizes that she, {{Term|HWAoC|Teba|link}}, {{Term|HWAoC|Yunobo|link}}, and {{Term|HWAoC|Sidon|link}} must return to their own future. The {{Plural|HWAoC|Champions|link}} say their farewells to their descendants, and {{Term|HWAoC|Zelda}} vows to treasure their friendship for all time.
As the sun rises, the united Hyrulian people rejoice to see that the {{Term|HWAoC|Great Calamity}} is ended. {{Term|HWAoC|Terrako}}'s screw begins to shine, and {{Term|HWAoC|Riju|link}} realizes that she, {{Term|HWAoC|Teba|link}}, {{Term|HWAoC|Yunobo|link}}, and {{Term|HWAoC|Sidon|link}} must return to their own future. The {{Plural|HWAoC|Champions|link}} say their farewells to their descendants, and {{Term|HWAoC|Zelda}} vows to treasure their friendship for all time.


===Epilogue===
===Epilogue ===
An unknown amount of time after {{Term|HWAoC|Calamity Ganon|link}}'s sealing, {{Term|HWAoC|Robbie|link}}, {{Term|HWAoC|Purah|link}}, and {{Term|HWAoC|Zelda|link}} have finished repairing {{Term|HWAoC|Terrako|link}} using parts gathered from all over {{Term|HWAoC|Hyrule|link}}.<ref name="Gallery">{{Cite|{{Big|Terrako}}<br/>Guardian of Time<br/>A tiny guardian who has traveled from the future to save Zelda. It was broken in the fight against the Calamity but has now been repaired and reactivated thanks to the effort of Link and the others.|Gallery|HWAoC}}</ref> While they initially fear that they were unsuccessful, the sight of {{Term|HWAoC|Zelda}}'s face causes {{Term|HWAoC|Terrako}} to fully reactivate. {{Term|HWAoC|Link}}, {{Term|HWAoC|Impa}}, and the {{Plural|HWAoC|Champions}} happily look on as {{Term|HWAoC|Zelda}} tearfully welcomes back the {{Term|HWAoC|Guardian}} whose aid and sacrifice ultimately changed the course of history.
An unknown amount of time after {{Term|HWAoC|Calamity Ganon|link}}'s sealing, {{Term|HWAoC|Robbie|link}}, {{Term|HWAoC|Purah|link}}, and {{Term|HWAoC|Zelda|link}} have finished repairing {{Term|HWAoC|Terrako|link}} using parts gathered from all over {{Term|HWAoC|Hyrule|link}}.<ref name="Gallery">{{Cite|{{Big|Terrako}}<br/>Guardian of Time<br/>A tiny guardian who has traveled from the future to save Zelda. It was broken in the fight against the Calamity but has now been repaired and reactivated thanks to the effort of Link and the others.|Gallery|HWAoC}}</ref> While they initially fear that they were unsuccessful, the sight of {{Term|HWAoC|Zelda}}'s face causes {{Term|HWAoC|Terrako}} to fully reactivate. {{Term|HWAoC|Link}}, {{Term|HWAoC|Impa}}, and the {{Plural|HWAoC|Champions}} happily look on as {{Term|HWAoC|Zelda}} tearfully welcomes back the {{Term|HWAoC|Guardian}} whose aid and sacrifice ultimately changed the course of history.


Line 224: Line 224:
By mid-2012, following the reception to {{SS|-}}, {{TLoZ|Series}} producer Eiji Aonuma had determined that the franchise was in urgent need of reinvention, in order for it to remain relevant. Aonuma decided that the development team would focus on rethinking the conventions of ''Zelda'', and that this would largely center around two misconceptions:<ref>{{Cite Person|quote= Aonuma: Our mission in developing this new Zelda game for Wii U is quite plainly to rethink the conventions of Zelda. I'm referring to things such as the player is supposed to complete dungeons in a certain order. That you are supposed to play by yourself, the things that we've come to take for granted recently. We want to set aside these "conventions," get back to basics to create a newborn Zelda so players today can enjoy the real essence of the franchise. We had actually worked on this kind of challenge with Skyward Sword, but we weren't able to put efforts in changing the linear structure of the game. I hope to be able to talk with you in more detail about how it will change after I see it come together a bit more. |name= Eiji Aonuma |url= https://www.youtube.com/watch?v=4MzG6lDA1A0 |title= Wii U Direct - Nintendo Games 1.23.2013}}</ref>
By mid-2012, following the reception to {{SS|-}}, {{TLoZ|Series}} producer Eiji Aonuma had determined that the franchise was in urgent need of reinvention, in order for it to remain relevant. Aonuma decided that the development team would focus on rethinking the conventions of ''Zelda'', and that this would largely center around two misconceptions:<ref>{{Cite Person|quote= Aonuma: Our mission in developing this new Zelda game for Wii U is quite plainly to rethink the conventions of Zelda. I'm referring to things such as the player is supposed to complete dungeons in a certain order. That you are supposed to play by yourself, the things that we've come to take for granted recently. We want to set aside these "conventions," get back to basics to create a newborn Zelda so players today can enjoy the real essence of the franchise. We had actually worked on this kind of challenge with Skyward Sword, but we weren't able to put efforts in changing the linear structure of the game. I hope to be able to talk with you in more detail about how it will change after I see it come together a bit more. |name= Eiji Aonuma |url= https://www.youtube.com/watch?v=4MzG6lDA1A0 |title= Wii U Direct - Nintendo Games 1.23.2013}}</ref>


#That ''Zelda'' games needed to be linear
# That ''Zelda'' games needed to be linear
#That ''Zelda'' games were strictly meant to be single player experiences
# That ''Zelda'' games were strictly meant to be single player experiences


The development team tackled the notion of non-linear ''Zelda'' games with {{ALBW|-}} and {{BotW}}. While both games were in development, Nintendo was approached by publisher Koei Tecmo, whose studios had previously worked with the company on titles like ''Metroid: Other M'' and ''Fatal Frame'', with a proposal to develop a new kind of ''Zelda'' game using its Omega Force studio—the team behind the ''Dynasty Warriors'' series of games.<ref>{{Cite Person|quote= "When Mr. Hayashi approached me for this collaboration, he said, 'let’s rethink our preconceived ideas of what we can do with a Zelda game'."|name= Eiji Aonuma|url= https://www.nintendolife.com/news/2014/09/interview_eiji_aonuma_and_yosuke_hayashi_on_hyrule_warriors_and_shigeru_miyamotos_definitive_role|title= Interview: Eiji Aonuma and Yosuke Hayashi on Hyrule Warriors and Shigeru Miyamoto's Definitive Role}}</ref> The original pitch by Koei Tecmo producer Yosuke Hayashi involved a number of elements that were staples of ''Zelda'', such as dungeon exploration, with elements of the ''Warriors'' series mixed in to create something new. However, Nintendo "Fellow" Shigeru Miyamoto asked that Hayashi graft the world of ''Zelda'' onto ''Dynasty Warriors'' gameplay instead.<ref>{{Cite Person|quote= At first, when Hayashi-san approached me, he wanted to make this title closer to a Zelda game than a Dynasty Warriors game — that extended to having boss battles in the dungeons and [having] certain characters in the game. However, Mr. Miyamoto came along and up-ended the tea table, saying, 'No, that should not be the case. What we’re doing here is grafting Zelda onto the Dynasty Warriors experience.' It was a reversal of the original proposal from Hayashi-san, which was adding elements of Dynasty Warriors onto the Zelda franchise. It ended up being the other way around based on Miyamoto’s direction.|name= Eiji Aonuma|url= https://www.nintendolife.com/news/2014/09/interview_eiji_aonuma_and_yosuke_hayashi_on_hyrule_warriors_and_shigeru_miyamotos_definitive_role|title= Interview: Eiji Aonuma and Yosuke Hayashi on Hyrule Warriors and Shigeru Miyamoto's Definitive Role}}</ref>
The development team tackled the notion of non-linear ''Zelda'' games with {{ALBW|-}} and {{BotW}}. While both games were in development, Nintendo was approached by publisher Koei Tecmo, whose studios had previously worked with the company on titles like ''Metroid: Other M'' and ''Fatal Frame'', with a proposal to develop a new kind of ''Zelda'' game using its Omega Force studio—the team behind the ''Dynasty Warriors'' series of games.<ref>{{Cite Person|quote= "When Mr. Hayashi approached me for this collaboration, he said, 'let’s rethink our preconceived ideas of what we can do with a Zelda game'."|name= Eiji Aonuma|url= https://www.nintendolife.com/news/2014/09/interview_eiji_aonuma_and_yosuke_hayashi_on_hyrule_warriors_and_shigeru_miyamotos_definitive_role|title= Interview: Eiji Aonuma and Yosuke Hayashi on Hyrule Warriors and Shigeru Miyamoto's Definitive Role}}</ref> The original pitch by Koei Tecmo producer Yosuke Hayashi involved a number of elements that were staples of ''Zelda'', such as dungeon exploration, with elements of the ''Warriors'' series mixed in to create something new. However, Nintendo "Fellow" Shigeru Miyamoto asked that Hayashi graft the world of ''Zelda'' onto ''Dynasty Warriors'' gameplay instead.<ref>{{Cite Person|quote= At first, when Hayashi-san approached me, he wanted to make this title closer to a Zelda game than a Dynasty Warriors game — that extended to having boss battles in the dungeons and [having] certain characters in the game. However, Mr. Miyamoto came along and up-ended the tea table, saying, 'No, that should not be the case. What we’re doing here is grafting Zelda onto the Dynasty Warriors experience.' It was a reversal of the original proposal from Hayashi-san, which was adding elements of Dynasty Warriors onto the Zelda franchise. It ended up being the other way around based on Miyamoto’s direction.|name= Eiji Aonuma|url= https://www.nintendolife.com/news/2014/09/interview_eiji_aonuma_and_yosuke_hayashi_on_hyrule_warriors_and_shigeru_miyamotos_definitive_role|title= Interview: Eiji Aonuma and Yosuke Hayashi on Hyrule Warriors and Shigeru Miyamoto's Definitive Role}}</ref>
Line 248: Line 248:
{| class="wikitable"
{| class="wikitable"
|-
|-
! Name !! Credit on ''Age of Calamity'' !! Credit on {{BotW}} !! Notes
!Name!!Credit on ''Age of Calamity''!!Credit on {{BotW}}!!Notes
|-
|-
| Yoshiyuki Oyama || Nintendo Zelda Team || Senior Lead Artist - Character / Item ||
|Yoshiyuki Oyama|| Nintendo Zelda Team||Senior Lead Artist - Character / Item||
|-
|-
| Ryuji Kobayashi || Nintendo Zelda Team || Senior Lead Artist - Animation ||
| Ryuji Kobayashi||Nintendo Zelda Team||Senior Lead Artist - Animation||
|-
|-
| Manabu Takehara || Nintendo Zelda Team || Lead Artists - Structural ||
|Manabu Takehara||Nintendo Zelda Team||Lead Artists - Structural
|
|-
|-
| Keijiro Inoue || Nintendo Zelda Team || Senior Lead Artist - VFX / Technical ||
|Keijiro Inoue||Nintendo Zelda Team||Senior Lead Artist - VFX / Technical||
|-
|-
| Daigo Shimizu || Nintendo Zelda Team || UI Design ||
|Daigo Shimizu||Nintendo Zelda Team||UI Design ||
|-
|-
| Makoto Yonezu || Nintendo Zelda Team || Senior Lead Artist - Landscape ||
| Makoto Yonezu||Nintendo Zelda Team||Senior Lead Artist - Landscape||
|-
|-
| Aya Shida || Nintendo Zelda Team || Wildlife Art ||
|Aya Shida||Nintendo Zelda Team||Wildlife Art||
|-
|-
| Tomohisa Saito || Nintendo Zelda Team || Graphics/Terrain Programming ||
|Tomohisa Saito||Nintendo Zelda Team|| Graphics/Terrain Programming ||
|-
|-
| Atsushi Asakura || Nintendo Zelda Team || Graphics/Terrain Programming ||
|Atsushi Asakura||Nintendo Zelda Team ||Graphics/Terrain Programming||
|-
|-
| Yoshiyuki Sawada || Nintendo Zelda Team || Technical Artist ||
|Yoshiyuki Sawada||Nintendo Zelda Team||Technical Artist||
|-
|-
| Manaka Kataoka || Nintendo Zelda Team || Music ||
|Manaka Kataoka||Nintendo Zelda Team||Music||
|-
|-
| Yasuaki Iwata || Nintendo Zelda Team || Music ||
|Yasuaki Iwata|| Nintendo Zelda Team|| Music||
|-
|-
| Koji Kondo || Nintendo Zelda Team || || Not credited on {{BotW}}.
|Koji Kondo||Nintendo Zelda Team|| ||Not credited on {{BotW}}.
|-
|-
| Daiki Iwamoto || Supervisor || Assistant Director ||
|Daiki Iwamoto||Supervisor||Assistant Director||
|-
|-
| Satoru Takizawa || Supervisor || Art Director || Pitched the idea for {{HWAoC|-}}.
|Satoru Takizawa|| Supervisor ||Art Director||Pitched the idea for {{HWAoC|-}}.
|-
|-
| Takuhiro Dohta || Supervisor || Technical Director ||
|Takuhiro Dohta|| Supervisor|| Technical Director ||
|-
|-
| Hajime Wakai || Supervisor || Sound Director ||
|Hajime Wakai||Supervisor||Sound Director||
|-
|-
| Hidemaro Fujibayashi || Scenario Supervisor || Director || Pitched the idea for {{HWAoC|-}}.
| Hidemaro Fujibayashi|| Scenario Supervisor||Director||Pitched the idea for {{HWAoC|-}}.
|-
|-
| Eiji Aonuma || Zelda Franchise Supervisor || Producer ||
|Eiji Aonuma||Zelda Franchise Supervisor ||Producer||
|}
|}


Line 301: Line 302:
{{Youtube|OPko85hf0f0|200|left|Nintendo Treehouse: Live <nowiki>|</nowiki> October 2020}}
{{Youtube|OPko85hf0f0|200|left|Nintendo Treehouse: Live <nowiki>|</nowiki> October 2020}}


==Game Information==
== Game Information==
===Graphics===
===Graphics===
{{Stub|HWAoC}}
{{Stub|HWAoC}}


===Audio===
===Audio ===
{{Stub|HWAoC}}
{{Stub|HWAoC}}


Line 319: Line 320:
===Updates===
===Updates===
{| class="wikitable"
{| class="wikitable"
! Update !! Release Date !! Content
!Update!!Release Date!! Content
|-
|-
| Version 1.0.1 || November 19, 2020|| {{List<!--
|Version 1.0.1||November 19, 2020||{{List<!--
-->|Added Spanish audio<!--
-->|Added Spanish audio<!--
-->|Fixed software issues
-->|Fixed software issues
}}
}}
|-
|-
| Version 1.1.0 || May 20, 2020     || {{List<!--
|Version 1.1.0 ||May 20, 2020||{{List<!--
-->|Added option to purchase the {{HWAoC|EP}} from within the game<!--
-->|Added option to purchase the {{HWAoC|EP}} from within the game<!--
-->|Adjusted narration for English and Dutch languages in some scenatios
-->|Adjusted narration for English and Dutch languages in some scenatios
}}
}}
|-
|-
| Version 1.2.0 || June 18, 2021   || {{List<!--
|Version 1.2.0||June 18, 2021||{{List<!--
-->|Made adjustments in preparation for {{HWAoC|EP}} Wave 1: {{PotA}}<!--
-->|Made adjustments in preparation for {{HWAoC|EP}} Wave 1: {{PotA}}<!--
-->|Added an auto-tracking camera function<!--
-->|Added an auto-tracking camera function<!--
Line 337: Line 338:
}}
}}
|-
|-
| Version 1.3.0 || October 26, 2021 || {{List<!--
|Version 1.3.0|| October 26, 2021||{{List<!--
-->|Made adjustments in preparation for {{HWAoC|EP}} Wave 2: {{GoR}}<!--
-->|Made adjustments in preparation for {{HWAoC|EP}} Wave 2: {{GoR}}<!--
-->|Addressed several issues to improve the gameplay experience
-->|Addressed several issues to improve the gameplay experience
Line 345: Line 346:
===Expansion Packs===
===Expansion Packs===
{| class="wikitable"
{| class="wikitable"
! Pack !! Release Date !! Content
!Pack!!Release Date!!Content
|-
|-
| Digital Version pre-order bonus|| November 20, 2020 || {{Term|HWAoC|Lucky Ladle|link}}
|Digital Version pre-order bonus||November 20, 2020||{{Term|HWAoC|Lucky Ladle|link}}
|-
|-
| {{HWAoC|EP}} Purchase Bonus|| May 28, 2021|| {{List<!--
|{{HWAoC|EP}} Purchase Bonus||May 28, 2021||{{List<!--
-->|{{Term|HWAoC|Prototype Ancient Sword|link}}<!--
-->|{{Term|HWAoC|Prototype Ancient Sword|link}}<!--
-->|{{Term|HWAoC|Prototype Ancient Gear|link}}
-->|{{Term|HWAoC|Prototype Ancient Gear|link}}
   }}
   }}
|-
|-
| {{List|[[File:HWAoC Expansion Pass Artwork.png|300px|link=Pulse of the Ancients]],{{HWAoC|EP}} Wave 1:, {{PotA}}}}|| June 18, 2021|| {{List<!--
|{{List|[[File:HWAoC Expansion Pass Artwork.png|300px|link=Pulse of the Ancients]],{{HWAoC|EP}} Wave 1:, {{PotA}}}}||June 18, 2021||{{List<!--
-->|New unlockable {{Term|HWAoC|Warrior|link}}: {{Term|HWAoC|Battle-Tested Guardian|link}}<!--
-->|New unlockable {{Term|HWAoC|Warrior|link}}: {{Term|HWAoC|Battle-Tested Guardian|link}}<!--
-->|New weapon types: {{Term|HWAoC|Flail|link}}, and {{Term|HWAoC|Master Cycle|link}}<!--
-->|New weapon types: {{Term|HWAoC|Flail|link}}, and {{Term|HWAoC|Master Cycle|link}}<!--
Line 360: Line 361:
   }}
   }}
|-
|-
| {{List|[[File:HWAoC Expansion Pass Artwork 2.png|300px|link=Guardian of Remembrance]], {{HWAoC|EP}} Wave 2:, {{GoR}}}}|| October 29, 2021|| {{List<!--
|{{List|[[File:HWAoC Expansion Pass Artwork 2.png|300px|link=Guardian of Remembrance]], {{HWAoC|EP}} Wave 2:, {{GoR}}}}||October 29, 2021||
{{List<!--
-->|New unlockable {{Plural|HWAoC|Warrior|link}}: {{Term|HWAoC|Purah & Robbie|link}}<!--
-->|New unlockable {{Plural|HWAoC|Warrior|link}}: {{Term|HWAoC|Purah & Robbie|link}}<!--
-->|New story sequences<!--
-->|New story sequences<!--
461

edits

Navigation menu