Eiji Aonuma: Difference between revisions

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Undid revision 207311 by Nerushi (Talk)Will be talking to the staff about your refusal of compromise.
(Undid revision 207310 by Christopher (Talk) Sorry, there is no bias hee. Just Aonuma statements.)
(Undid revision 207311 by Nerushi (Talk)Will be talking to the staff about your refusal of compromise.)
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Eiji Aonuma's first major game creation came with his director role in the 1996 Japan-only Super Famicom adventure title Marvelous, under Nintendo developer Research & Development 2. Marvelous was heavily influenced by ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. [[Shigeru Miyamoto]] saw the game and asked Aonuma to join him as assistant director on [[Nintendo 64]] development with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. Aonuma got to incorporate the same assets to that game -- dungeon layouts, enemy placement, and more. [[Miyamoto]] was very pleased and permitted Aonuma to be the main director of ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''. Aonuma's ingenuity and hard work showed in his game, garnishing high praise and acceptance from all Zelda fans. Aonuma resumed his duty as Chief Director with ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. Eiji Aonuma is now working as a producer overseeing a variety of ''Zelda'' titles in development.
Eiji Aonuma's first major game creation came with his director role in the 1996 Japan-only Super Famicom adventure title Marvelous, under Nintendo developer Research & Development 2. Marvelous was heavily influenced by ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. [[Shigeru Miyamoto]] saw the game and asked Aonuma to join him as assistant director on [[Nintendo 64]] development with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. Aonuma got to incorporate the same assets to that game -- dungeon layouts, enemy placement, and more. [[Miyamoto]] was very pleased and permitted Aonuma to be the main director of ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''. Aonuma's ingenuity and hard work showed in his game, garnishing high praise and acceptance from all Zelda fans. Aonuma resumed his duty as Chief Director with ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. Eiji Aonuma is now working as a producer overseeing a variety of ''Zelda'' titles in development.


==Statements regarding the timeline==
==Contribution to the timeline==
Aonuma has on several occasions displayed an apparent interest in the Zelda chronology. In an interview on Wind Waker, when asked about its place in the timeline he described the two endings of Ocarina of Time. <ref>[http://www.zelda.com/gcn/legend.jsp?page=2 Zelda Universe interview with Miyamoto and Aonuma]</ref> On another occasion he reasserted it, together with Miyamoto<ref>[http://www.zeldalegends.net/index.php?p=233 Gamepro interview with Miyamoto and Aonuma]</ref>.
Aonuma has on several occasions displayed an apparent interest in the Zelda chronology. In an interview on Wind Waker, when asked about its place in the timeline he described the two endings of Ocarina of Time. <ref>[http://www.zelda.com/gcn/legend.jsp?page=2 Zelda Universe interview with Miyamoto and Aonuma]</ref>  
Something fans and early theorist would conceptualize as the so called split timeline.  On another occasion he reasserted it, while explaining it to a confused Miyamoto<ref>[http://www.zeldalegends.net/index.php?p=233 Gamepro interview with Miyamoto and Aonuma]</ref>, despite the fact that Aonuma had not been on board for a good portion of the series. In later years, Aonuma took a more active role in the story of the series, even at times correcting things for Miyamoto, though their accounts have conflicted.


With the release of the Four Sword Adventures, Aonuma stated his intent of trying to bring the stories of the Zelda games together. He went on to state that the Four Swords, and its sequel the Four Sword Adventures was the oldest tale in the timeline. <ref>[http://web.archive.org/web/20040527112118/http://www.gameinformer.com/News/Story/200405/N04.0517.1915.59084.htm Gameinformer interview with Aonuma]</ref>  
With the release of the Four Sword Adventures, Aonuma stated his intent of trying to bring the stories of the Zelda games together. He went on to state that the Four Swords, and its sequel the Four Sword Adventures was the oldest tale in the timeline. <ref>[http://web.archive.org/web/20040527112118/http://www.gameinformer.com/News/Story/200405/N04.0517.1915.59084.htm Gameinformer interview with Aonuma]</ref> This lead to some dispute among fans, who question Aonuma's statement as he was not involved in making the stories of those games and with no backup confirmation from Shigeru Miyamoto, the series creator who has previously stated clearly that ''Ocarina of Time'' is the origin story of the series. Though Miyamoto has given more of a free hand to Aonuma in more recent years, he still retains ultimate authority over both Aonuma and the series.<ref>[http://www.miyamotoshrine.com/theman/interviews/0702.shtml Nintendo Power interview with Miyamoto]</ref>


Some time after the release of the Twilight Princess, Aonuma would once again bring up the two endings of Ocarina of Time,explaining that Twilight Princess follows the child ending and with Wind Waker being a parallel on the adult ending. <ref>[http://www.thehylia.com/index.php?subaction=showfull&id=1173582355&archive=&start_from=&ucat=19 Nintendo Dream interview with Aonuma]</ref>
Some time after the release of the Twilight Princess, Aonuma would once again bring up the two endings of Ocarina of Time,explaining that Twilight Princess follows the child ending and with Wind Waker being a parallel on the adult ending. <ref>[http://www.thehylia.com/index.php?subaction=showfull&id=1173582355&archive=&start_from=&ucat=19 Nintendo Dream interview with Aonuma]</ref>
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