Eiji Aonuma: Difference between revisions

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Eiji Aonuma's first major game creation came with his director role in the 1996 Japan-only Super Famicom adventure title Marvelous, under Nintendo developer Research & Development 2. Marvelous was heavily influenced by ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. [[Shigeru Miyamoto]] saw the game and asked Aonuma to join him as assistant director on [[Nintendo 64]] development with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. Aonuma got to incorporate the same assets to that game -- dungeon layouts, enemy placement, and more. [[Miyamoto]] was very pleased and permitted Aonuma to be the main director of ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''. Aonuma's ingenuity and hard work showed in his game, garnishing high praise and acceptance from all Zelda fans. Aonuma resumed his duty as Chief Director with ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. Eiji Aonuma is now working as a producer overseeing a variety of ''Zelda'' titles in development.
Eiji Aonuma's first major game creation came with his director role in the 1996 Japan-only Super Famicom adventure title Marvelous, under Nintendo developer Research & Development 2. Marvelous was heavily influenced by ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. [[Shigeru Miyamoto]] saw the game and asked Aonuma to join him as assistant director on [[Nintendo 64]] development with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. Aonuma got to incorporate the same assets to that game -- dungeon layouts, enemy placement, and more. [[Miyamoto]] was very pleased and permitted Aonuma to be the main director of ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''. Aonuma's ingenuity and hard work showed in his game, garnishing high praise and acceptance from all Zelda fans. Aonuma resumed his duty as Chief Director with ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. Eiji Aonuma is now working as a producer overseeing a variety of ''Zelda'' titles in development.
==Contribution to the timeline==
Aonuma has on several occasions displayed an apparent interest in the Zelda chronology. In an interview on Wind Waker, when asked about its place in the timeline he described the two endings of Ocarina of Time. <ref>[http://www.zelda.com/gcn/legend.jsp?page=2 Zelda Universe interview with Miyamoto and Aonuma]</ref>
On another occasion he reasserted it, while explaining it to a confused Miyamoto<ref>[http://www.zeldalegends.net/index.php?p=233 Gamepro interview with Miyamoto and Aonuma]</ref>.
With the release of the Four Sword Adventures, Aonuma stated his intent of trying to bring the stories of the Zelda games together. He went on to state that the Four Swords, and its sequel the Four Sword Adventures was the oldest tale in the timeline. <ref>[http://web.archive.org/web/20040527112118/http://www.gameinformer.com/News/Story/200405/N04.0517.1915.59084.htm Gameinformer interview with Aonuma]</ref>
He also stated after the release of Minish Cap that it was a prequel to Four Sword Adventures.<ref>[http://forums.legendsalliance.com/topic/12128-help-cataloguing-creator-comments-on-timeline/page__p__306763#entry306763  ]</ref>.
Some time after the release of the Twilight Princess, Aonuma would once again bring up the two endings of Ocarina of Time,explaining that Twilight Princess follows the child ending and with Wind Waker being a parallel on the adult ending. <ref>[http://www.thehylia.com/index.php?subaction=showfull&id=1173582355&archive=&start_from=&ucat=19 Nintendo Dream interview with Aonuma]</ref>


==References==
==References==

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