Lever Switch: Difference between revisions

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==Characteristics==
==Characteristics==
[[File:LttP_pulllevers.png|right|thumb|Two pull levers, Link has activated the one on the right, in ''A Link to the Past''.]]
[[File:LttP_pulllevers.png|left|thumb|Two pull levers, Link has activated the one on the right, in ''A Link to the Past''.]]
Levers commonly exist in dungeons across the Zelda universe; in their simplest form, they yield an open passageway when pulled. In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', ''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]'', and ''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]'' it is quite commonplace to see two lever in the same room, one of which activates a door, yields a key, reveals a passageway, et cetera, while the other acts as a roof drop - once the latter is pulled, a large amount of enemies fall from the ceiling. In the ''Oracle'' titles, and unlike the other versions, the "Real Lever" and the "Monster Lever" will randomly switch function, making choosing the "Real Lever" a matter of luck, whenever two such levers exist in the same room. Such pull levers exist in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'' as well, however some must be pulled with the strength of all four Links, instead of just one.
[[File:ALttP-FS Pull.png|right|thumb|Link pulling a lever in the remake of ''A Link to the Past''.]]Levers commonly exist in dungeons across the Zelda universe; in their simplest form, they yield an open passageway when pulled. In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', ''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]'', and ''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]'' it is quite commonplace to see two lever in the same room, one of which activates a door, yields a key, reveals a passageway, et cetera, while the other acts as a roof drop - once the latter is pulled, a large amount of enemies fall from the ceiling. In the ''Oracle'' titles, and unlike the other versions, the "Real Lever" and the "Monster Lever" will randomly switch function, making choosing the "Real Lever" a matter of luck, whenever two such levers exist in the same room. Such pull levers exist in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'' as well, however some must be pulled with the strength of all four Links, instead of just one.


Pull levers are sometimes hidden under debris piles in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', requiring [[Wolf Link]] to dig them up. These levers could be grappled with the [[Clawshot]] to pull them across dangerous flooring. The pulleys in ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' and ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' can be pulled with the [[Grappling Hook]] and  the [[Whip]], respectively, and will sometimes slowly retract back into the wall as a visual indicator of how much time remains before their effects expire. However, the statued incarnations in ''Spirit Tracks'' incorporate a pull lever that can be completely removed from its statue and placed in another. Unique to ''Phantom Hourglass'' and ''Spirit Tracks'', when multiple switches are found they must be pulled in the correct order. Like in ''A Link to the Past'', and especially in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', pull levers are sometimes disguised as statue tongues.
Pull levers are sometimes hidden under debris piles in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', requiring [[Wolf Link]] to dig them up. These levers could be grappled with the [[Clawshot]] to pull them across dangerous flooring. The pulleys in ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' and ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' can be pulled with the [[Grappling Hook]] and  the [[Whip]], respectively, and will sometimes slowly retract back into the wall as a visual indicator of how much time remains before their effects expire. However, the statued incarnations in ''Spirit Tracks'' incorporate a pull lever that can be completely removed from its statue and placed in another. Unique to ''Phantom Hourglass'' and ''Spirit Tracks'', when multiple switches are found they must be pulled in the correct order. Like in ''A Link to the Past'', and especially in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', pull levers are sometimes disguised as statue tongues.

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