Goron Race: Difference between revisions

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137 bytes removed ,  16 February 2013
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→‎Strategy: *sigh* I'm no good with these things.
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==Strategy==
==Strategy==
The race itself can be very frustrating and require many repeated attempts to come in in first place. Not only are there effective obstacles such as ramps, railless bridges, bomb flowers and an orchard of dead trees; but the other racers tend to "fight dirty". A well-placed collision from other gorons, or repeated smaller collisions with or from them, can launch Link out of his roll and require him to build up speed anew. Should Link's roll be broken at any time for any reason, chances of winning the race are reduced to practically zero.
The race itself is very challenging and can be difficult at first. There are obstacles such as ramps, bridges without guardrails, bomb flowers, and dead trees, and the other racers tend to attack Link whenever the opportunity arises. A well-placed collision from other gorons or repeated smaller collisions with or from them can knock Link to the ground and force him to curl up again and regain his speed.


To combat this, refrain from traveling in a completely straight path. Instead, while pushing forward on the control stick, continuously tilt it back and forth from the left and right, just enough to veer slightly but not enough to actually change course or turn (if done correctly, it looks as though he's wobbling in a more-or-less straight path). Doing this will keep Link's projected path of travel in a constant state of flux, which confuses the A.I.'s targeting and results in fewer collisions with other racers. (This tactic is also useful during the Goht battle when it starts throwing bombs.)
To combat this, refrain from traveling in a completely straight path. Instead, while pushing forward on the control stick, continuously tilt it back and forth from the left and right, just enough to veer slightly but not enough to actually change course or turn (if done correctly, it looks as though he's wobbling in a more-or-less straight path). Doing this will keep Link's projected path of travel in a constant state of flux, which confuses the A.I.'s targeting and results in fewer collisions with other racers. (This tactic is also useful during the Goht battle when it starts throwing bombs.)
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