Goron Race: Difference between revisions
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→Strategy: *sigh* I'm no good with these things.
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==Strategy== | ==Strategy== | ||
The race itself can be | The race itself is very challenging and can be difficult at first. There are obstacles such as ramps, bridges without guardrails, bomb flowers, and dead trees, and the other racers tend to attack Link whenever the opportunity arises. A well-placed collision from other gorons or repeated smaller collisions with or from them can knock Link to the ground and force him to curl up again and regain his speed. | ||
To combat this, refrain from traveling in a completely straight path. Instead, while pushing forward on the control stick, continuously tilt it back and forth from the left and right, just enough to veer slightly but not enough to actually change course or turn (if done correctly, it looks as though he's wobbling in a more-or-less straight path). Doing this will keep Link's projected path of travel in a constant state of flux, which confuses the A.I.'s targeting and results in fewer collisions with other racers. (This tactic is also useful during the Goht battle when it starts throwing bombs.) | To combat this, refrain from traveling in a completely straight path. Instead, while pushing forward on the control stick, continuously tilt it back and forth from the left and right, just enough to veer slightly but not enough to actually change course or turn (if done correctly, it looks as though he's wobbling in a more-or-less straight path). Doing this will keep Link's projected path of travel in a constant state of flux, which confuses the A.I.'s targeting and results in fewer collisions with other racers. (This tactic is also useful during the Goht battle when it starts throwing bombs.) |