Dungeon: Difference between revisions

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Text replace - "''Majora's Mask''" to "''Majora's Mask''"
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==={{MM}}===
==={{MM}}===
''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' employs the same game engine used for ''Ocarina of Time'', but so far has not offered a second quest. In fact, the game's dungeons are the lowest in number in the rest of the series: 4 main temples, with two mandatory mini-dungeons. However, they have become more complex in various aspects, and they're thematically unique (the third dungeon, for example, serves as a waterwheel factory, while the first one is a stone and wood temple used by the Deku for their worship). One of the new elements is the game's time-based gameplay device, which make the dungeons resettable, meaning that all the puzzles solved, enemies defeated and keys obtained are reverted every time Link travels back in time (he retains the Map and Compass). However, when cleared for the first time, they allow Link to directly confront the bosses through the warp spots that activate in the dungeons' entrance rooms. Likewise, [[Stray Fairy|stray fairies]] can be collected in these dungeons so that Link can return them to the fountains they belong to, in exchange for special rewards. The game's first three dungeons require Link's new respective forms (Deku, Goron and Zora) to be completed, while in the fourth one, Link makes use of all of them to reach the temple's boss; all main temple items in this game also pertain to the Bow.
{{MM}} employs the same game engine used for ''Ocarina of Time'', but so far has not offered a second quest. In fact, the game's dungeons are the lowest in number in the rest of the series: 4 main temples, with two mandatory mini-dungeons. However, they have become more complex in various aspects, and they're thematically unique (the third dungeon, for example, serves as a waterwheel factory, while the first one is a stone and wood temple used by the Deku for their worship). One of the new elements is the game's time-based gameplay device, which make the dungeons resettable, meaning that all the puzzles solved, enemies defeated and keys obtained are reverted every time Link travels back in time (he retains the Map and Compass). However, when cleared for the first time, they allow Link to directly confront the bosses through the warp spots that activate in the dungeons' entrance rooms. Likewise, [[Stray Fairy|stray fairies]] can be collected in these dungeons so that Link can return them to the fountains they belong to, in exchange for special rewards. The game's first three dungeons require Link's new respective forms (Deku, Goron and Zora) to be completed, while in the fourth one, Link makes use of all of them to reach the temple's boss; all main temple items in this game also pertain to the Bow.


==={{OOS}} and {{OOA}}===
==={{OOS}} and {{OOA}}===
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[[File:PirateStrongholdSS.png|thumb|left|[[Pirate Stronghold]], a mini-dungeon in {{SS}}.]]
[[File:PirateStrongholdSS.png|thumb|left|[[Pirate Stronghold]], a mini-dungeon in {{SS}}.]]
Having either condition, they may not house a boss or even a map and compass, or they are smaller in size. For example, the [[Ice Cavern]] in {{OOT}} has the [[Iron Boots]], which are required in a future dungeon, but it's pretty small in comparison to the temples, and no boss is found. A dungeon lacking a map and compass is the [[Ancient Castle of Ikana]] in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''. An example of an optional dungeon is the [[Gerudo's Training Ground]] in ''Ocarina of Time''.
Having either condition, they may not house a boss or even a map and compass, or they are smaller in size. For example, the [[Ice Cavern]] in {{OOT}} has the [[Iron Boots]], which are required in a future dungeon, but it's pretty small in comparison to the temples, and no boss is found. A dungeon lacking a map and compass is the [[Ancient Castle of Ikana]] in {{MM}}. An example of an optional dungeon is the [[Gerudo's Training Ground]] in ''Ocarina of Time''.


As mentioned above, both ''[[The Legend of Zelda:Phantom Hourglass|Phantom Hourglass]]'' and {{ST}} introduce the "master" dungeons, which have an even more significant role and must be visited numerous times so that Link can achieve success in his quest. Partial examples of master dungeons include the earlier [[Hyrule Castle]] in ''A Link to the Past'' and [[Forsaken Fortress]] in ''The Wind Waker'', as they're only visited twice each, but they're still heavily plot-critical and are places for twists in the storyline.
As mentioned above, both ''[[The Legend of Zelda:Phantom Hourglass|Phantom Hourglass]]'' and {{ST}} introduce the "master" dungeons, which have an even more significant role and must be visited numerous times so that Link can achieve success in his quest. Partial examples of master dungeons include the earlier [[Hyrule Castle]] in ''A Link to the Past'' and [[Forsaken Fortress]] in ''The Wind Waker'', as they're only visited twice each, but they're still heavily plot-critical and are places for twists in the storyline.

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