Dungeon: Difference between revisions

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6 bytes added ,  9 November 2015
m (Text replace - "Ice Cavern" to "Ice Cavern")
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==2D Era==
==2D Era==
==={{LOZ}}===
==={{LOZ}}===
[[File:linksearching2.jpg|thumb|Link searching for secrets in a dungeon from {{LOZ}}.]]
[[File:TLoZ Dungeon Artwork.jpg|thumb|Link searching for secrets in a dungeon from {{LOZ}}.]]
In {{LOZ}}, the dungeons retained the same format as the rest of the game: the player, as [[Link]], maneuvers each area from a [[Wikipedia:Top-down Perspective|top-down perspective]], facing everything from dead ends to invincible and usually strong enemies to complex traps, puzzles, and [[Wikipedia:Maze|maze]]-like passages. From this game to {{ALTTP}}, there is a trend revolving around almost all the dungeons sharing a common audio theme. Unlike most of the other games in the series, the dungeons can be completed in any order, and it's the least linear entry in that aspect. This entry is also one of but a few in the franchise to feature a special [[Second Quest]] after the challenges of the first one are overcome, or by the player entering "ZELDA" as the file name. In either case, the second quest proves more challenging, offering nine dungeons similar to those in the original quest. However, not only are some of the dungeons' locations mixed up in the second quest, but they are generally more difficult, with a different layout, the items being hidden more carefully and stronger [[:Category:Enemies|enemies]] and bosses introduced sooner. The general layout of [[Hyrule]] remains the same, but the locations of items scattered across the [[Wikipedia:Overworld|overworld]] are also hidden in different places.
In {{LOZ}}, the dungeons retained the same format as the rest of the game: the player, as [[Link]], maneuvers each area from a [[Wikipedia:Top-down Perspective|top-down perspective]], facing everything from dead ends to invincible and usually strong enemies to complex traps, puzzles, and [[Wikipedia:Maze|maze]]-like passages. From this game to {{ALTTP}}, there is a trend revolving around almost all the dungeons sharing a common audio theme. Unlike most of the other games in the series, the dungeons can be completed in any order, and it's the least linear entry in that aspect. This entry is also one of but a few in the franchise to feature a special [[Second Quest]] after the challenges of the first one are overcome, or by the player entering "ZELDA" as the file name. In either case, the second quest proves more challenging, offering nine dungeons similar to those in the original quest. However, not only are some of the dungeons' locations mixed up in the second quest, but they are generally more difficult, with a different layout, the items being hidden more carefully and stronger [[:Category:Enemies|enemies]] and bosses introduced sooner. The general layout of [[Hyrule]] remains the same, but the locations of items scattered across the [[Wikipedia:Overworld|overworld]] are also hidden in different places.


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