Glitches in Majora's Mask: Difference between revisions

Jump to navigation Jump to search
no edit summary
(→‎Guitar of Waves glitch: Just discovered this one tonight! [And to try to make myself look even cooler, I was the one who discovered the OTHER one too!] http://zeldawiki.org/index.php?title=Glitches_in_Majora%27s_Mask&diff=440267&oldid=434964)
No edit summary
Line 43: Line 43:
Go into the kitchen at the Stock Pot Inn as Fierce Deity Link and turn to the left as soon at you enter. There are crates on the left. Climb on top of them and run against the wall. Link will automatically climb through the ceiling and into the second floor hallway.
Go into the kitchen at the Stock Pot Inn as Fierce Deity Link and turn to the left as soon at you enter. There are crates on the left. Climb on top of them and run against the wall. Link will automatically climb through the ceiling and into the second floor hallway.


===Fierce Deity Link falls infinitely in Shooting Gallery===
===Fierce Deity Link Falls Infinitely in Shooting Gallery===
Go to South Clock Town as Fierce Deity Link and climb atop the structure in the middle of the town. Use it to jump to the straw tent by the gate and climb onto the ledge with the chest. Aim your self directly across at the roof of the Treasure Chest Shop. Do a rolling jump to get across, but be careful not to slide too far, as you will enter the void. On the roof, move east and jump off the end of the roof onto the street in front of the Shooting Gallery. Notice that the door has an "Open" option. Click open and the game will believe you entered somewhere new, but rather you just appear behind the door. There is no floor here, so you will fall. And since you used the door, you will respawn over the void again and again. To end it, reset or wait until the Moon crashes.
Go to South Clock Town as Fierce Deity Link and climb atop the structure in the middle of the town. Use it to jump to the straw tent by the gate and climb onto the ledge with the chest. Aim your self directly across at the roof of the Treasure Chest Shop. Do a rolling jump to get across, but be careful not to slide too far, as you will enter the void. On the roof, move east and jump off the end of the roof onto the street in front of the Shooting Gallery. Notice that the door has an "Open" option. Click open and the game will believe you entered somewhere new, but rather you just appear behind the door. There is no floor here, so you will fall. And since you used the door, you will respawn over the void again and again. To end it, reset or wait until the Moon crashes.


Line 60: Line 60:
==[[Epona]] Glitches (American N64 and VC Versions only)==
==[[Epona]] Glitches (American N64 and VC Versions only)==


====Epona In Clock Town====
====Epona in Clock Town====
Make sure that both files are reset to the beginning of day one. Then, in one file, ride Epona to the [[Owl Statue]] in [[Milk Road]]. Don't get off, save the game, and quit. On the second file, start the game, and you should be on Epona in Clock Town.   
Make sure that both files are reset to the beginning of day one. Then, in one file, ride Epona to the [[Owl Statue]] in [[Milk Road]]. Don't get off, save the game, and quit. On the second file, start the game, and you should be on Epona in Clock Town.   


====Ride Epona As [[Deku Link|Deku]]/[[Goron Link|Goron]]/[[Zora Link|Zora]] Link====
====Ride Epona as [[Deku Link|Deku]]/[[Goron Link|Goron]]/[[Zora Link|Zora]] Link====
[[File:ZoraLinkEpona.png|thumb|left|200px|Zora Link "riding" Epona]]
[[File:ZoraLinkEpona.png|thumb|left|200px|Zora Link "riding" Epona]]
This is similar to the "Ride Epona In Clock Town Glitch", but a few things change. First, make sure both files are reset to the beginning of day one. Afterwards, on one file, turn into Deku/Goron/Zora Link, and save at any owl statue.On the second file, ride Epona to the Milk Road owl statue; don't get off, and save the game. Go back to the first file, and play it. You should be on Epona, at the Owl Statue in which you saved your game at.   
This is similar to the "Ride Epona In Clock Town Glitch", but a few things change. First, make sure both files are reset to the beginning of day one. Afterwards, on one file, turn into Deku/Goron/Zora Link, and save at any owl statue.On the second file, ride Epona to the Milk Road owl statue; don't get off, and save the game. Go back to the first file, and play it. You should be on Epona, at the Owl Statue in which you saved your game at.   
Line 94: Line 94:
*'''Notes:''' If you do this from ground level, you must do two of these in quick succession or else Link will return to the ground after the first one.
*'''Notes:''' If you do this from ground level, you must do two of these in quick succession or else Link will return to the ground after the first one.


===Enter [[Mountain Village]] without [[Bow|Hero's Bow]]===
===Enter [[Mountain Village]] Without [[Bow|Hero's Bow]]===
Activate the Infinite Sword Glitch. Stand with your back to the big block of ice, hold Z & R, and backflip. The ice won't freeze you, and you will be standing on it. Keep backflipping until you go through the ice.
Activate the Infinite Sword Glitch. Stand with your back to the big block of ice, hold Z & R, and backflip. The ice won't freeze you, and you will be standing on it. Keep backflipping until you go through the ice.


===Enter [[Great Bay]] before getting [[Epona]]===
===Enter [[Great Bay]] Before Getting [[Epona]]===
Activate the Infinite Sword Glitch and stand in front of the big fence. Face away from it and simply hover a few times to get over it.
Activate the Infinite Sword Glitch and stand in front of the big fence. Face away from it and simply hover a few times to get over it.


Line 139: Line 139:
Take out the Ocarina of Time/Guitar of Waves/Drums of Sleep/Pipes of Awakening and put them away. Just as you hit B to put them away, hit C-Up to go into first person. You can see the Ocarina in first person! If you do this while '''holding''' the Hookshot, you will be looking inside the Hookshot. You can see that the Hookshot is actually a silvery color inside. You can now go to the Start menu and change a item for the Hookshot, but you'll still be holding the Hookshot.
Take out the Ocarina of Time/Guitar of Waves/Drums of Sleep/Pipes of Awakening and put them away. Just as you hit B to put them away, hit C-Up to go into first person. You can see the Ocarina in first person! If you do this while '''holding''' the Hookshot, you will be looking inside the Hookshot. You can see that the Hookshot is actually a silvery color inside. You can now go to the Start menu and change a item for the Hookshot, but you'll still be holding the Hookshot.


===Carry Rock Sirloin as Child link===
===Carry Rock Sirloin as Child Link===
Once Goron Link has obtained the [[Rock Sirloin]], going to the [[Mountain Village]] and jumping in the water will warp him back to the loading zone that the young hero went through, except he will now be carrying the Rock Sirloin as Child Link.
Once Goron Link has obtained the [[Rock Sirloin]], going to the [[Mountain Village]] and jumping in the water will warp him back to the loading zone that the young hero went through, except he will now be carrying the Rock Sirloin as Child Link.


===Hop to the Great Bay Temple model===
===Hop to the Great Bay Temple Model===
{{Youtube|bu-XaDXVAkA|200|left}}
{{Youtube|bu-XaDXVAkA|200|left}}
*'''Prerequisites:'''[[Ice Arrow]]s, the [[Deku Mask]] and a Bottle of [[Chateau Romani]].
*'''Prerequisites:'''[[Ice Arrow]]s, the [[Deku Mask]] and a Bottle of [[Chateau Romani]].
Line 166: Line 166:
{{Clear}}
{{Clear}}


===Sakon's Hideout Before Day 3===
===Enter Sakon's Hideout Before Day 3===
{{Youtube|lu_o9ifr62M|200|left}}
{{Youtube|lu_o9ifr62M|200|left}}
Head to the entrance of Sakon's hideout. Face the rock blocking the entrance, and look to the bottom right where there is a crack between the rock and the wall. Equip the [[Bunny Hood]], and run at that small crack, rolling just before contacting the wall. This usually will take a few tries, but soon enough [[Link]] will roll through the crack, jump, and enter the hideout.
Head to the entrance of Sakon's hideout. Face the rock blocking the entrance, and look to the bottom right where there is a crack between the rock and the wall. Equip the [[Bunny Hood]], and run at that small crack, rolling just before contacting the wall. This usually will take a few tries, but soon enough [[Link]] will roll through the crack, jump, and enter the hideout.
Line 173: Line 173:
{{Clear}}
{{Clear}}


===Mess up Sakon's Hideout===
===Mess Up Sakon's Hideout===
Execute the "Enter Sakon's Hideout before Day 3/Anytime" glitch. Step on the switch, and turn into a Goron.  Roll past the door, and push a block into the blue switch. If you are not fast enough, you will either not make to the door, or the door will close on top of you and you will teleport back outside of Sakon's Hideout. Afterwards, a short scene should play, and Tatl should tell you to enter the other room. Since it is not day three, your views will vary from Link's to Kafei's. But, you will play as Link throughout the glitch because Kafei is not there. Exit the first room, pass the main room, and enter the room with the Deku Baba. Kill it, and go back to the first room. Go back to the lower room, through the door, and into the next room. Wait there until the third day. Once it is day three, Link should be in the main room, and on the switch. Kafei is behind him, and will go up towards the Sun's Mask. Kafei will go through Link, then stand in front of him. Sakon's security system should start, and the Sun's Mask should begin to go down the beltway. Kafei should run towards the door, but stop because the door shuts before he can get through, despite the two doors in the main room being opened. Since both doors are opened, walk off the switch, and then back on. This re-activates the lower door’s mechanism to open/close. The door leading to where the Deku Baba will stay open, but the other door will open/close depending on the switch. You cannot get to the Sun's Mask because the system is messed up, and Kafei stays in front of the lower door. Exit, and then come back for everything to be back to normal again.
Execute the "Enter Sakon's Hideout before Day 3/Anytime" glitch. Step on the switch, and turn into a Goron.  Roll past the door, and push a block into the blue switch. If you are not fast enough, you will either not make to the door, or the door will close on top of you and you will teleport back outside of Sakon's Hideout. Afterwards, a short scene should play, and Tatl should tell you to enter the other room. Since it is not day three, your views will vary from Link's to Kafei's. But, you will play as Link throughout the glitch because Kafei is not there. Exit the first room, pass the main room, and enter the room with the Deku Baba. Kill it, and go back to the first room. Go back to the lower room, through the door, and into the next room. Wait there until the third day. Once it is day three, Link should be in the main room, and on the switch. Kafei is behind him, and will go up towards the Sun's Mask. Kafei will go through Link, then stand in front of him. Sakon's security system should start, and the Sun's Mask should begin to go down the beltway. Kafei should run towards the door, but stop because the door shuts before he can get through, despite the two doors in the main room being opened. Since both doors are opened, walk off the switch, and then back on. This re-activates the lower door’s mechanism to open/close. The door leading to where the Deku Baba will stay open, but the other door will open/close depending on the switch. You cannot get to the Sun's Mask because the system is messed up, and Kafei stays in front of the lower door. Exit, and then come back for everything to be back to normal again.


Line 229: Line 229:
Go to the first room of the Stone Tower Temple. Lure a Dragonfly over by the platform in the middle, then lure it into the pit below. Equip the Stone Mask and climb back up. The shadows will be moving around, even though the Dragonflies are below them. The shadows will even move over the pit, floating in mid-air.
Go to the first room of the Stone Tower Temple. Lure a Dragonfly over by the platform in the middle, then lure it into the pit below. Equip the Stone Mask and climb back up. The shadows will be moving around, even though the Dragonflies are below them. The shadows will even move over the pit, floating in mid-air.


===Run slowly===
===Run Slowly===
Requirements: Romani's mask, Circus Leader's Mask, all of the transformation masks.  
Requirements: Romani's mask, Circus Leader's Mask, all of the transformation masks.  
How to execute: First, go to the milk bar at night. Then talk to the Indigo-go's manager. Do all of them in no specific order. Whoever you were last after you get the Circus Leader's Mask AGAIN, your run will be slow. It only lasts until you switch to a mask or leave.
How to execute: First, go to the milk bar at night. Then talk to the Indigo-go's manager. Do all of them in no specific order. Whoever you were last after you get the Circus Leader's Mask AGAIN, your run will be slow. It only lasts until you switch to a mask or leave.


===Guitar of Waves glitches===
===Guitar of Waves Glitch===
As [[Zora Link]], play a note for the [[Zora]] doing a sound check on the stage at [[Zora Hall]]. The Zora will comment that the volume is too quiet and needs to be made louder. If you play another note, the Zora will then say that the volume is too loud and lower it. While the volume is loud, if you take off the [[Zora Mask]] or change to another mask and begin playing an instrument, the notes will sound like those of the [[Guitar of Waves]] and will still sound loud. The Zora, however, will not recognize and lower the sound when the Zora Mask is not being worn.
As [[Zora Link]], play a note for the [[Zora]] doing a sound check on the stage at [[Zora Hall]]. The Zora will comment that the volume is too quiet and needs to be made louder. If you play another note, the Zora will then say that the volume is too loud and lower it. While the volume is loud, if you take off the [[Zora Mask]] or change to another mask and begin playing an instrument, the notes will sound like those of the [[Guitar of Waves]] and will still sound loud. The Zora, however, will not recognize and lower the sound when the Zora Mask is not being worn.


===Guitar of Waves 2===
Another glitch can be performed while the Zora doing the sound check is saying the volume is too quiet or too loud. While the Zora is speaking, you are able to play notes from the Guitar of Waves. This only lasts until a few seconds after going to the second box of the Zora's speech.
Another glitch can be performed while the Zora doing the sound check is saying the volume is too quiet or too loud. While the Zora is speaking, you are able to play notes from the Guitar of Waves. This only lasts until a few seconds after going to the second box of the Zora's speech.


retiredstaff
1,968

edits

Navigation menu