Keep: Difference between revisions

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|game = {{HW}}
|game = {{HW}}
|other =  
|other =  
|inhab = [[Captain (Hyrule Warriors)|Keep Boss]]
|inhab = [[Keep Boss]]
|items =  
|items =  
|related =  
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Keeps represent territories that Allied, Enemy, and Rogue [[Forces]] fight over. They are often walled structures filled with troops of the Force that owns it. The progression of a Force's control over the Keeps are indicated by a '''Keep Meter''', representing the defense of the Keep, which appears beneath the names of the respective Keeps. While the opposing Forces control Keeps, they may call upon reinforcements in an attempt to sway the battle in their favor.<ref>{{Cite|Seize keeps to stem the flow of enemy reinforcements. To take a keep, fully reduce its Keep Meter by defeating enough enemies within the keep.|N/A|HW}}</ref> In order to prevent this, a Force must fight the troops within and deplete the Keep Meter, which summons the '''Keep Boss'''.<ref>{{Cite|The Keep Meter can be found below the battlefield map. Once the Keep Meter is empty, the Keep Boss will appear. Defeat him and the keep is yours!|N/A|HW}}</ref> Keep Bosses are tougher variants of enemies that serve as the last line of defense for Keeps. Once defeated, the Keep will switch control over to the victorious Force until they are overrun by another Force again. Weakened Keeps will gradually recover their defense over time, provided if they are not attacked in that time.
Keeps represent territories that Allied, Enemy, and Rogue [[Forces]] fight over. They are often walled structures filled with troops of the Force that owns it. The progression of a Force's control over the Keeps are indicated by a '''Keep Meter''', representing the defense of the Keep, which appears beneath the names of the respective Keeps. While the opposing Forces control Keeps, they may call upon reinforcements in an attempt to sway the battle in their favor.<ref>{{Cite|Seize keeps to stem the flow of enemy reinforcements. To take a keep, fully reduce its Keep Meter by defeating enough enemies within the keep.|N/A|HW}}</ref> In order to prevent this, a Force must fight the troops within and deplete the Keep Meter, which summons the '''Keep Boss'''.<ref>{{Cite|The Keep Meter can be found below the battlefield map. Once the Keep Meter is empty, the Keep Boss will appear. Defeat him and the keep is yours!|N/A|HW}}</ref> Keep Bosses are tougher variants of enemies that serve as the last line of defense for Keeps. Once defeated, the Keep will switch control over to the victorious Force until they are overrun by another Force again. Weakened Keeps will gradually recover their defense over time, provided if they are not attacked in that time.


Keeps that are controlled by the [[Forces#Hyrulean Forces|Hyrulean Forces]] are overseen by key members of the Hyrulean army, such as the Force's [[Captain (Hyrule Warriors)|Captain]]s. When a Keep is in danger of falling to an opposing Force, a notice will be given, prompting the Force's allies to return and defend them.
Keeps that are controlled by the [[Hyrulean Forces]] are overseen by key members of the Hyrulean army, such as the Force's [[Captain (Hyrule Warriors)|Captain]]s. When a Keep is in danger of falling to an opposing Force, a notice will be given, prompting the Force's allies to return and defend them.


Sometimes Keeps will also house [[Treasure Chest]]s, which may or not be revealed once the Keep is taken. These chests usually contain [[Rupee]]s, and sometimes [[Heart Container]]s, [[Heart Container#Piece of Heart|Pieces of Heart]], or new weapons for characters to use in the form of [[Sealed Weapon]]s.
Sometimes Keeps will also house [[Treasure Chest]]s, which may or not be revealed once the Keep is taken. These chests usually contain [[Rupee]]s, and sometimes [[Heart Container]]s, [[Piece of Heart|Pieces of Heart]], or new weapons for characters to use in the form of [[Sealed Weapon]]s.


===Bases===
===Bases===
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|ja= {{Romanize|砦|Toride}}
|ja= {{Romanize|砦|Toride}}
|jaM= Fort
|jaM= Fort
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|it= Presidio
|it= Presidio
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