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Magic of The Adventure of Link: Difference between revisions

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(Matches naming convention of "Enemies in GAME", "Weapons in GAME", etc. (and sounds less like a documentary title))
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===Jump===
===Jump===
[[File:Jump.png|left]]The '''Jump''' magic makes Link jump twice as high as before, allowing access to areas that would be otherwise unreachable.<ref>{{cite manual|quote= Using this magice increases Link's jumping power. He can even climb to heights he could not reach with a normal jump.|game= ''Adventure of Link''|pages= 43–44}}</ref> He can learn it by claiming the stolen [[Trophy]] in the [[Tantari Desert]] and taking it to a woman in the [[Town of Ruto]]. This magic is required to get to [[Midoro Palace]], and will surely help the young hero get to other places as well. The magic also increases the width span of Link's jumps, which assists in jumping over deadly pits.
[[File:Jump.png|left]]The '''Jump''' magic makes Link [[jump]] twice as high as before, allowing access to areas that would be otherwise unreachable.<ref>{{cite manual|quote= Using this magic increases Link's jumping power. He can even climb to heights he could not reach with a normal jump.|game= ''Adventure of Link''|pages= 43–44}}</ref> He can learn it by claiming the stolen [[Trophy]] in the [[Tantari Desert]] and taking it to a woman in the [[Town of Ruto]]. This magic is required to get to [[Midoro Palace]], and will surely help the young hero get to other places as well. The magic also increases the width span of Link's jumps, which assists in jumping over deadly pits.
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