Zelda Wiki:Numerology in The Legend of Zelda Series: Difference between revisions

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[[File:Hyrule Light World map.png|150px|left]]
[[File:Hyrule Light World map.png|150px|left]]
[[File:Darkworld.gif|150px|right]]
[[File:Darkworld.gif|150px|right]]
From ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' onwards, a commonplace theme in the series is the conflict between opposites. Since several centuries ago, there has been a dimension parallel to the Light World, known as the [[Dark World]]. The least subtle differences between these two worlds are easily noticed: [[Light]], good, justice in one world; darkness, evil, crime in the other world. Whereas Link can be aided most of the time by friendly characters in the Light World, he only finds monsters and fierce enemies in the Dark World; and whereas Hyruleans can assume their true forms in the former, those located in the latter can only show the physical manifestation of their emotions. At first, these seem to be the only and most obvious characteristics, but there is actually more than meets the eye.
From {{ALttP}} onwards, a commonplace theme in the series is the conflict between opposites. Since several centuries ago, there has been a dimension parallel to the Light World, known as the [[Dark World]]. The least subtle differences between these two worlds are easily noticed: [[Light]], good, justice in one world; darkness, evil, crime in the other world. Whereas Link can be aided most of the time by friendly characters in the Light World, he only finds monsters and fierce enemies in the Dark World; and whereas Hyruleans can assume their true forms in the former, those located in the latter can only show the physical manifestation of their emotions. At first, these seem to be the only and most obvious characteristics, but there is actually more than meets the eye.


Namely, in comparison to the Light World, the Dark one frequently aims at a harder edge. It being a counterpart is actually shown at ''every'' instance in the game, it's just not as obvious to notice. For example, in the Light World, the two residing [[Magic Medallion]]s come from the ''sky'' after Link reads an incantation from the [[Book of Mudora]]; in the Dark World, the Quake Medallion is found in the ''grounds'', as it's possessed by a character living in the [[Lake of Ill Omen]]. Also, several places in one world have counterparts in the other that contrast from an elemental perspective. For example, the barren and isolated [[Desert of Mystery]] has the wet and rainy [[Swamp of Evil]] as its counterpart; the friendly [[Kakariko Village]] has the theft-infested [[Village of Outcasts]] as its counterpart, and so on.
Namely, in comparison to the Light World, the Dark one frequently aims at a harder edge. It being a counterpart is actually shown at ''every'' instance in the game, it's just not as obvious to notice. For example, in the Light World, the two residing [[Magic Medallion]]s come from the ''sky'' after Link reads an incantation from the [[Book of Mudora]]; in the Dark World, the Quake Medallion is found in the ''grounds'', as it's possessed by a character living in the [[Lake of Ill Omen]]. Also, several places in one world have counterparts in the other that contrast from an elemental perspective. For example, the barren and isolated [[Desert of Mystery]] has the wet and rainy [[Swamp of Evil]] as its counterpart; the friendly [[Kakariko Village]] has the theft-infested [[Village of Outcasts]] as its counterpart, and so on.

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