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Zelda: The Wand of Gamelon: Difference between revisions

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Character interactions are achieved through the use of {{Wp|full motion video}} cutscenes, which are activated when Zelda approaches a character and touches them with her sword. The game explains this by referring to Zelda's sword as the "Smart Sword"; a sword Zelda uses that cannot hurt friendly characters and instead encourages them to talk.<ref>{{Cite|Luckily, I brought my Smart Sword. It won't hurt anyone friendly. In fact, it makes them talk!|Zelda|TWoG}}</ref> The cutscenes use voice acting to provide Zelda with instructions and story. Very little in-game text is encountered otherwise.
Character interactions are achieved through the use of {{Wp|full motion video}} cutscenes, which are activated when Zelda approaches a character and touches them with her sword. The game explains this by referring to Zelda's sword as the "Smart Sword"; a sword Zelda uses that cannot hurt friendly characters and instead encourages them to talk.<ref>{{Cite|Luckily, I brought my Smart Sword. It won't hurt anyone friendly. In fact, it makes them talk!|Zelda|TWoG}}</ref> The cutscenes use voice acting to provide Zelda with instructions and story. Very little in-game text is encountered otherwise.
[[File:Triforce of wisdom - ZtWoG.gif|alt=Triforce of wisdom - ZtWoG|thumb|Triforce of Wisdom]]


==Development==
==Development==