The Legend of Zelda: Phantom Hourglass: Difference between revisions

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==Gameplay==
==Gameplay==
[[File:PHTopDown.jpg|thumb|right|200px|Phantom Hourglass uses the old top-down perspective.]]
[[File:PHTopDown.jpg|thumb|right|200px|Phantom Hourglass uses the traditional top-down perspective.]]
{{PH|-}} is an action-adventure game, and its gameplay is structured similarly to other games in ''The Legend of Zelda'' series.  As the game follows chronologically after {{TWW|-}}, the game is primarily divided into two major gameplay sections: sailing between islands, and exploring the islands and their dungeons on foot.
{{PH|-}} is an action-adventure game, and its gameplay is structured similarly to other games in ''The Legend of Zelda'' series.  As the game follows chronologically after {{TWW|-}}, the game is primarily divided into two major gameplay sections: sailing between islands, and exploring the islands and their dungeons on foot.


===Overworld Exploration===
===Overworld Exploration===
To travel between islands, Link is given control of a paddle steamer called the [[SS Linebeck]]. Link can plot a course by drawing on a sea chart, redrawing the course to make alterations as needed, and then while in voyage, can shoot at enemies attacking the ship and jump to avoid obstacles that may appear. Link can also salvage treasures from the ocean floor, go [[fishing]], or quickly warp to remote points once certain symbols are learned.
To travel between islands, Link is given control of a paddle steamer called the [[SS Linebeck]]. Link can plot a course by drawing on a sea chart, redrawing the course to make alterations as needed. While on a voyage, he can shoot at enemies attacking the ship and jump to avoid obstacles that may appear. Link can also salvage treasures from the ocean floor, go [[Fishing]], or quickly warp to remote points once certain symbols are learned.


When on land, the game shows a map of the area on the top screen, and a 3D top-down view of Link and his nearby surroundings on the lower screen. At nearly any time, the map can be brought down to the lower screen and be drawn on using the stylus, typically to make notes but also to identify locations of objects for later reference or to control certain aspects of the world. Link is controlled through the stylus, moving him around by pointing to the sides of the screens,<ref>{{Cite|Oh...can you walk? {{Color|PH Green|Tap}} the direction you want to move with your {{Color|PH Red|Stylus}}.|Ciela|PH}}</ref> and also interacting with objects and people or attacking foes by tapping on them;<ref>{{Cite|Just {{Color|PH Green|tap}} on people to speak with them. […] Simply {{Color|PH Green|tap}} on a rock to pick it up. Then {{Color|PH Green|tap}} where you want to throw it.|Mercay Island habitant|PH}}</ref> other motions with the stylus can be used for additional moves and attacks.<ref>{{Cite|You got {{Color|PH Red|Oshus's sword}}! Tap an enemy or slide the stylus on the Touch Screen.|N/A|PH}}</ref> Tools common to ''The Legend of Zelda'' series, such as the [[Boomerang]], [[Grappling Hook]], and [[Shovel]], are acquired through the game, and are used to open new passages to acquire additional treasures, all used by either pointing or drawing with the stylus. The game also uses the microphone for some events, including blowing out fires and defeating certain types of monsters, and other aspects of the DS system, such as closing the unit to create an imprint on a map.
When on land, the game shows a map of the area on the top screen, and a 3D top-down view of Link and his nearby surroundings on the lower screen. At nearly any time, the map can be brought down to the lower screen and be drawn on using the stylus, typically to make notes but also to identify locations of objects for later reference or to control certain aspects of the world. Link is controlled through the stylus, moving him around by pointing to the sides of the screens,<ref>{{Cite|Oh...can you walk? {{Color|PH Green|Tap}} the direction you want to move with your {{Color|PH Red|Stylus}}.|Ciela|PH}}</ref> and also interacting with objects and people or attacking foes by tapping on them;<ref>{{Cite|Just {{Color|PH Green|tap}} on people to speak with them. […] Simply {{Color|PH Green|tap}} on a rock to pick it up. Then {{Color|PH Green|tap}} where you want to throw it.|Mercay Island habitant|PH}}</ref> other motions with the stylus can be used for additional moves and attacks.<ref>{{Cite|You got {{Color|PH Red|Oshus's sword}}! Tap an enemy or slide the stylus on the Touch Screen.|N/A|PH}}</ref> Tools common to ''The Legend of Zelda'' series, such as the [[Boomerang]], [[Grappling Hook]], and [[Shovel]], are acquired through the game, and are used to open new passages to acquire additional treasures, all used by either pointing or drawing with the stylus. The game also uses the microphone for some events, including blowing out fires and defeating certain types of monsters, and other aspects of the DS system, such as closing the unit to create an imprint on a map.
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