Game Over: Difference between revisions

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Game Over Add and Fix
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==={{TLoZ|-}}===
==={{TLoZ|-}}===
Whenever Link's Heart Containers are fully depleted, Link begins to spin around in circles before fading away completely. The Game Over screen then appears, giving the player the choice to continue playing (starting from the [[Origin]] if Link died in the [[[Overworld]] or at the beginning of a [[Dungeon]] if he was defeated inside one) or to save the game and return to the file select screen. The game counts the number of Game Overs that have occurred, but this has no real significance.
Whenever Link's Heart Containers are fully depleted, Link begins to spin around in circles before fading away completely. The Game Over screen then appears, giving the player the choice to continue playing (starting from the [[Origin]] if Link died in the [[Overworld]] or at the beginning of a [[Dungeon]] if he was defeated inside one) or to save the game and return to the file select screen. The game counts the number of Game Overs that have occurred, but this has no real significance.


==={{TAoL|-}}===
==={{TAoL|-}}===
[[File:Game Over (The Legend of Zelda).jpg|thumb|A Game Over in ''The Legend of Zelda'']]
Whenever Link loses a life, the screen begins flashing colors (in the GameCube and Wii Virtual Console re-releases, the screen simply turns red) and Link blinks like a silhouette before fading away. Afterward, if Link runs out of lives, a screen announcing the return of [[Ganon]] appears, as sprinkling Link's blood on his ashes causes his resurrection. Interestingly, the screens differ between the original Japanese Disk System release and the International cartridge builds - in the former it is a dark screen that carries the ominous text "The End" as a roar is heard, whereas the latter changes it to "Game Over" and has an imposing silhouette of Ganon himself against a blood-red background with a modified sound clip from Mike Tyson's Punch-Out!! (also repositioning the text and correcting "Gannon"). Link can continue his quest over again from the [[North Castle]] or save and return to the title screen. If Link dies inside the [[Great Palace]] selecting continue will allow him to continue from the entrance to the Great Palace instead of the North Castle. Dying will reset Link's Experience to zero, and in the Famicom version, it will also lower all his stats to the number of his lowest stat.
Whenever Link loses a life, the screen begins flashing colors (in the GameCube and Wii Virtual Console re-releases, the screen simply turns red) and Link blinks like a silhouette before fading away. Afterward, if Link runs out of lives, a screen announcing the return of [[Ganon]] appears, as sprinkling Link's blood on his ashes causes his resurrection. Interestingly, the screens differ between the original Japanese Disk System release and the International cartridge builds - in the former it is a dark screen that carries the ominous text "The End" as a roar is heard, whereas the latter changes it to "Game Over" and has an imposing silhouette of Ganon himself against a blood-red background with a modified sound clip from Mike Tyson's Punch-Out!! (also repositioning the text and correcting "Gannon"). Link can continue his quest over again from the [[North Castle]] or save and return to the title screen. If Link dies inside the [[Great Palace]] selecting continue will allow him to continue from the entrance to the Great Palace instead of the North Castle. Dying will reset Link's Experience to zero, and in the Famicom version, it will also lower all his stats to the number of his lowest stat.


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==={{TP|-}}===
==={{TP|-}}===
When all of his Heart Containers are depleted, Link will stagger and totter around, before falling on his knees and collapsing; much like other games, if he dies while swimming, his body will float limply in the water. This time, Link can also die on [[Epona]], slowly collapsing on her back. If his Heart Containers are depleted as a result of sinking into lava or [[quicksand]], or from falling into a pit, the Game Over screen will appear after the usual animation (otherwise, it is implied that Midna managed to save him). If Link dies in [[Wolf Link|wolf form]] with [[Midna]] on his back, he will stagger, whine and collapse while Midna hovers over him, sighing in disappointment and shaking her head. An instant Game Over screen is also seen if Link fails to escape [[Barnes]]' burning [[bomb]] storehouse, extinguish the wagon's fire while escorting [[Prince Ralis]], [[Ilia]], and [[Telma]] to [[Kakariko Village]], jump off the [[Great Bridge of Hylia]] in time after it catches fire, or is hit by his own [[Cannon (weapon)|cannon]] (unless he has a fairy or is wearing the [[Magic Armor]] in that instance).
[[File:Game Over (Twilight Princess).jpg|left|thumb|100px|The Game Over Screen in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'']] When all of his Heart Containers are depleted, Link will stagger and totter around, before falling on his knees and collapsing; much like other games, if he dies while swimming, his body will float limply in the water. This time, Link can also die on [[Epona]], slowly collapsing on her back. If his Heart Containers are depleted as a result of sinking into lava or [[quicksand]], or from falling into a pit, the Game Over screen will appear after the usual animation (otherwise, it is implied that Midna managed to save him). If Link dies in [[Wolf Link|wolf form]] with [[Midna]] on his back, he will stagger, whine and collapse while Midna hovers over him, sighing in disappointment and shaking her head. An instant Game Over screen is also seen if Link fails to escape [[Barnes]]' burning [[bomb]] storehouse, extinguish the wagon's fire while escorting [[Prince Ralis]], [[Ilia]], and [[Telma]] to [[Kakariko Village]], jump off the [[Great Bridge of Hylia]] in time after it catches fire, or is hit by his own [[Cannon (weapon)|cannon]] (unless he has a fairy or is wearing the [[Magic Armor]] in that instance).


==={{PH|-}}===
==={{PH|-}}===
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