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The Legend of Zelda: Tears of the Kingdom/Unused Content: Difference between revisions

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==Unused {{Plural|TotK|Item}}==
=={{Plural|TotK|Item}}==
In the game's data, there is an unused file for a unique {{Term|TotK|Saddle}}. This {{Term|TotK|Saddle}} does not have a name.
In the game's data, there is an unused file for a unique {{Term|TotK|Saddle}}. This {{Term|TotK|Saddle}} does not have a name.
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==Unused {{Plural|TotK|Enemy}}==
There is an unused icon for a removed type of Zonaite, labeled as <code>Item_Ore_N</code> in the files. It does not have a description, and it looks like a set of ingots rather than a piece of stone. <ref>{{Cite Web|quote= |author= Gaming Reinvented|published= April 16, 2024|retrieved= April 16, 2024|url= https://www.youtube.com/watch?v=7ptq3DdEAuU|title= The Unused Content of The Legend of Zelda Tears of the Kingdom!|site= YouTube|type=}}</ref>
 
==={{Plural|TotK|Weapon}}===
{{TotK|-}} also has various unused {{Plural|TotK|Weapon|link}} as well. Most notably, Zelda's {{Term|TotK|Torch|link}} from the introduction, which has a unique icon along with the name <code>Npc_Zelda_Torch</code>. This Weapon acts like a lit Torch when switched to in the quick select menu, regardless of any {{Plural|TotK|Object|link}} fused to it. It has a blank name in both its 'badly damaged' and 'broken' messages.
 
===Armor===
There is data for two more pieces of the {{Term|TotK|Ancient Hero's Aspect|link}}, indicating it was meant to be more of a standard {{Term|TotK|Armor Set|link}} rather than a transformation Item. These change only part of Link's design to resemble the {{Term|TotK|Ancient Hero|link}} in the menu, but they act identically to the normal Item in the game world itself.
 
=={{Plural|TotK|Enemy}}==
There is an unused {{Term|TotK|Hyrule Compendium|link}} entry of a two-headed {{Term|TotK|Flame Gleeok|link}}. This {{Term|TotK|Flame Gleeok}} does not have a description nor a display name.
There is an unused {{Term|TotK|Hyrule Compendium|link}} entry of a two-headed {{Term|TotK|Flame Gleeok|link}}. This {{Term|TotK|Flame Gleeok}} does not have a description nor a display name.
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There is an unused icon for a removed type of Zonaite, labeled as <code>Item_Ore_N</code> in the files. It does not have a description, and looks like a set of ingots rather than a piece of stone. <ref>{{Cite Web|quote= |author= Gaming Reinvented|published= April 16, 2024|retrieved= April 16, 2024|url= https://www.youtube.com/watch?v=7ptq3DdEAuU|title= The Unused Content of The Legend of Zelda Tears of the Kingdom!|site= YouTube|type=}}</ref>
==Effects==
 
A couple of unused {{Term|TotK|Food|link}} {{Plural|TotK|Effect|link}} exist in the files as well. These include scrapped effects called TwiceJump and <code>EmergencyAvoid</code>, as well as level 3 versions of <code>SwimSpeedUp</code>, <code>AttackUpCold</code>, <code>AttackUpHot</code> and <code>AttackUpThunderstorm</code>. The former two have no effect when used in-game, while the latter work exactly as expected.
==Unused {{Plural|TotK|Weapon}}==
Tears of the Kingdom also has various unused weapons as well. Most notably, Zelda's torch from the intro, which has a unique icon along with the name <code>Npc_Zelda_Torch</code>. This weapon acts like a lit torch when switched to in the quick select menu (regardless of any objects fused to it), and has a blank name in both its 'badly damaged' and 'broken' messages.
 
==Unused Armor==
There is also data for two more pieces of the {{Term|TotK|Ancient Hero's Aspect|link}}, indicating it was meant to be more of a standard Armor Set rather than a transformation Item. These change only part of Link's design to resemble the Ancient Hero in the menu, but act identically to the normal Item in the game world itself.
 
==Unused Food Effects==
A couple of unused {{Term|TotK|Food|link}} effects exist in the files as well. These include scrapped effects called TwiceJump and <code>EmergencyAvoid</code>, as well as level 3 versions of <code>SwimSpeedUp</code>, <code>AttackUpCold</code>, <code>AttackUpHot</code> and <code>AttackUpThunderstorm</code>. The former two have no effect when used in-game, while the latter work exactly as expected.


==Unused Text==
==Text==
Multiple unused messages can also be found in {{TotK|-}}. For example, the message for speaking to a {{Term|TotK|Goddess Statue|link}} with maximum Hearts and Stamina returns from {{BotW|-}}, despite it also be impossible in Tears of the Kingdom too:
Multiple unused messages can also be found in {{TotK|-}}. For example, the message for speaking to a {{Term|TotK|Goddess Statue|link}} with maximum Hearts and Stamina returns from {{BotW|-}}, despite it also be impossible in Tears of the Kingdom too:


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There is also a description for collecting a {{Term|TotK|Schema Stone|link}} without {{Term|TotK|Autobuild|link}}, despite this being impossible in-game:
There is also a description for collecting a {{Term|TotK|Schema Stone|link}} without {{Term|TotK|Autobuild|link}}, despite this being impossible in-game:


{{Cite|A stone etched with what looks like a design schematic. It could be useful....|Inventory|TotK}}
{{Cite|{{Big|Schema Stone}}<br/>A stone etched with what looks like a design schematic. It could be useful....|Inventory|TotK}}


==Unused Locations==
==Locations==
While the final game's Dungeons are on the same map as the main overworld, the game also has files for earlier versions of these Dungeons that take place on separate maps, which can be found in the files named:
While the final game's Dungeons are on the same map as the main overworld, {{TotK|-}} also has files for earlier versions of these Dungeons that take place on separate maps, which can be found in the files named:


* <code>LargeDungeonWind</code>
* <code>LargeDungeonWind</code>
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* And the save location for the area is set to {{Term|TotK|Hyrule Field|link}}, not the {{Term|TotK|Spirit Temple|link}}.
* And the save location for the area is set to {{Term|TotK|Hyrule Field|link}}, not the {{Term|TotK|Spirit Temple|link}}.


==Unused Rooms==
==Rooms==
There are also various unused rooms found within the game. These include a room behind a permanently locked door at the top of Hyrule Castle, and one in the space between {{Term|TotK|Fashion Passion|link}} and the {{Term|TotK|Gerudo Secret Club|link}}. Both of these were also present in the previous game, and are fully modelled despite not usually being enterable by Link.
There are also various unused rooms found within the game. These include a room behind a permanently locked door at the top of Hyrule Castle, and one in the space between {{Term|TotK|Fashion Passion|link}} and the {{Term|TotK|Gerudo Secret Club|link}}. Both of these were also present in {{BotW}}, and they are fully modelled despite not usually being accessible to Link.


There's also a cave near the Samasa Plain that can be found behind a wall if Link clips out of bounds. This was accessible in Breath of the Wild, albeit with nothing inside it. <ref>{{Cite Web|quote= |author= Gaming Reinvented|published= May 10, 2024|retrieved= May 10, 2024|url= https://www.youtube.com/watch?v=DSKXVElqUGc|title=  
There is also a {{Term|TotK|Cave|link}} near the {{Term|TotK|Samasa Plain|link}} that can be found behind a wall if Link clips out of bounds. This was accessible in {{BotW|-}} as well, albeit with nothing inside it. <ref>{{Cite Web|quote= |author= Gaming Reinvented|published= May 10, 2024|retrieved= May 10, 2024|url= https://www.youtube.com/watch?v=DSKXVElqUGc|title=  
The Unused Cave HIDDEN in Tears of the Kingdom!
The Unused Cave HIDDEN in Tears of the Kingdom!
|site= YouTube|type=}}</ref>
|site= YouTube|type=}}</ref>


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