The Legend of Zelda: Ocarina of Time 3D: Difference between revisions

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{{GameNav}}
{{Italic Title}}
{{Italic Title}}
{{Infobox Game
{{Infobox Game
|name= ''The Legend of Zelda: Ocarina of Time 3D''
|image=
|image= [[File:Ocarina of Time 3D Logo.png|250px]]<br/>[[File:OoT 3D Box Art.png|250px]]
[[File:OoT3D English Logo.png|250px]]
|developer= [[Grezzo]]<ref>[http://www.classification.gov.au/www/cob/find.nsf/5b6ebdff7f5b9a24ca2575ca00062226/a13741957e396ac6ca25786f005d80a3?OpenDocument Classification Database - THE LEGEND OF ZELDA: OCARINA OF TIME 3D (G)]</ref>
[[File:OoT 3D Box Art.png|250px]]
|developer= {{List|
[[Grezzo]]<ref name="Iwata Asks">{{Cite Web |retrieved= February 2, 2023 |url= https://iwataasks.nintendo.com/interviews/3ds/zelda-ocarina-of-time/3/0/ |title= Iwata Asks - The Legend of Zelda: Ocarina of Time 3D Development Staff - Page 1 |site= Nintendo}}</ref>,
[[Nintendo EAD|Nintendo EAD Tokyo]] {{Small|(Additional support)}}<ref name="Iwata Asks"/>,
}}
|publisher= [[Nintendo]]
|publisher= [[Nintendo]]
|designer= '''Grezzo'''<br/>Shun Moriya (director)<br/>Mikiharu Ooiwa (director)<br/>Hiroyuki Kuwata (director)<br/>Koichi Ishii (producer)<br/><br/>'''Nintendo'''<br/>[[Eiji Aonuma]] (producer)<br/>Takao Shimizu (producer)<br/>[[nw:Takashi Tezuka|Takashi Tezuka]] (senior producer)<br/>Shinya Takahashi (senior producer)<br/>[[Koji Kondo]] (sound)<br/>[[Mahito Yokota]] (sound)<br/>Takeshi Hama (sound)
|designer=  
{{List|
'''Grezzo''',
Shun Moriya (director),
Mikiharu Ooiwa (director),
Hiroyuki Kuwata (director),
Koichi Ishii (producer),
'''Nintendo''',
[[Eiji Aonuma]] (producer),
Takao Shimizu (producer),
[[nw:Takashi Tezuka|Takashi Tezuka]] (senior producer),
Shinya Takahashi (senior producer),
[[Koji Kondo]] (sound),
[[Mahito Yokota]] (sound),
Takeshi Hama (sound)
}}
|engine=
|engine=
|released=  
|released=  
{{release
{{Release
|jp= June 16, 2011<ref name="E 7">{{Cite Book|quote= |book= E |publisher= |page= 7}}</ref>
|JP= June 16, 2011<ref name="E 7">{{Cite Book|quote= |book= E |publisher= |page= 7}}</ref>
|na= June 19, 2011<ref name="E 7"/>
|US= June 19, 2011<ref name="E 7"/>
|eu= June 17, 2011<ref>[http://www.nintendo.co.uk/NOE/en_GB/news/2011/a_3d_glasses-free_spring_ahead_for_all_32668.html A 3D glasses-free spring ahead for all - Nintendo - News]</ref>
|UK= June 17, 2011<ref>[http://www.nintendo.co.uk/NOE/en_GB/news/2011/a_3d_glasses-free_spring_ahead_for_all_32668.html A 3D glasses-free spring ahead for all - Nintendo - News]</ref>
|aus= June 30, 2011<ref>[http://www.nintendo.com.au/index.php?action=news&nid=893&pageID=6 Nintendo of Australia Website]</ref>
|AU= June 30, 2011<ref>[http://www.nintendo.com.au/index.php?action=news&nid=893&pageID=6 Nintendo of Australia Website]</ref>
|kr= September 27, 2012<ref>[http://nintendo.co.kr/3DS/software/zelda3D/#/ Ocarina of Time 3D Teaser Site (Korean)]</ref>
|KR= September 27, 2012<ref>[http://nintendo.co.kr/3DS/software/zelda3D/#/ Ocarina of Time 3D Teaser Site (Korean)]</ref>
|twsar=October 27, 2012<ref>[http://www.nintendo.tw/zelda/#/ Ocarina of Time 3D Traditional Chinese Site (Taiwan)]</ref>
|TW= October 27, 2012<ref>[http://www.nintendo.tw/zelda/#/ Ocarina of Time 3D Traditional Chinese Site (Taiwan)]</ref>
|ch=October 27, 2012<ref>[http://www.nintendo.com.hk/3ds_sc Ocarina of Time 3D Simplified Chinese Site (China ,but the site address is in Hongkong)]</ref>
|CN= October 27, 2012<ref>[http://www.nintendo.com.hk/3ds_sc Ocarina of Time 3D Simplified Chinese Site (China ,but the site address is in Hongkong)]</ref>
}}
}}
|genre= Action Adventure
|genre= Action Adventure
|modes= Single player
|modes= Single player
|ratings= {{List
|ratings=  
  |{{Game Rating|ESRB|E10+}}
{{List|
  |{{Game Rating|PEGI|12}}
{{Game Rating|ESRB|E10+}},
  |{{Game Rating|CERO|A}}
{{Game Rating|PEGI|12}},
  |{{Game Rating|ACB|G}}
{{Game Rating|CERO|A}},
  |{{Game Rating|USK|6}}
{{Game Rating|ACB|G}},
  |{{Game Rating|CLASSIND|10}}
{{Game Rating|USK|6}},
  |{{Game Rating|GRAC|A}}
{{Game Rating|ClassInd|10}},
  |{{Game Rating|GSRR|6+}}
{{Game Rating|GRAC|A}},
{{Game Rating|GSRR|6+}}
}}
}}
|platforms= [[Nintendo 3DS]]
|platform= [[Nintendo 3DS]]
|canon= Canon (Remake)<ref>{{Cite Book|quote= |book= E|publisher= |page= 10}}</ref><ref>{{Cite Book|quote= |book= E|publisher= |page= 236}}</ref>
|canon= Canon (Remake)<ref>{{Cite Book|quote= |book= E|publisher= |page= 10}}</ref><ref>{{Cite Book|quote= |book= E|publisher= |page= 236}}</ref>
|predecessor=  
|predecessor=  
Line 36: Line 55:
|strategy= {{StrategyWiki}}
|strategy= {{StrategyWiki}}
}}
}}
'''''The Legend of Zelda: Ocarina of Time 3D''''' is a [[Nintendo 3DS]] remake of the [[Nintendo 64]] game, {{OoT}}. It was officially announced in [[E3]] 2010, where only a couple of screenshots of the introduction were released.<ref>[http://ds.ign.com/articles/109/1098192p1.html E3 2010: Ocarina of Time 3DS On the Way?]</ref><ref>[http://twitter.com/NintendoAmerica/status/16268409393 Nintendo of America's official Twitter post about the Ocarina of Time 3DS Remake]</ref><ref>[http://zeldapower.com/index.php/the_games/ocarina_of_time_3d/ocarina_of_time_3d.php ZeldaPower.com's Ocarina of Time 3D release; retrieved Oct. 2, 2010]</ref> In the 2011 Game Developers' Conference, Satoru Iwata hinted at a June release date.<ref>{{Cite web|quote=Nintendo has confirmed that Ocarina of Time 3D* will be made available for the Nintendo 3DS during June.|url=http://nintendo3dsblog.com/ocarina-of-time-3d-is-arriving-in-june-and-theres-a-bunch-of-new-screenshots|site=Nintendo 3DS Blog; retrieved Mar. 5 2011}}</ref> Japan's release date was later confirmed to be June 16, 2011,<ref>[http://www.nintendo.co.jp/3ds/aqej/index.html / Ocarina of Time 3D Teaser Site (Japanese)]</ref> followed by the European release date on June 17<ref>[http://www.nintendo.co.uk/NOE/en_GB/news/2011/a_3d_glasses-free_spring_ahead_for_all_32668.html/ A 3D glasses-free spring ahead for all - Nintendo - News]</ref> and finally releasing in the U.S. on June 19, 2011.<ref>{{Cite web|quote=Nintendo of America's just confirmed Legend of Zelda: Ocarina of Time 3D will release on 3DS on June 19 in the US.|url=http://www.computerandvideogames.com/297780/zelda-ocarina-of-time-3ds-us-release-date-confirmed/|site=CVG; retrieved Apr. 12 2011}}</ref> The game also includes {{MQ}}, which was originally released for the [[Nintendo GameCube]].<ref>[http://gonintendo.com/viewstory.php?id=155589 / GoNintendo - Nintendo reveals Wii/3DS/DS release dates - Wii Play Motion, Mystery Case Files: Dust to Dust, Ocarina and more]</ref>
'''''The Legend of Zelda: Ocarina of Time 3D''''' is a [[Nintendo 3DS]] remake of the [[Nintendo 64]] game, {{OoT}}. It was officially announced in [[E3]] 2010, where only a couple of screenshots of the introduction were released.<ref>[http://ds.ign.com/articles/109/1098192p1.html E3 2010: Ocarina of Time 3DS On the Way?]</ref><ref>{{Cite Twitter|quote= Zelda fans, one more thing... We're proud to introduce The Legend of Zelda: Ocarina of Time 3D! #NintE3ndo #E3|url= https://twitter.com/NintendoAmerica/status/16268409393|archive= https://web.archive.org/web/20220503092027/https://twitter.com/NintendoAmerica/status/16268409393|date= June 15, 2010}}</ref><ref>[http://zeldapower.com/index.php/the_games/ocarina_of_time_3d/ocarina_of_time_3d.php ZeldaPower.com's Ocarina of Time 3D release; retrieved Oct. 2, 2010]</ref> In the 2011 Game Developers' Conference, Satoru Iwata hinted at a June release date.<ref>{{Cite Web|quote=Nintendo has confirmed that Ocarina of Time 3D* will be made available for the Nintendo 3DS during June.|url=http://nintendo3dsblog.com/ocarina-of-time-3d-is-arriving-in-june-and-theres-a-bunch-of-new-screenshots|site=Nintendo 3DS Blog; retrieved Mar. 5 2011}}</ref> Japan's release date was later confirmed to be June 16, 2011,<ref>[http://www.nintendo.co.jp/3ds/aqej/index.html / Ocarina of Time 3D Teaser Site (Japanese)]</ref> followed by the European release date on June 17<ref>[http://www.nintendo.co.uk/NOE/en_GB/news/2011/a_3d_glasses-free_spring_ahead_for_all_32668.html/ A 3D glasses-free spring ahead for all - Nintendo - News]</ref> and finally releasing in the U.S. on June 19, 2011.<ref>{{Cite Web|quote=Nintendo of America's just confirmed Legend of Zelda: Ocarina of Time 3D will release on 3DS on June 19 in the US.|url=http://www.computerandvideogames.com/297780/zelda-ocarina-of-time-3ds-us-release-date-confirmed/|site=CVG; retrieved Apr. 12 2011}}</ref> The game also includes a remake of {{MQ}}, which was originally released for the [[Nintendo GameCube]], as an unlockable game mode.<ref>[http://gonintendo.com/viewstory.php?id=155589 / GoNintendo - Nintendo reveals Wii/3DS/DS release dates - Wii Play Motion, Mystery Case Files: Dust to Dust, Ocarina and more]</ref>


==Changes and Additions==
==Changes and Additions==
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===Controls and Gameplay===
===Controls and Gameplay===
Most of the original HUD has been moved down to the touch screen, leaving the upper screen mostly clear of graphic overlays. The only part of the HUD still on the top screen is the A Button prompt, which has been redesigned to look transparent. From this bottom screen the player has quick access to their inventory, equipment, and map. The Ocarina is permanently assigned to the bottom-left. The bottom screen can also be tapped to switch between inventory, equipment, and map, making it much easier and quicker to switch between tunics, swords, and boots.<ref name=zu/> The bottom screen has a camera icon that can be tapped to switch to view mode, which can be controlled by using the Circle Pad. The camera can also be controlled by physically moving the 3DS around; for example, if the Nintendo 3DS is held up, Link will look up. The view mode is also used to aim projectile weapons, such as the [[Fairy Slingshot]] and [[Fairy Bow]]. If the L Button is held, it is possible to slightly look around and increase the viewing window by moving the 3DS; this may have been done to accommodate the smaller 3DS screen. Note that this cannot be done when an enemy is being targeted. Any time [[Navi]] wants to give advice, the view icon will be replaced with a Navi icon that can be touched to hear what she has to say, and her name will flash along the bottom of the top screen.<ref>{{Cite manual|quote= The Navi icon will appear in certain situations. Touch it to receive hints about your quest.|game= OoT3D|page=}}</ref><ref name=zu>[http://www.zeldauniverse.net/zelda-news/ocarina-of-time-3ds-more-details/ Ocarina of Time 3DS: More Details - ZeldaUniverse.net; retrieved Jan. 8 2011]</ref>
Most of the original HUD has been moved down to the touch screen, leaving the upper screen mostly clear of graphic overlays. The only part of the HUD still on the top screen is the A Button prompt, which has been redesigned to look transparent. From this bottom screen the player has quick access to their inventory, equipment, and map. The Ocarina is permanently assigned to the bottom-left. The bottom screen can also be tapped to switch between inventory, equipment, and map, making it much easier and quicker to switch between tunics, swords, and boots.<ref name=zu/> The bottom screen has a camera icon that can be tapped to switch to view mode, which can be controlled by using the Circle Pad. The camera can also be controlled by physically moving the 3DS around; for example, if the Nintendo 3DS is held up, Link will look up. The view mode is also used to aim projectile weapons, such as the [[Fairy Slingshot]] and [[Fairy Bow]]. If the L Button is held, it is possible to slightly look around and increase the viewing window by moving the 3DS; this may have been done to accommodate the smaller 3DS screen. Note that this cannot be done when an enemy is being targeted. Any time [[Navi]] wants to give advice, the view icon will be replaced with a Navi icon that can be touched to hear what she has to say, and her name will flash along the bottom of the top screen.<ref>{{Cite Manual|quote= The Navi icon will appear in certain situations. Touch it to receive hints about your quest.|game= OoT3D|page= }}</ref><ref name=zu>[http://www.zeldauniverse.net/zelda-news/ocarina-of-time-3ds-more-details/ Ocarina of Time 3DS: More Details - ZeldaUniverse.net; retrieved Jan. 8 2011]</ref>
 
===''Master Quest''===
To unlock the {{MQ}} for {{OoT3D|-}}, the main quest has to be completed first. Upon doing so, the player will have an option to choose between the Main Quest or the Master Quest after starting up the game, allowing a second playthrough of the game with redesigned dungeons. The entire game has been mirrored, similarly to {{TP|-}} for the Wii, making Link right-handed as well as flipping the entire overworld map and the dungeons. In addition to the game being mirrored, all of the enemies and bosses cause twice as much damage to Link, which also applies to the ''Master Quest''{{'}}s own Boss Challenge version.


===Boss Challenge===
===Boss Challenge===
{{Main|Boss Challenge}}
{{Main|Boss Challenge}}
[[File:OoT3D Boss Challenge.png|thumb|right|The Boss Challenge selection screen]]
[[File:OoT3D Boss Challenge.png|thumb|right|The Boss Challenge selection screen]]
After defeating a boss, Link will have the option of battling against it once again after completing the {{Term|OoT3D|Forest Temple|link}}. This can be done by going to [[Link's House|his house]] and approaching his bed to have the option to go to sleep, which will allow him to rest up and recover his lost health.<ref>{{Cite web|quote=-After you defeat a boss, you can “relive its memory”<br/>-Sleep in Link’s bed in Kokiri Forest to do this|url=http://nintendoeverything.com/64645/|site=Nintendo Everything; retrieved May 12 2011}}</ref> From then, Link has the opportunity to fight against any boss he has already beaten.
After defeating a boss, Link has the option of battling against it once again after completing the {{Term|OoT3D|Forest Temple|link}}. This can be done by going to [[Link's House|his house]] and approaching his bed to have the option to go to sleep, which allows him to rest up and recover his lost health.<ref>{{Cite Web|quote=-After you defeat a boss, you can “relive its memory”<br/>-Sleep in Link’s bed in Kokiri Forest to do this|url=http://nintendoeverything.com/64645/|site=Nintendo Everything; retrieved May 12 2011}}</ref> From then, Link has the opportunity to fight against any boss he has already beaten.


In this new feature, battles will be timed, although they will still be played the same. Each time a boss is defeated during the Boss Challenge, the game will tally up the victory and show how many times that boss has been defeated as well as the record time.
In this new feature, battles are timed, although they are still played the same. Each time a boss is defeated during the Boss Challenge, the game tallies up the victory and shows how many times that boss has been defeated as well as the record time.


After having defeated every boss once again, the Boss Gauntlet will be unlocked. In this mode, Link has to fight through every boss, one after another. At the end of each fight, the young hero will be rewarded with a [[Treasure Chest]] containing a power-up, such as [[Deku Nut]]s or hearts. Throughout the Boss Gauntlet mode, Link can only restore his life between battles by using any of the bottled items he might have with him.
After having defeated every boss once again, the Boss Gauntlet is unlocked. In this mode, Link has to fight through every boss, one after another. At the end of each fight, the young hero is rewarded with a [[Treasure Chest]] containing a power-up, such as [[Deku Nut]]s or hearts. Throughout the Boss Gauntlet mode, Link can only restore his life between battles by using any of the bottled items he might have with him.


===Visions and Sheikah Stones===
===Visions and Sheikah Stones===
{{Main|Vision||Sheikah Stone}}
{{Main|Vision, Sheikah Stone}}
[[File:OoT3D Visions Screen.png|thumb|left|The Visions selection screen]]
[[File:OoT3D Visions Screen.png|thumb|left|The Visions selection screen]]
The main quest of {{OoT3D|-}} also implements a variation of the "{{smw|Super Guide}}" feature to show players where to go next if they are stuck at a certain point in the game. This feature, which is simply called Visions, are short clips that demonstrate how to advance in the game instead of completing the puzzle directly for the player like in ''{{smw|New Super Mario Bros. Wii}}''.<ref>{{Cite web|quote=These visions are actually pre-recorded snippets of gameplay, each consisting of 3-5 short clips that loosely demonstrate what to do next.|url=http://www.gamexplain.com/article-424-1305158680-the-legend-of-zelda-ocarina-of-time-3d-hands-on-boss-rush-water-temple-super-guide.html|title=The Legend of Zelda: Ocarina of Time 3D Hands-On (Boss Rush, Water Temple Super-Guide); retrieved May 12 2011|site=GameXplain}}</ref> These can be accessed via [[Sheikah Stone]]s, which are larger, more animated versions of the [[Gossip Stone]]s from the original game.<ref>{{Cite web|quote=Scattered throughout the environment are Sheikah Stones--a larger and more animated variant of the Gossip Stones of the original. This particular model can be crawled inside in order to receive “visions” of the future.|url=http://www.gamexplain.com/article-424-1305158680-the-legend-of-zelda-ocarina-of-time-3d-hands-on-boss-rush-water-temple-super-guide.html|title=The Legend of Zelda: Ocarina of Time 3D Hands-On (Boss Rush, Water Temple Super-Guide); retrieved May 12 2011|site=GameXplain}}</ref> Link has the option to crawl inside these Sheikah Stones to bring up the Visions screen.<ref>{{Cite web|quote=- Crawl inside the Sheikah Stones to receive “visions” of the future|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref> From here, the player can choose one of the Visions listed and get hints on how to complete the specified puzzle or defeat a boss.
The main quest of {{OoT3D|-}} also implements a variation of the "{{smw|Super Guide}}" feature to show players where to go next if they are stuck at a certain point in the game. This feature, which is simply called Visions, are short clips that demonstrate how to advance in the game instead of completing the puzzle directly for the player like in ''{{smw|New Super Mario Bros. Wii}}''.<ref>{{Cite Web|quote=These visions are actually pre-recorded snippets of gameplay, each consisting of 3-5 short clips that loosely demonstrate what to do next.|url=http://www.gamexplain.com/article-424-1305158680-the-legend-of-zelda-ocarina-of-time-3d-hands-on-boss-rush-water-temple-super-guide.html|title=The Legend of Zelda: Ocarina of Time 3D Hands-On (Boss Rush, Water Temple Super-Guide); retrieved May 12 2011|site=GameXplain}}</ref> These can be accessed via [[Sheikah Stone]]s, which are larger, more animated versions of the [[Gossip Stone]]s from the original game.<ref>{{Cite Web|quote=Scattered throughout the environment are Sheikah Stones--a larger and more animated variant of the Gossip Stones of the original. This particular model can be crawled inside in order to receive “visions” of the future.|url=http://www.gamexplain.com/article-424-1305158680-the-legend-of-zelda-ocarina-of-time-3d-hands-on-boss-rush-water-temple-super-guide.html|title=The Legend of Zelda: Ocarina of Time 3D Hands-On (Boss Rush, Water Temple Super-Guide); retrieved May 12 2011|site=GameXplain}}</ref> Link has the option to crawl inside these Sheikah Stones to bring up the Visions screen.<ref>{{Cite Web|quote=- Crawl inside the Sheikah Stones to receive “visions” of the future|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref> From here, the player can choose one of the Visions listed and get hints on how to complete the specified puzzle or defeat a boss.


Visions are not available in the ''Master Quest'' mode, and each Vision will only become available once a certain point in the game has been reached or the player has attempted to solve the puzzle.<ref>{{Cite web|quote= - Unlock the visions as you reach certain points in the game|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref> Once a new Vision is unlocked, it will be labeled in red as "New" on the Visions screen, and it will be replaced with a green checkmark once the Vision has been watched. When the goal shown within the Vision is completed, a green "Clear" will appear next to it in the Vision selection screen.
Each Vision will only become available once a certain point in the game has been reached or the player has attempted to solve the puzzle.<ref>{{Cite Web|quote= - Unlock the visions as you reach certain points in the game|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref> Once a new Vision is unlocked, it will be labeled in red as "New" on the Visions screen, and it will be replaced with a green checkmark once the Vision has been watched. When the goal shown within the Vision is completed, a green "Clear" will appear next to it in the Vision selection screen.


===Other Changes===
===Other Changes===
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*Various minor changes to the world geometry have been made, such as more slopes on the banks of the [[Hyrule Field]] section of [[Zora's River]], and uneven steps leading up to [[Kakariko Village]].
*Various minor changes to the world geometry have been made, such as more slopes on the banks of the [[Hyrule Field]] section of [[Zora's River]], and uneven steps leading up to [[Kakariko Village]].
*The Fishing Pond has been greatly redesigned, looking more realistic, and the Sinking Lure has changed locations.{{verify}}
*The Fishing Pond has been greatly redesigned, looking more realistic, and the Sinking Lure has changed locations.{{verify}}
*The music no longer mutes certain instruments in the Lost Woods while trying to find Saria for the first time. The only area where instruments are muted is the area with the entrance to the [[Sacred Forest Meadow]], where the player otherwise wouldn't be able to progress.
*The music no longer mutes certain instruments in the [[Lost Woods]] while trying to find [[Saria]] for the first time. The only area where instruments are muted is the area with the entrance to the [[Sacred Forest Meadow]], where the player otherwise wouldn't be able to progress.
*The [[Royal Family's Tomb]] now has a door at the beginning.
*The [[Royal Family's Tomb]] now has a door at the beginning.
*The [[Fire Medallion]] symbol is missing on the platform where Link has to use [[Din's Fire]] to open the entrance to the [[Shadow Temple]], due to it possibly referencing a scrapped feature from the original game.
*The [[Fire Medallion]] symbol is missing on the platform where Link has to use [[Din's Fire]] to open the entrance to the [[Shadow Temple]], due to it possibly referencing a scrapped feature from the original game.
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*Navi's hint for the [[Shabom]] enemy has changed completely, now advising the player to run away instead of slashing at it.
*Navi's hint for the [[Shabom]] enemy has changed completely, now advising the player to run away instead of slashing at it.
*The [[Fabulous Five Froggish Tenors]] in [[Zora's River]] have been remapped to closer match the 3DS's button/ocarina note layout.
*The [[Fabulous Five Froggish Tenors]] in [[Zora's River]] have been remapped to closer match the 3DS's button/ocarina note layout.
*The final blow to Ganon is reworked slightly, to show Ganon slightly turn his head just before Link does a finishing stab to his forehead. In the original game, Link actually stabbed Ganon directly inside his mouth. On a related note, a sword sheathing sound effect was added in the remake when Link removes the sword from Ganon's forehead.


====Items====
====Items====
*Some names of items have been changed, such as the [[Odd Potion]] being renamed to Odd Poultice and the Gerudo's Membership Card to [[Gerudo Token]].
*Some names of items have been changed, such as the [[Odd Potion]] being renamed to Odd Poultice and the Gerudo's Membership Card to the [[Gerudo Token]].
*The [[Stone of Agony]] has been changed to the Shard of Agony, as no rumble pack is present on the 3DS. Instead of rumbling the controller, the shard will flash in the top-left corner of the screen and an audible tone will play to signify a secret nearby.
*The [[Stone of Agony]] has been changed to the [[Shard of Agony]], as no rumble pack is present on the 3DS. Instead of rumbling the controller, the shard will flash in the top-left corner of the screen and an audible tone will play to signify a secret nearby.
*All item descriptions can be quickly skipped.
*All item descriptions can be quickly skipped.
*It is now possible to read the songs while playing the Ocarina. The Ocarina can either be played with the physical buttons or with the Touch Screen. In terms of the Ocarina's button positions, the L Button replaces the A Button from the original version.
*It is now possible to read the songs while playing the Ocarina. The Ocarina can either be played with the physical buttons or with the Touch Screen. In terms of the Ocarina's button positions, the L Button replaces the A Button from the original version.
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*Equipping Fire, Ice, and Light arrows is now done through a small sub-menu on the touch screen.
*Equipping Fire, Ice, and Light arrows is now done through a small sub-menu on the touch screen.
*When aiming with the [[Hookshot]], the red aiming pointer is now replaced by a red laser. It also shows an extra red ring when the Hookshot is pointing at a viable target Link can reach by grappling onto it.
*When aiming with the [[Hookshot]], the red aiming pointer is now replaced by a red laser. It also shows an extra red ring when the Hookshot is pointing at a viable target Link can reach by grappling onto it.
*The Hover Boots now cause the pace of Link's running animation to be more brisk and fast-paced. However, this does not affect the running speed in any way, as the running speed remains the same as in the original with the Hover Boots.
*The Hover Boots now cause the pace of Link's running animation to be more brisk and fast-paced, implying he needs to put more effort to move around due to the lowered traction. This does not affect the running speed in any way, however.
*The damage dealt while performing a [[Jump Slash]] with a [[Deku Stick]] is reduced.
*The damage dealt while performing a [[Jump Slash]] with a [[Deku Stick]] is reduced.
====''Master Quest''====
To unlock {{TLoZ|colon|-}} {{OoT3D|-}} {{MQ}}, the normal quest has to be completed first. Upon doing so, the player will have an option to choose between the normal quest or Master Quest after starting up the game, allowing a second playthrough of the game with redesigned dungeons. This mode has three save files of its own, separately from the normal quest. All upgrades made to the original game apply to ''Master Quest'' as well. Additionally, the entire game has been mirrored, similarly to {{TP|-}} for the Wii, making Link right-handed as well as flipping the entire overworld map and the dungeons. Link takes twice as much damage, similar to [[Hero Mode]] in other games. Visions are not available in this mode.


====Miscellaneous====
====Miscellaneous====
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==Reception==
==Reception==
{{Stub}}
{{Stub}}
Like the original game, {{OoT3D|-}} garnered nearly universal critical acclaim. Official Nintendo Magazine notably gave the game their highest-ever review score of 98%. The game has been commercially successful as well, having sold 5.62 million copies worldwide as of December 2017.<ref>{{Cite web|quote= The Legend of Zelda: Ocarina of Time 3D<br/>{{Exp|The numbers in the boxes represent the number of units shipped through Q3 of the fiscal year ending March 2018 *Units in 10 thousand|+64}}<br/>{{Exp|*Units in 10 thousand|562}}|author= Nintendo|published= February 1, 2018|retrieved=February 10, 2018|url= https://web.archive.org/web/20180209024441/https://www.nintendo.co.jp/ir/pdf/2018/180201_2e.pdf|title= Nine Months Financial Results Briefing for Fiscal Year Ending March 2018|site= Nintendo Co., Ltd.: Investor Relations Information|type= Archive}}</ref>
Like the original game, {{OoT3D|-}} garnered nearly universal critical acclaim. Official Nintendo Magazine notably gave the game their highest-ever review score of 98%. The game has been commercially successful as well, having sold 5.62 million copies worldwide as of December 2017.<ref>{{Cite Web|quote= The Legend of Zelda: Ocarina of Time 3D<br/>{{Exp|The numbers in the boxes represent the number of units shipped through Q3 of the fiscal year ending March 2018 *Units in 10 thousand|+64}}<br/>{{Exp|*Units in 10 thousand|562}}|author= Nintendo|published= February 1, 2018|retrieved=February 10, 2018|url= https://web.archive.org/web/20180209024441/https://www.nintendo.co.jp/ir/pdf/2018/180201_2e.pdf|title= Nine Months Financial Results Briefing for Fiscal Year Ending March 2018|site= Nintendo Co., Ltd.: Investor Relations Information|type= Archive}}</ref>


==Release Editions==
==Release Editions==
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In Australia, another limited edition, called Ocarina Edition, was released. It included a copy of the game, a plastic Ocarina of Time replica, song sheets for "[[Zelda's Lullaby]]" and "[[Epona's Song]]," and a link to download additional song sheets.
In Australia, another limited edition, called Ocarina Edition, was released. It included a copy of the game, a plastic Ocarina of Time replica, song sheets for "[[Zelda's Lullaby]]" and "[[Epona's Song]]," and a link to download additional song sheets.


{{OoT3D|-}} was re-released as part of the [[Nintendo Selects]] line in North America, Europe and Japan in 2016, and in Australia in 2018.<ref>{{Cite web| retrieved=June 14, 2021| url=https://en.wikipedia.org/wiki/Nintendo_Selects#Nintendo_3DS| title=Nintendo Selects| site=Wikipedia}}</ref> In Japan, this edition was later released as a "Double Pack" also containing ''{{Few|Fire Emblem Awakening}}''.<ref>{{Cite web| published=November 23, 2017| retrieved=June 14, 2021| url=https://www.gonintendo.com/stories/296234-nintendo-offering-three-new-3ds-double-packs-for-the-japanese-mar| title=Nintendo offering three new 3DS double packs for the Japanese market| site=GoNintendo}}</ref>
{{OoT3D|-}} was re-released as part of the [[Nintendo Selects]] line in North America, Europe and Japan in 2016, and in Australia in 2018.<ref>{{Cite Web| retrieved=June 14, 2021| url=https://en.wikipedia.org/wiki/Nintendo_Selects#Nintendo_3DS| title=Nintendo Selects| site=Wikipedia}}</ref> In Japan, this edition was later released as a "Double Pack" also containing ''{{Few|Fire Emblem Awakening}}''.<ref>{{Cite Web| published=November 23, 2017| retrieved=June 14, 2021| url=https://www.gonintendo.com/stories/296234-nintendo-offering-three-new-3ds-double-packs-for-the-japanese-mar| title=Nintendo offering three new 3DS double packs for the Japanese market| site=GoNintendo}}</ref>


===Speedrun Records===
===Speedrun Records===
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[[Category:Remakes]]
[[Category:Remakes]]


[[de-niwa:The Legend of Zelda: Ocarina of Time 3D]]
[[de:The Legend of Zelda: Ocarina of Time 3D]]
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