Special Attack: Difference between revisions

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(Corrected "No special attacks!" rule - it came from the Twilight Princess DLC instead of Master Quest; Added notes on the Majora's Mask DLC about the Majora's Mask Item Card; Added the rest of the Special Attacks, and removed all double-spaces I remember)
(Minor updates.)
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'''Special Attacks''' are powerful techniques in {{HW}} that can be performed by any character once the Special Attack Gauge is filled. These attacks are often sweeping and destructive, able to take out many enemies at once, and can be incredibly useful at clearing away mobs of enemies in a difficult situation.
'''Special Attacks''' are powerful techniques in {{HW}} that can be performed by any Warrior once the Special Attack Gauge is filled. These attacks are often sweeping and destructive, able to take out many enemies at once, and can be incredibly useful at clearing away mobs of enemies in a difficult situation.


==Uses==
==Uses==
All Special Attacks can be performed by filling the Special Attack Gauge, then pressing the Special Attack button (the '''X''' button in the default ''Zelda'' control style or the '''A''' button in the default ''Warriors'' control style).<ref>{{Cite|Defeating Enemies fills your Special Attack gauge. Press [X] to use up your Special Attack gauge and perform a powerful Special Attack.|N/A|HW}}</ref> The Special Attack gauge may be filled by either defeating enemies, by collecting [[Triforce Shards]] dropped by yellow [[Pot]]s, by drinking a Purple Potion or greater or, in Adventure Mode, by Force Shard Transport Captains. Every weapon in the game has a different Special Attack, each with a unique animation, with different [[Elemental Effects]] applied to the attacks and striking different ranges around the Warrior.
All Special Attacks can be performed by filling the Special Attack Gauge, then pressing the Special Attack button (the '''X''' button in the default ''Zelda'' control style or the '''A''' button in the default ''Warriors'' control style).<ref>{{Cite|Defeating Enemies fills your Special Attack gauge. Press [X] to use up your Special Attack gauge and perform a powerful Special Attack.|N/A|HW}}</ref> The Special Attack Gauge may be filled by either defeating enemies, by collecting [[Triforce Shards]] dropped by yellow [[Pot]]s, by drinking a Purple [[Potion]] or greater or, in [[Adventure Mode]], by [[Captain (Hyrule Warriors)|Force Shard Transport Captain]]s. Every weapon type in the game has a different Special Attack, each with a unique animation, with different [[Elemental Effects]] applied to the attacks and striking different ranges around the Warrior.


[[Adventure Mode]] missions in certain DLC packs have specific ways to alter the Player's Special Attack gauge. In certain missions affected by [[Twilight]] in Adventure Mode's [[Hyrule Warriors#DLC packs|''Twilight Princess'' DLC pack]] map, the player is restricted from using Special Attacks. No Force Shards will appear, and defeating enemies will not fill the Special Attack Gauge.<ref>{{Cite|Defeating enemies will not fill the Special Attack gauge, and no Force Fragments will appear.|N/A|HW}}</ref> The Twilight, however, can be cleared from these squares with [[Tears of Light]].<ref>{{Cite|You can clear Twilight from a map square by using a Tears of Light Item Card on the search screen.|N/A|HW}}</ref> As well, in the [[Hyrule Warriors#DLC packs|''Majora's Mask'' DLC pack]], using a [[Majora's Mask (Item) | Majora's Mask]] Item Card will fully charge the Special Attack gauge for one battle only.<ref>{{Cite|Majora's Mask: Use this on the Search map to fill your Magic and SP gauges for one battle.|N/A|HW}}</ref>
Adventure Mode missions in certain DLC Packs have specific ways to alter the Warrior's Special Attack Gauge. In certain missions affected by [[Twilight]] in Adventure Mode's [[Twilight Map]] of the ''Twilight Princess'' DLC Pack, the Warrior is restricted from using Special Attacks. No Triforce Shards will appear, and defeating enemies will not fill the Special Attack Gauge.<ref>{{Cite|Defeating enemies will not fill the Special Attack gauge, and no Force Fragments will appear.|N/A|HW}}</ref> The Twilight, however, can be cleared from these squares with [[Tears of Light]].<ref>{{Cite|You can clear Twilight from a map square by using a Tears of Light Item Card on the search screen.|N/A|HW}}</ref> As well, in the [[Termina Map]] of the ''Majora's Mask'' DLC Pack, using a [[Majora's Mask (Item)|Majora's Mask]] Item Card will fully charge the Special Attack Gauge for one battle only.<ref>{{Cite|Majora's Mask: Use this on the Search map to fill your Magic and SP gauges for one battle.|N/A|HW}}</ref>


Two types of [[Badge]]s affect Special Attacks in ''Hyrule Warriors'' — the [[Din's Fire]] Badge and the [[Fierce Deity's Mask]] Badge. The former speeds up the rate at which the gauge fills, while the latter raises the number of segments the Special Attack Gauge has, first to two, then to three with versions I and II, respectively. To unlock the Fierce Deity's Mask Badge, Warriors must first purchase Din's Fire II. However, no matter how many segments on the Gauge are filled, pressing the Special Attack button will always consume one segment of the gauge and perform the same attack, meaning the Fierce Deity's Mask Badge only serves to allow a Warrior to use the attack in rapid succession. Additionally, if the Twilight Princess DLC Pack has been purchased, Warriors may use the [[Apothecary]] to create a Mixture that will cause the Special Attack Gauge to continually refill, for the cost of 200 Bronze [[Materials]] and 50,000 [[Rupee]]s.
Two types of [[Badge]]s affect Special Attacks in ''Hyrule Warriors'' — the [[Din's Fire]] Badge and the [[Fierce Deity's Mask]] Badge. The former speeds up the rate at which the Gauge fills, while the latter raises the number of segments the Special Attack Gauge has, first to two, then to three with versions I and II, respectively. To unlock the Fierce Deity's Mask Badge, Warriors must first craft Din's Fire II. However, no matter how many segments on the Gauge are filled, pressing the Special Attack button will always consume one segment of the Gauge and perform the same attack, meaning the Fierce Deity's Mask Badge only serves to allow a Warrior to use the attack in rapid succession. Additionally, if the ''Twilight Princess'' DLC Pack has been purchased, Warriors may use the [[Apothecary]] to create a Mixture that will cause the Special Attack Gauge to continually refill, for the cost of 200 Bronze [[Materials]] and 50,000 [[Rupee]]s.


==Special Attacks==
==Special Attacks==
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  | The three circular mini-gates hover in front of Lana, rotating like gears for a few seconds. One large gate appears on the ground in front of her, and an enormous [[Cucco]] rises out, then charges forwards until it disappears, while Lana [[Cucco#Cucco Gliding|floats down from a jump holding a normal-sized Cucco]]. This attack damages a circular area in front of Lana, and a path far ahead as well.
  | The three circular mini-gates hover in front of Lana, rotating like gears for a few seconds. One large gate appears on the ground in front of her, and an enormous [[Cucco]] rises out, then charges forwards until it disappears, while Lana [[Cucco#Cucco Gliding|floats down from a jump holding a normal-sized Cucco]]. This attack damages a circular area in front of Lana, and a path far ahead as well.
  |-
  |-
  ! rowspan = 3 | [[Zelda]]
  ! rowspan = 3 | [[Princess Zelda|Zelda]]
  ! Rapier
  ! Rapier
  | Zelda summons the [[Bow of Light]] into her hands, drawing back a [[Light Arrow]] towards the foes ahead, and fires, before her rapier teleports back to her hand.  This attack deals damage for a long, rectangular range ahead of Zelda.
  | Zelda summons the [[Bow of Light]] into her hands, drawing back a [[Light Arrow]] towards the foes ahead, and fires, before her rapier teleports back to her hand.  This attack deals damage for a long, rectangular range ahead of Zelda.
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  | Zelda summons an [[Owl Statue]] from the floor a short distance away, knocking enemies into the air, then summons a hammer-wielding statue, which swings its mallet like a baseball bat, sending the enemies far into the distance while Zelda peers to see how far they flew. This attack hits a circular area in front of Zelda.
  | Zelda summons an [[Owl Statue]] from the floor a short distance away, knocking enemies into the air, then summons a hammer-wielding statue, which swings its mallet like a baseball bat, sending the enemies far into the distance while Zelda peers to see how far they flew. This attack hits a circular area in front of Zelda.
  |-
  |-
  ! [[Ganondorf]]
  ! [[Ganon]]dorf
  ! style = white-space:nowrap | Great Swords
  ! style = white-space:nowrap | Great Swords
  | Ganondorf raises his right-hand sword skyward, summoning a bolt of lightning from the sky. Several more lightning bolts strike in a line ahead of him, then he slashes horizontally, firing the collected lightning ahead.
  | Ganondorf raises his right-hand sword skyward, summoning a bolt of lightning from the sky. Several more lightning bolts strike in a line ahead of him, then he slashes horizontally, firing the collected lightning ahead.
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  | After doing a quick dance to get pumped up, Darunia swings his hammer down hard on his foes four times, the final strike causing a small explosion ahead of him. This attack does damage in a small range ahead of Darunia, but carries the fire element, making the thrown enemies cause additional damage when they land.
  | After doing a quick dance to get pumped up, Darunia swings his hammer down hard on his foes four times, the final strike causing a small explosion ahead of him. This attack does damage in a small range ahead of Darunia, but carries the fire element, making the thrown enemies cause additional damage when they land.
  |-
  |-
  ! [[Ruto]]
  ! [[Princess Ruto|Ruto]]
  ! style = white-space:nowrap | Zora Scale
  ! style = white-space:nowrap | Zora Scale
  | Ruto winks to the camera, then forms a pool of water on the ground around her, which quickly turns into a whirlpool as she swims around in it. After a few seconds, the whirlpool shifts into a watery twister, before exploding and throwing enemies outwards. This attack damages enemies in a circular range around Ruto, and carries the Water element.
  | Ruto winks to the camera, then forms a pool of water on the ground around her, which quickly turns into a whirlpool as she swims around in it. After a few seconds, the whirlpool shifts into a watery twister, before exploding and throwing enemies outwards. This attack damages enemies in a circular range around Ruto, and carries the Water element.
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  |-
  |-
  ! style = white-space:nowrap | Twili Midna
  ! style = white-space:nowrap | Twili Midna
  ! [[Mirror of Twilight | Mirror]]
  ! [[Mirror of Twilight|Mirror]]
  | Midna summons her spear from her full [[Fused Shadow]] form, leaps into the air, twirls and lands, stabbing the ground and creating an enormous explosion of Twilight energy and blowing enemies back.  This attack damages a wide, circular range ahead of Twili Midna and carries her slightly forward with it.
  | Midna summons her spear from her full [[Fused Shadow]] form, leaps into the air, twirls and lands, stabbing the ground and creating an enormous explosion of Twilight energy and blowing enemies back.  This attack damages a wide, circular range ahead of Twili Midna and carries her slightly forward with it.
  |-
  |-
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==Trivia==
==Trivia==
*When using the Power Gloves version of the Gauntlets, the Chain Chomp will bite down in the ground, while Link does not seem to throw it into the ground as hard.
*When using the Power Gloves tier of the Gauntlets, the Chain Chomp will bite down into the ground, while Link does not seem to throw it into the ground as hard.
*In Impa's Naginata Special Attack, the blades that rise from the ground will be the same as the blade on the currently equipped Naginata.
*In Impa's Naginata Special Attack, the blades that rise from the ground will be the same as the blade on the currently equipped Naginata.
*Much like Fi's 3rd combo attack, Sheik's special attack has an effect similar to the pulsing rings of light used to measure the Goddess's Harp's tempo in {{SS}}.
*Much like Fi's 3rd combo attack, Sheik's Special Attack has an effect similar to the pulsing rings of light used to measure the [[Goddess's Harp]]'s tempo in {{SS}}.
*Ganondorf's Special Attack is almost definitely a reference to [[Demise]]'s second phase. Just like Demise, he charges up his sword with a lightning strike, then fires a lightning bolt by swinging it. The third level of his weapon is even named the Swords of Demise, and the sword that gets charged during the Special bears slight resemblance to Demise's Sword.
*Ganondorf's Special Attack is almost definitely a reference to [[Demise]]'s second phase. Just like Demise, he charges up his sword with a lightning strike, then fires a lightning bolt by swinging it. The third tier of his weapon is even named the Swords of Demise, and the sword that gets charged during the Special bears slight resemblance to Demise's Sword.
*The balls of magic used in Zant and Midna's Special Attacks are identical, with green markings and exploding in the same fashion, even though Midna's magic often uses green markings while Zant's has red markings.
*The balls of magic used in Zant and Midna's Special Attacks are identical, with green markings and exploding in the same fashion, even though Midna's magic often uses green markings while Zant's has red markings.
*The explosion caused by Twili Midna's Special Attack is identical to the explosion caused by Midna's [[Focus Spirit]] Attack.
*The explosion caused by Twili Midna's Special Attack is identical to the explosion caused by Midna's [[Focus Spirit]] Attack.


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