Template:BotW Enemy General Parameters: Difference between revisions

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| sight_delay_time_max
| sight_delay_time_max
| {{{sight_delay_time_max|}}}
| {{{sight_delay_time_max|}}}
| The time the enemy takes before getting agressive once they saw you
| The time the enemy takes before getting aggressive once they saw you
|-
|-
| hearing_radius
| hearing_radius
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| hearing_delay_time_max
| hearing_delay_time_max
| {{{hearing_delay_time_max|}}}
| {{{hearing_delay_time_max|}}}
| The time the enemy takes before getting agressive once they hear you
| The time the enemy takes before getting aggressive once they hear you
|-
|-
| sense_angle
| sense_angle
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| sense_delay_time_max
| sense_delay_time_max
| {{{sense_delay_time_max|}}}
| {{{sense_delay_time_max|}}}
| The time the enemy takes before getting agressive once you enter their sense cone
| The time the enemy takes before getting aggressive once you enter their sense cone
}}
}}
{{List Notes}}
{{List Notes}}
}}</includeonly><noinclude>{{Documentation}}</noinclude>
}}</includeonly><noinclude>{{Documentation}}</noinclude>

Latest revision as of 20:20, 9 November 2023

Purpose

Displays various internal properties of Enemies in Breath of the Wild in a collapsible table.

Usage

{{BotW Enemy General Parameters
 |ActorName                     = 
 |Life                          = 
 |Rank                          = 
 |Power                         = 
 |EquipableWeapon               = 
 |WeaponScaleSmallSword         = 
 |WeaponScaleLargeSword         = 
 |WeaponScaleSpear              = 
 |WeaponScaleBow                = 
 |WeaponScaleShield             = 
 |TargetActorType               = 
 |EscapeAttackedActorType       = 
 |sight_radius                  = 
 |sight_angle                   = 
 |sight_height_max              = 
 |sight_height_min              = 
 |sight_alert_radius            = 
 |sight_alert_angle             = 
 |sight_alert_height_max        = 
 |sight_alert_height_min        = 
 |sight_delay_time_max          = 
 |hearing_radius                = 
 |hearing_delay_time_max        = 
 |sense_angle                   = 
 |sense_delay_time_max          = 
}}

All parameters are for the corresponding piece of internal game data.

Examples

Input
{{BotW Enemy General Parameters
 |ActorName                     = "Enemy_Lynel_Middle"
 |Life                          = 3000
 |Rank                          = 34
 |Power                         = 20
 |EquipableWeapon               = "WeaponSmallSword", "WeaponShield", "WeaponLargeSword", "WeaponSpear", "WeaponBow"
 |WeaponScaleSmallSword         = 1.6667
 |WeaponScaleLargeSword         = 1.3889
 |WeaponScaleSpear              = 1.25
 |WeaponScaleBow                = 1.7857
 |WeaponScaleShield             = 1.6667
 |TargetActorType               = "Player", "WolfLink"
 |EscapeAttackedActorType       = ""
 |sight_radius                  = 50.0
 |sight_angle                   = 0.7854
 |sight_height_max              = 30.0
 |sight_height_min              = -30.0
 |sight_alert_radius            = 100.0
 |sight_alert_angle             = 0.3491
 |sight_alert_height_max        = 50.0
 |sight_alert_height_min        = -50.0
 |sight_delay_time_max          = 5
 |hearing_radius                = 100.0
 |hearing_delay_time_max        = 0
 |sense_angle                   = 3.1416
 |sense_delay_time_max          = 5
}}
Output
Enemy General Parameters
NameValueDescription
ActorName
"Enemy_Lynel_Middle"
Internal name
Life
3000
Health of the enemy
Rank
34
Hidden value that determine how the battle music will evolve when this enemy is present. Also determines how NPCs should react to the enemy.
Power
20
Damage dealt by the enemy without weapon
EquipableWeapon
"WeaponSmallSword", "WeaponShield", "WeaponLargeSword", "WeaponSpear", "WeaponBow"
What weapons the enemy can wield
WeaponScaleSmallSword
1.6667
Multiplier applied to the one-handed swords' size the enemy wields
WeaponScaleLargeSword
1.3889
Multiplier applied to the two-handed swords' size the enemy wields
WeaponScaleSpear
1.25
Multiplier applied to the spears' size the enemy wields
WeaponScaleBow
1.7857
Multiplier applied to the bows' size the enemy wields
WeaponScaleShield
1.6667
Multiplier applied to the shields' size the enemy wields
TargetActorType
"Player", "WolfLink"
List of actors the enemy should attack
EscapeAttackedActorType
""
List of actors the enemy should flee
sight_radius
50.0
Distance from where an enemy can see you
sight_angle
0.7854
Angle from each side of the vision cone of the enemy (in radian)
sight_height_max
30.0
Highest point (relative to the enemy) from where the enemy can see you
sight_height_min
-30.0
Lowest point (relative to the enemy) from where the enemy can see you
sight_alert_radius
100.0
Distance from where an enemy can notice you and start to worry
sight_alert_angle
0.3491
Angle from each side of the noticing cone of the enemy (in radian)
sight_alert_height_max
50.0
Highest point (relative to the enemy) from where the enemy can notice you and start to worry
sight_height_min
-50.0
Lowest point (relative to the enemy) from where the enemy can notice you and start to worry
sight_delay_time_max
5
The time the enemy takes before getting aggressive once they saw you
hearing_radius
100.0
Distance from where an enemy can hear you
hearing_delay_time_max
0
The time the enemy takes before getting aggressive once they hear you
sense_angle
3.1416
Angle from each side of the sense cone of the enemy (in radian)
sense_delay_time_max
5
The time the enemy takes before getting aggressive once you enter their sense cone
Categories Added
The above documentation is transcluded from Template:BotW Enemy General Parameters/Documentation. (edit | history)