Pols Voice: Difference between revisions

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==Characteristics and Weaknesses==
==Characteristics and Weaknesses==
[[File:PolsVoiceLoZArt.png|left|90px]]
[[File:PolsVoiceLoZArt.png|left|90px]]
Pols Voice's head boasts two floppy ears and whiskers like that of a rabbit or hare, but the similarities end there. They have evil, black, beady eyes and a lower torso that degenerates to a slime-like mass. For unknown reasons, the ears of a Pols Voice are hyper-sensitive to loud sound and territorial intrusion.<ref>{{cite manual|quote=A ghost with big ears and a weak point - he hates loud noise|game=The Legend of Zelda|page=36}}</ref><ref>{{cite|Creatures that are sensitive to sound dwell in the sands ahead. So, walk without sound and bring as little attention to yourself as possible.|Ciela|Phantom Hourglass}}</ref> Interestingly, if Link plays a melody from an instrument such as an [[Ocarina]] (''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'') or the [[Harp of Ages]] (''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]'')  these foes will spontaneously explode. Originally, they were meant to be sensitive to player-provided sound from a microphone peripheral, however, that weakness was only exploited in Japan. As such, the Pols Voice in the American version of ''The Legend of Zelda'' are unresponsive to any sound. In some games, they are also quite vulnerable to [[arrow]]s, as in ''The Legend of Zelda''; [[Link]] can easily eradicate several at once with one arrow if they are aligned. Some Pols Voice, as in ''Oracle of Ages'' and ''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]'', are only vulnerable to explosives, such as [[bomb]]s, while others can only be defeated using a type of [[sword]] or thrown [[pot]].
Pols Voice's head boasts two floppy ears and whiskers like that of a rabbit or hare, but the similarities end there. They have evil, black, beady eyes and a lower torso that degenerates to a slime-like mass. For unknown reasons, the ears of a Pols Voice are hyper-sensitive to loud sound and territorial intrusion.<ref>{{cite manual|quote=A ghost with big ears and a weak point - he hates loud noise|game=The Legend of Zelda|page=36}}</ref><ref>{{cite|Creatures that are sensitive to sound dwell in the sands ahead. So, walk without sound and bring as little attention to yourself as possible.|Ciela|Phantom Hourglass}}</ref> Interestingly, if Link plays a melody from an instrument such as an [[Ocarina]] (''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'') or the [[Harp of Ages]] (''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]'')  these foes will spontaneously explode. In ''The Legend of Zelda'', they were sensitive to player-provided sound from the Famicom's built-in microphone. This weakness was only exploited in Japan, as the NES lacked the mic. In some games, they are also quite vulnerable to [[arrow]]s, as in ''The Legend of Zelda''; [[Link]] can easily eradicate several at once with one arrow if they are aligned. Some Pols Voice, as in ''Oracle of Ages'' and ''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]'', are only vulnerable to explosives, such as [[bomb]]s, while others can only be defeated using a type of [[sword]] or thrown [[pot]].


===''Phantom Hourglass'' and Player Interactivity===
===''Phantom Hourglass'' and Player Interactivity===
Pols Voices also appear in ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''; they are much larger than their contemporaries, and similar to previous concept art. As a nod to the microphone peripheral that was only released in Japan for the Famicom, the only way to expose their weakness is to sound into the [[Nintendo DS]] Mic; this action stuns them and  provides a window of time in which Link has the opportunity to attack. However, without knowledge of their weakness, these enemies may prove to be amongst the toughest in the game. In ''Phantom Hourglass'', they attack by flipping forward and attempting to hit Link with their large mouths, hidden under their bodies.
Pols Voices also appear in ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''; they are much larger than their contemporaries, and similar to previous concept art. As a nod to the built-in microphone on the Famicom, the only way to expose their weakness is to sound into the [[Nintendo DS]] Mic; this action stuns them and  provides a window of time in which Link has the opportunity to attack. However, without knowledge of their weakness, these enemies may prove to be amongst the toughest in the game. In ''Phantom Hourglass'', they attack by flipping forward and attempting to hit Link with their large mouths, hidden under their bodies.


==Trivia==
==Trivia==

Revision as of 17:57, 1 December 2010

This article is about the enemy. For the HORSE the Band song, see Pol's Voice (song).

Pols Voice is the name given to a species of rabbit-like monsters that hop along the ground in their native habitat, often a dungeon. With their debut in The Legend of Zelda for the Nintendo Entertainment System, the Pols Voice is one of the few common enemies with a distinct, unique weakness.

Characteristics and Weaknesses

File:PolsVoiceLoZArt.png

Pols Voice's head boasts two floppy ears and whiskers like that of a rabbit or hare, but the similarities end there. They have evil, black, beady eyes and a lower torso that degenerates to a slime-like mass. For unknown reasons, the ears of a Pols Voice are hyper-sensitive to loud sound and territorial intrusion.[1][2] Interestingly, if Link plays a melody from an instrument such as an Ocarina (Link's Awakening) or the Harp of Ages (Oracle of Ages) these foes will spontaneously explode. In The Legend of Zelda, they were sensitive to player-provided sound from the Famicom's built-in microphone. This weakness was only exploited in Japan, as the NES lacked the mic. In some games, they are also quite vulnerable to arrows, as in The Legend of Zelda; Link can easily eradicate several at once with one arrow if they are aligned. Some Pols Voice, as in Oracle of Ages and Oracle of Seasons, are only vulnerable to explosives, such as bombs, while others can only be defeated using a type of sword or thrown pot.

Phantom Hourglass and Player Interactivity

Pols Voices also appear in Phantom Hourglass; they are much larger than their contemporaries, and similar to previous concept art. As a nod to the built-in microphone on the Famicom, the only way to expose their weakness is to sound into the Nintendo DS Mic; this action stuns them and provides a window of time in which Link has the opportunity to attack. However, without knowledge of their weakness, these enemies may prove to be amongst the toughest in the game. In Phantom Hourglass, they attack by flipping forward and attempting to hit Link with their large mouths, hidden under their bodies.

Trivia

File:PolsVoicephantom.gif

Gallery

References

  1. "A ghost with big ears and a weak point - he hates loud noise" (The Legend of Zelda manual, pg. 36)
  2. "Creatures that are sensitive to sound dwell in the sands ahead. So, walk without sound and bring as little attention to yourself as possible." — Ciela (Phantom Hourglass)


Names in Other Regions
Language Name

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