Floor Spikes: Difference between revisions
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'''Floor Spikes''',<ref>{{Cite|I don't think you can get through these floor spikes, [[Link]]. Leave it to me! I'll figure something out!|[[Princess Zelda]]|ST}}</ref> also known as '''Spiked Floors''',<ref>{{Cite|1/2 damage from spiked floors|Description for the {{Sec|Magic Ring|Red Luck Ring}}|Oracle Series}}</ref> are common traps in {{LZS|Series}}. | '''Floor Spikes''',<ref>{{Cite|I don't think you can get through these floor spikes, [[Link]]. Leave it to me! I'll figure something out!|[[Princess Zelda]]|ST}}</ref> also known as '''Spiked Floors''',<ref>{{Cite|1/2 damage from spiked floors|Description for the {{Sec|Magic Ring|Red Luck Ring}}|Oracle Series}}</ref> are common traps in {{LZS|Series}}. | ||
==Appearances== | ==Appearances== | ||
===''A Link to the Past''=== | ===''A Link to the Past''=== | ||
In {{ALttP}}, Floor Spikes can be avoided by using the [[Magic Cape]], as Link can walk right over them with no harm done. The Magic Cape is necessary to obtain the [[Cane of Byrna]] | In {{ALttP}}, Floor Spikes can be avoided by using the [[Magic Cape]], as Link can walk right over them with no harm done. The Magic Cape is necessary to obtain the [[Cane of Byrna]], as it is preceded by a number of Floor Spikes that Link would be unable to traverse safely otherwise. | ||
===''Ocarina of Time''=== | ===''Ocarina of Time''=== | ||
In {{OoT}} Floor Spikes are far less common. Many of them are | In {{OoT}}, Floor Spikes are far less common than in ''A Link to the Past''. Many of them are found inside the [[Water Temple]] and typically block passage until the water level rises. In the [[Shadow Temple]], certain Floor Spikes are invisible, requiring that Link use the [[Lens of Truth]] in order to see them. The [[Hover Boots]] can also be used to walk above spikes, momentarily avoiding damage, while the [[Goron Tunic]] causes Link to take damage less frequently from them. | ||
===''The Wind Waker''=== | |||
Floor Spikes in {{TWW}} appear in the [[Forsaken Fortress]] and the [[Wind Temple]], though in the former they are unable to damage Link and serve only to obstruct his path. In both dungeons, the spikes can usually be retracted once a certain puzzle is solved or all enemies in the area have been defeated. | |||
===''Twilight Princess''=== | |||
In {{TP}}, Floor Spikes appear within the [[Arbiter's Grounds]], where they emerge from holes in the floor only when Link draws near enough. Several of their locations are also concealed by [[Quicksand]], making it difficult to judge their position and maneuver around them. When they are above the ground, however, Link is able to destroy them permanently using [[Bomb]]s. | |||
===''Phantom Hourglass'' and ''Spirit Tracks''=== | |||
Floor Spikes appear inside numerous [[Dungeon|dungeons]] throughout {{PH}} and {{ST}}, where they serve to impede Link's progress and will damage him on contact. Link can usually deactivate them by defeating enemies and solving puzzles. In both games, [[Phantom]]s are able to move over Floor Spikes without injury due to their heavy armor - as such, [[Princess Zelda]] can also gain this ability when she gains the ability to possess Phantoms in ''Spirit Tracks'', and use it to cross over the spikes and help solve puzzles normally out of Link's reach. | |||
''Phantom Hourglass'' also introduces spikes that move up and down intermittently, so that Link must be quick to pass over them safely during their brief periods of inactivity. | |||
===''Skyward Sword''=== | |||
In {{SS}}, Floor Spikes appear within a single room inside the [[Lanayru Mining Facility]], where they are stealthily concealed by large amounts of sand and activate quickly when Link draws near, similar to ''Twilight Princess''. This requires that Link work his way through the mazelike room by using the [[Gust Bellows]] to blow away the sand and find a safe path. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> |
Revision as of 14:55, 13 August 2015
Floor Spikes,[1] also known as Spiked Floors,[2] are common traps in Template:LZS.
Appearances
A Link to the Past
In A Link to the Past, Floor Spikes can be avoided by using the Magic Cape, as Link can walk right over them with no harm done. The Magic Cape is necessary to obtain the Cane of Byrna, as it is preceded by a number of Floor Spikes that Link would be unable to traverse safely otherwise.
Ocarina of Time
In Ocarina of Time, Floor Spikes are far less common than in A Link to the Past. Many of them are found inside the Water Temple and typically block passage until the water level rises. In the Shadow Temple, certain Floor Spikes are invisible, requiring that Link use the Lens of Truth in order to see them. The Hover Boots can also be used to walk above spikes, momentarily avoiding damage, while the Goron Tunic causes Link to take damage less frequently from them.
The Wind Waker
Floor Spikes in The Wind Waker appear in the Forsaken Fortress and the Wind Temple, though in the former they are unable to damage Link and serve only to obstruct his path. In both dungeons, the spikes can usually be retracted once a certain puzzle is solved or all enemies in the area have been defeated.
Twilight Princess
In Twilight Princess, Floor Spikes appear within the Arbiter's Grounds, where they emerge from holes in the floor only when Link draws near enough. Several of their locations are also concealed by Quicksand, making it difficult to judge their position and maneuver around them. When they are above the ground, however, Link is able to destroy them permanently using Bombs.
Phantom Hourglass and Spirit Tracks
Floor Spikes appear inside numerous dungeons throughout Phantom Hourglass and Spirit Tracks, where they serve to impede Link's progress and will damage him on contact. Link can usually deactivate them by defeating enemies and solving puzzles. In both games, Phantoms are able to move over Floor Spikes without injury due to their heavy armor - as such, Princess Zelda can also gain this ability when she gains the ability to possess Phantoms in Spirit Tracks, and use it to cross over the spikes and help solve puzzles normally out of Link's reach.
Phantom Hourglass also introduces spikes that move up and down intermittently, so that Link must be quick to pass over them safely during their brief periods of inactivity.
Skyward Sword
In Skyward Sword, Floor Spikes appear within a single room inside the Lanayru Mining Facility, where they are stealthily concealed by large amounts of sand and activate quickly when Link draws near, similar to Twilight Princess. This requires that Link work his way through the mazelike room by using the Gust Bellows to blow away the sand and find a safe path.
Gallery
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Floor Spikes from Ocarina of Time
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The invisible Floor Spikes from Ocarina of Time
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Floor Spikes from Oracle of Seasons
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Floor Spikes from The Wind Waker
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Floor Spikes from The Minish Cap
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Floor Spikes from Zeldas Adventure
References
- ↑ "I don't think you can get through these floor spikes, Link. Leave it to me! I'll figure something out!" — [[Princess Zelda]] (Spirit Tracks)
- ↑ "1/2 damage from spiked floors" — Description for the Red Luck Ring (Oracle Series)