Masatoshi Ogawa: Difference between revisions
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No edit summary Tag: 2017 source edit |
No edit summary Tags: Mobile edit Mobile web edit 2017 source edit |
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=={{TLoZ|-}} Games== | =={{TLoZ|-}} Games== | ||
{{Staff Role/h}} | {{Staff Role/h}} | ||
{{Staff Role|OOT|Main Program}} | |||
{{Staff Role|MM|Camera Program}} | |||
{{Staff Role|TWW|Programming Support}} | |||
{{Staff Role|OOTMQ|Camera Program}} | |||
{{Staff Role|TP|Camera Programming}} | {{Staff Role|TP|Camera Programming}} | ||
{{Staff Role|OOT3D|Camera Program}} | |||
{{Staff Role|SS|Cinema Scene Programming}} | |||
{{Staff Role|NL|Game Programming}} | |||
{{Staff Role|MM3D|Camera Program}} | |||
{{Staff Role|BotW|System Tool Development}} | {{Staff Role|BotW|System Tool Development}} | ||
|} | |} | ||
{{DEFAULTSORT: Ogawa, Masatoshi}} | {{DEFAULTSORT: Ogawa, Masatoshi}} | ||
{{Categories | |||
| Programmers, Staff, Nintendo Staff | |||
}} |
Revision as of 23:45, 20 November 2021
Masatoshi Ogawa is a programmer at Nintendo.
Biography
The Legend of Zelda Games
Game | Position |
---|---|
Ocarina of Time | Main Program |
Majora's Mask | Camera Program |
The Wind Waker | Programming Support |
Ocarina of Time Master Quest | Camera Program |
Twilight Princess | Camera Programming |
Ocarina of Time 3D | Camera Program |
Skyward Sword | Cinema Scene Programming |
Nintendo Land | Game Programming |
Majora's Mask 3D | Camera Program |
Breath of the Wild | System Tool Development |