Black Guard: Difference between revisions

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==Characteristics==
==Characteristics==
{{Plural|CoH|Black Guard}} are the strongest variant of {{Plural|CoH|Green Guard|link}}, possessing the most health and attack power and can only be found in dungeons. They always carry shields, preventing them from being attacked in the front. However, if {{Term|CoH|Cadence|link}}, {{Term|CoH|Link|link}}, {{Term|CoH|Yves|link}} or {{Term|CoH|Zelda|link}} is wearing the {{Term|CoH|Ring of Piercing|link}}, or uses the {{Term|CoH|Great Bow|link}} or {{Term|CoH|Fragarach|link}}, they can be attacked from the front. They always move to the beat of the music, and share their movement pattern with other guards.  
{{Plural|CoH|Black Guard}} are stronger than the {{Plural|CoH|Blue Guard|link}} and {{Plural|CoH|Green Guard|link}}, possessing more health and attack power than them. They always carry shields, preventing them from being attacked in the front unless {{Term|CoH|Cadence|link}}, {{Term|CoH|Link|link}}, {{Term|CoH|Yves|link}} or {{Term|CoH|Zelda|link}} is wearing the {{Term|CoH|Ring of Piercing|link}}, or uses the {{Term|CoH|Great Bow|link}} or {{Term|CoH|Fragarach|link}}. They always move to the beat of the music, and share their movement pattern with other guards by preferring to move in the shape of a circle on every other beat, always crouching for one beat before hopping to an adjacent tile on the second beat.


While passive, they will prefer to move in the shape of a circle on every other beat either clockwise or counter-clockwise, always crouching for one beat before hopping to an adjacent tile on the second beat. However, if their path is blocked off by an object or enemy on a beat, they will hop away in the opposite direction on the next beat without crouching, then resume their normal beat pattern for two beats, crouching and then hopping away one more time before attempting to form another circle. When they see any of the heroes, they will become aggressive and chase them with their swords while moving on every other beat.
However, if their path is blocked off by an object or enemy on a beat, they will hop away in the opposite direction on the next beat without crouching, then resume their normal beat pattern for two beats, crouching and then hopping away one more time before attempting to form another circle. When they see any of the heroes, they will become aggressive and chase them with their swords.


==See Also==
==See Also==
* {{Term|Series|Black Bow Guard|link}}
* {{Term|Series|Blue Bow Guard|link}}
* {{Term|Series|Blue Guard|link}}
* {{Term|Series|Blue Guard|link}}
* {{Term|Series|Green Bow Guard|link}}
* {{Term|Series|Green Guard|link}}
* {{Term|Series|Green Guard|link}}
* {{Term|Series|Guitar Guard|link}}
* {{Term|Series|Guitar Guard|link}}

Revision as of 20:09, 4 August 2019

Black Guards are enemies in Cadence of Hyrule.[1]

Characteristics

Black Guards are stronger than the Blue Guards and Green Guards, possessing more health and attack power than them. They always carry shields, preventing them from being attacked in the front unless Cadence, Link, Yves or Zelda is wearing the Ring of Piercing, or uses the Great Bow or Fragarach. They always move to the beat of the music, and share their movement pattern with other guards by preferring to move in the shape of a circle on every other beat, always crouching for one beat before hopping to an adjacent tile on the second beat.

However, if their path is blocked off by an object or enemy on a beat, they will hop away in the opposite direction on the next beat without crouching, then resume their normal beat pattern for two beats, crouching and then hopping away one more time before attempting to form another circle. When they see any of the heroes, they will become aggressive and chase them with their swords.

See Also

References

  1. "Defeated By: Black Guard" — Game Over (Cadence of Hyrule)