Experience
Experience is a commonplace gameplay device sported in Role-playing video games that is based on gradually improving the playable characters' stats (health, power, resistance, etc.). In the case of The Legend of Zelda series, only The Adventure of Link has made use of this mechanic so far.
Experience Points
In The Adventure of Link, when Link defeats an enemy in particular, he gains a certain amount of eperience points. The more enemies he defeats, and the stronger said enemies are, more points will be stored. When a certain amount is reached, Link can upgrade by one level one of his quest stats. These are:[1]
- Life: Link will become more resistant to enemy attacks by taking less damage.
- Magic: Spells will require less magic to be cast.
- Attack: Link's sword attacks will inflict more damage to enemies.
Link starts the game with his stats at level 1, and both his Life and Magic meters have 64 points each (provided by four default Containers). Over the course of the game, the stats can be upgraded to up to level 8, in which Attacks deal maximum damage and the loss of both Life and Magic is minimal. Also, extra Heart and Magic Containers can be found on different parts of the overworld, increasing more directly the number of points Link has in his meters. With a total of eight Containers of a type, there is a total of 128 points.
In several parts of the game, there are bags that store experience points. The value of these bags depends on the size, ranging from 50 to 500 points. Also, when Link loses his lives during a playthrough session, or the player saves and quits playing, the current amount of unused points resets back to zero.
Level Up List
Template:CoolTable|Level | Template:CoolTable|Life | Template:CoolTable|Magic | Template:CoolTable|Attack |
---|---|---|---|
Template:CoolTable|1 | Template:CoolTable|-- | Template:CoolTable|-- | Template:CoolTable|-- |
Template:CoolTable|2 | Template:CoolTable|50 | Template:CoolTable|100 | Template:CoolTable|200 |
Template:CoolTable|3 | Template:CoolTable|150 | Template:CoolTable|300 | Template:CoolTable|500 |
Template:CoolTable|4 | Template:CoolTable|400 | Template:CoolTable|700 | Template:CoolTable|1200 |
Template:CoolTable|5 | Template:CoolTable|800 | Template:CoolTable|1200 | Template:CoolTable|2200 |
Template:CoolTable|6 | Template:CoolTable|1500 | Template:CoolTable|2200 | Template:CoolTable|3500 |
Template:CoolTable|7 | Template:CoolTable|2500 | Template:CoolTable|3500 | Template:CoolTable|6000 |
Template:CoolTable|8 | Template:CoolTable|4000 | Template:CoolTable|7000 | Template:CoolTable|8000 |
After all stats are terminally leveled up, Link gets an extra life every time he collects 9000 experience points.
References
- ↑ The Legend of Zelda: Collector's Edition Instruction Booklet (p. 12)