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Forest Temple: Difference between revisions

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The {{Term|TFH|Level|link}} consists of an ancient {{Term|TFH|Temple}} situated within a dense forest. It features numerous types of traps and obstacles that the {{Plural|TFH|Links|link}} must overcome.
The {{Term|TFH|Level|link}} consists of an ancient {{Term|TFH|Temple}} situated within a dense forest. It features numerous types of traps and obstacles that the {{Plural|TFH|Links|link}} must overcome.


[[File:TFH Forest Temple Stage 1.png|250px|right|thumb|Lighting the Torches in Stage 1]]
In '''Stage 1''', the {{Plural|TFH|Links}} enter a {{Term|TFH|Torchlight|link}} room where a pair of {{Plural|TFH|Bomb|link}} and a {{Term|TFH|Bow|link}} can be found. A gate blocks the rest of the passage, and must be opened by lighting the unlit {{Plural|TFH|Torchlight}} in the room. The {{Plural|TFH|Torchlight}} can be lit by having one {{Term|TFH|Links}} fire an {{Term|TFH|Arrow|link}} towards it from one of the lit {{Plural|TFH|Torchlight}}, which will carry the flame over and light it. The second {{Term|TFH|Torchlight}} near the gate is too high for one {{Term|TFH|Links}} to reach, thus requiring that the {{Plural|TFH|Links}} form a {{Term|TFH|Totem|link}} and have the top {{Term|TFH|Links}} light it with an {{Term|TFH|Arrow}}. Lighting both {{Plural|TFH|Torchlight}} opens the gate to a room with four spinning {{Plural|TFH|Mini-Margo|link}} that follow a set path. These traps must be destroyed by having the {{Plural|TFH|Links}} throw {{Plural|TFH|Bomb}} into their openings. This room also has several {{Plural|TFH|Pot|link}} and a {{Term|TFH|Squiddy|link}}, from which the {{Plural|TFH|Links}} can collect some {{Plural|TFH|Heart|link}} and {{Plural|TFH|Rupee|link}}. When the last {{Term|TFH|Mini-Margo}} is defeated, it will drop a {{Term|TFH|Small Key|link}} that opens the gate to the {{Term|TFH|Triforce Gateway|link}}.
In '''Stage 1''', the {{Plural|TFH|Links}} enter a {{Term|TFH|Torchlight|link}} room where a pair of {{Plural|TFH|Bomb|link}} and a {{Term|TFH|Bow|link}} can be found. A gate blocks the rest of the passage, and must be opened by lighting the unlit {{Plural|TFH|Torchlight}} in the room. The {{Plural|TFH|Torchlight}} can be lit by having one {{Term|TFH|Links}} fire an {{Term|TFH|Arrow|link}} towards it from one of the lit {{Plural|TFH|Torchlight}}, which will carry the flame over and light it. The second {{Term|TFH|Torchlight}} near the gate is too high for one {{Term|TFH|Links}} to reach, thus requiring that the {{Plural|TFH|Links}} form a {{Term|TFH|Totem|link}} and have the top {{Term|TFH|Links}} light it with an {{Term|TFH|Arrow}}. Lighting both {{Plural|TFH|Torchlight}} opens the gate to a room with four spinning {{Plural|TFH|Mini-Margo|link}} that follow a set path. These traps must be destroyed by having the {{Plural|TFH|Links}} throw {{Plural|TFH|Bomb}} into their openings. This room also has several {{Plural|TFH|Pot|link}} and a {{Term|TFH|Squiddy|link}}, from which the {{Plural|TFH|Links}} can collect some {{Plural|TFH|Heart|link}} and {{Plural|TFH|Rupee|link}}. When the last {{Term|TFH|Mini-Margo}} is defeated, it will drop a {{Term|TFH|Small Key|link}} that opens the gate to the {{Term|TFH|Triforce Gateway|link}}.
{{Clear}}


[[File:TFH Forest Temple Stage 2 2.png|250px|right|thumb|Battling the Mini-Margos in Stage 2]]
'''Stage 2''' is a large, seemingly empty chamber with a {{Term|TFH|Big Switch|link}} in the center, that can only be pressed down with all three {{Plural|TFH|Links}}. Pressing it makes pillars raise from the floor, and summons {{Plural|TFH|Mini-Margo}} and {{Plural|TFH|Tektite|link}} that the {{Plural|TFH|Links}} must defeat. The {{Plural|TFH|Mini-Margo}} will move along several set paths around the room, while the {{Plural|TFH|Tektite}} will hop along the pillars. The {{Plural|TFH|Tektite}} can be attacked either by forming a {{Term|TFH|Totem}}, by firing {{Plural|TFH|Arrow}} at them from one of the ledges, or by throwing well-timed {{Plural|TFH|Bomb}} at them. The {{Plural|TFH|Tektite}} can be attacked from the floor once they are knocked off, but they will soon hop back onto the pillars. Defeating all the {{Plural|TFH|Enemy}} opens the gate to the next {{Term|TFH|Triforce Gateway}}.
'''Stage 2''' is a large, seemingly empty chamber with a {{Term|TFH|Big Switch|link}} in the center, that can only be pressed down with all three {{Plural|TFH|Links}}. Pressing it makes pillars raise from the floor, and summons {{Plural|TFH|Mini-Margo}} and {{Plural|TFH|Tektite|link}} that the {{Plural|TFH|Links}} must defeat. The {{Plural|TFH|Mini-Margo}} will move along several set paths around the room, while the {{Plural|TFH|Tektite}} will hop along the pillars. The {{Plural|TFH|Tektite}} can be attacked either by forming a {{Term|TFH|Totem}}, by firing {{Plural|TFH|Arrow}} at them from one of the ledges, or by throwing well-timed {{Plural|TFH|Bomb}} at them. The {{Plural|TFH|Tektite}} can be attacked from the floor once they are knocked off, but they will soon hop back onto the pillars. Defeating all the {{Plural|TFH|Enemy}} opens the gate to the next {{Term|TFH|Triforce Gateway}}.
{{Clear}}


[[File:TFH Forest Temple Stage 3.png|250px|right|thumb|Avoiding the Arrow Traps in Stage 3]]
'''Stage 3''' places the {{Plural|TFH|Links}} in a large chasm with narrow paths over a pit. The {{Plural|TFH|Links}} must carefully follow this path, while dodging {{Plural|TFH|Arrow Trap|link}} that constantly shoot {{Plural|TFH|Arrow}} from the walls. One of the trap {{Plural|TFH|Arrow}} will fly into the path of a {{Term|TFH|Torchlight}} and carry its flame, but is blocked by small {{Plural|TFH|Cracked Block|link}} preventing it from flying any further. The {{Plural|TFH|Links}} must destroy both {{Plural|TFH|Cracked Block}}, allowing the trap {{Plural|TFH|Arrow}} to light a {{Term|TFH|Torchlight}} at the far end of the path. Once this {{Term|TFH|Torchlight}} is lit, the {{Plural|TFH|Links}} can use it to light the other {{Plural|TFH|Torchlight}} and raise a staircase. The {{Plural|TFH|Links}} walk along more narrow paths while dodging trap {{Plural|TFH|Arrow}}, eventually reaching the end where a heavy, steel {{Term|TFH|Large Block|link}} sits atop a ledge. The {{Plural|TFH|Links}} must use their combined effort to push this block into the path of oncoming {{Plural|TFH|Arrow}}, protecting them while they move towards the {{Term|TFH|Triforce Gateway}}. In a single-player game, this {{Term|TFH|Large Block}} is replaced by a wooden version that a single {{Term|TFH|Links}} can push on his own. Finally, a {{Term|TFH|Mini-Margo}} freely moving around the {{Term|TFH|Triforce Gateway}} platform must be defeated to activate the {{Term|TFH|Triforce Gateway|display=Gateway}}.
'''Stage 3''' places the {{Plural|TFH|Links}} in a large chasm with narrow paths over a pit. The {{Plural|TFH|Links}} must carefully follow this path, while dodging {{Plural|TFH|Arrow Trap|link}} that constantly shoot {{Plural|TFH|Arrow}} from the walls. One of the trap {{Plural|TFH|Arrow}} will fly into the path of a {{Term|TFH|Torchlight}} and carry its flame, but is blocked by small {{Plural|TFH|Cracked Block|link}} preventing it from flying any further. The {{Plural|TFH|Links}} must destroy both {{Plural|TFH|Cracked Block}}, allowing the trap {{Plural|TFH|Arrow}} to light a {{Term|TFH|Torchlight}} at the far end of the path. Once this {{Term|TFH|Torchlight}} is lit, the {{Plural|TFH|Links}} can use it to light the other {{Plural|TFH|Torchlight}} and raise a staircase. The {{Plural|TFH|Links}} walk along more narrow paths while dodging trap {{Plural|TFH|Arrow}}, eventually reaching the end where a heavy, steel {{Term|TFH|Large Block|link}} sits atop a ledge. The {{Plural|TFH|Links}} must use their combined effort to push this block into the path of oncoming {{Plural|TFH|Arrow}}, protecting them while they move towards the {{Term|TFH|Triforce Gateway}}. In a single-player game, this {{Term|TFH|Large Block}} is replaced by a wooden version that a single {{Term|TFH|Links}} can push on his own. Finally, a {{Term|TFH|Mini-Margo}} freely moving around the {{Term|TFH|Triforce Gateway}} platform must be defeated to activate the {{Term|TFH|Triforce Gateway|display=Gateway}}.
{{Clear}}


[[File:TFH Margoma Promotional Screenshot.png|250px|right|thumb|Margoma, the Boss of Stage 4]]
'''Stage 4''' is where {{Term|TFH|Margoma|link}} is fought in a courtyard outside the {{Term|TFH|Forest Temple|display=Temple}}. The {{Plural|TFH|Links}} begin on a high-up ledge with slopes that drop them into the courtyard, thus beginning the battle. On the left side of the area is some {{Term|TFH|Grass|link}} that produces {{Plural|TFH|Heart|link}} when sliced, and on the right side is a ledge that the {{Plural|TFH|Links}} can use as a vantage point. Several small {{Plural|TFH|Cracked Block}} are on the ground, which can be strategically used to block the path of the charging {{Term|TFH|Margoma}}, though they will be destroyed in the process. Once {{Term|TFH|Margoma}} is defeated, a large doorway opens to the north that leads to the {{Term|TFH|Triforce Gateway}}.
'''Stage 4''' is where {{Term|TFH|Margoma|link}} is fought in a courtyard outside the {{Term|TFH|Forest Temple|display=Temple}}. The {{Plural|TFH|Links}} begin on a high-up ledge with slopes that drop them into the courtyard, thus beginning the battle. On the left side of the area is some {{Term|TFH|Grass|link}} that produces {{Plural|TFH|Heart|link}} when sliced, and on the right side is a ledge that the {{Plural|TFH|Links}} can use as a vantage point. Several small {{Plural|TFH|Cracked Block}} are on the ground, which can be strategically used to block the path of the charging {{Term|TFH|Margoma}}, though they will be destroyed in the process. Once {{Term|TFH|Margoma}} is defeated, a large doorway opens to the north that leads to the {{Term|TFH|Triforce Gateway}}.
{{Clear}}


====={{Plural|TFH|Drablands Challenge}}=====
====={{Plural|TFH|Drablands Challenge}}=====
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File:TPHD Forest Temple Texture 5.png|A design from the {{Term|TPHD|Forest Temple}} from {{TPHD|-}}, used in center of {{Term|TPHD|Mini-Boss}} room
File:TPHD Forest Temple Texture 5.png|A design from the {{Term|TPHD|Forest Temple}} from {{TPHD|-}}, used in center of {{Term|TPHD|Mini-Boss}} room
File:TPHD Forest Temple Texture 6.png|A floor design found in the {{Term|TPHD|Forest Temple|link}} from {{TPHD|-}}, used in the room with {{Term|TPHD|Tile Worm|link}} enemies. The left half is used for the underside of the tile and the right half is used for the top side
File:TPHD Forest Temple Texture 6.png|A floor design found in the {{Term|TPHD|Forest Temple|link}} from {{TPHD|-}}, used in the room with {{Term|TPHD|Tile Worm|link}} enemies. The left half is used for the underside of the tile and the right half is used for the top side
File:TFH Forest Temple Stage 1 2.png|The {{Plural|TFH|Links}} battling {{Plural|TFH|Mini-Margo}} in {{Term|TFH|Stage}} 1 from {{TFH|-}}
File:TFH Forest Temple Stage 3 2.png|Using {{Plural|TFH|Fire Arrow}} in {{Term|TFH|Stage}} 3 from {{TFH|-}}
File:TFH Forest Temple Stage 3 3.png|Avoiding more {{Plural|TFH|Arrow Trap}} in {{Term|TFH|Stage}} 3 from {{TFH|-}}
File:TFH Forest Temple Stage 3 4.png|Using the {{Term|TFH|Large Block}} as a shield against {{Plural|TFH|Arrow Trap}} in {{Term|TFH|Stage}} 3 from {{TFH|-}}
File:TFH Margoma Darkness.png|Battling {{Term|TFH|Margoma}} in the "Adventure in the dark!" {{Term|TFH|Drablands Challenge}} from {{TFH|-}}
</gallery>
</gallery>


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