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{{Dungeons| name = Maze Island Palace
{{Infobox Dungeon
|image = [[Image:Maze_island_palace.jpg |250px]]
|image= File:TAoL Maze Island Palace Entrance.png
|caption = Entrance to Maze Island Palace
|location = [[Maze Island]]
|location = [[Maze Island]]
|game = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
|game = TAoL
|item = [[Boots]]
|item = [[Boots]]
|mini-boss = N/A
|mini-boss = N/A
|boss = [[Carock]]
|boss = [[Carock]]
|quest = Placement of one of the {{Plural|TAoL|Crystal|link}}
|theme=
|strategy= {{StrategyWiki|Zelda II: The Adventure of Link/Maze Palace#Maze Palace|Maze Island Palace}}
}}
}}
The {{Term/Store|Maze Island Palace||Series, TAoL}} is the fourth [[Dungeons in The Adventure of Link|dungeon]] in {{TAoL}}, and is visited by [[Link]] during his quest to place one of the shards of the [[Crystal|Magic Crystal]] in its lectern to unseal the whereabouts of the [[Triforce of Courage]] and rouse [[Princess Zelda]] from her unnatural slumber.


Being this dungeon the fourth one in [[Zelda II: The Adventure of Link]], [[Link]] visits the '''Maze Palace''' during his quest to place one of the shards of the [[Magic Crystal]] in its lectern to unseal the whereabouts of the [[Triforce of Courage]] and rouse [[Princess Zelda]] from her unnatural slumber.
==Themes and Navigation==
As suggested by the name, the dungeon has its location on [[Maze Island]] in the {{Term|TAoL|Far Eastern Sea|link}}, an island whose mountains, rivers, and hills (and hidden pitfalls) make it a natural labyrinth. Although no spells or items are required to enter the palace, Link cannot complete it if he hasn't learned the [[Reflect]] magic in the [[Mountain Town of Darunia]]. This is the only palace whose entrance contains an enemy (excluding the possibility of a concealed [[Iron Knuckle]]), namely a [[Fiery Moa]].


It was built by purple bricks, making it more elegant than its three predecessors, and it's notable for being the first dungeon where Link can fall into big holes without dying, which makes him enter new areas. This dungeon requires the ''upthrust'' ability, as well as the ''Reflect'' spell (since the [[Wizrobe]] population appears here and they can only be defeated by reflection of their attacks). Within the Palace walls, Link finds the Winged [[Boots]], useful to walk on water (but only in the lake that leads to the next palace and a [[Heart Container]]), and defeats the mighty ghost [[Carock]].
It was built from purple bricks, making it more elegant than its three predecessors, and it is notable for being the first dungeon where Link can fall into big holes without dying, instead discovering new areas. This dungeon requires the [[Jump Thrust]] ability, as well as the [[Reflect]] magic (since the [[Wizard]] population appears here and they can only be defeated by reflection of their attacks). Within the Palace walls, Link finds the Winged [[Boots]], useful for walking on water (but only in the lake that leads to the next palace and a [[Heart Container]]), and defeats the mighty ghost [[Carock]].


The dungeon's name comes from its location on [[Maze Island]], an island whose mountains, rivers, and hills—and hidden pitfalls—make it a natural labyrinth.
===Minor Enemies and Traps===
{{Gallery List|Enemies
|TAoL= Blue Iron Knuckle, Blue Parutamu, Bot [Dark Blue], Bubble, Doomknocker, Fiery Moa, Mau, Ra [Blue], Red Iron Knuckle, Red Parutamu, Wizard, Wosu
}}
 
==Nomenclature==
{{Nomenclature}}
 
==Gallery==
<gallery>
File:TAoL Maze Island Palace Overworld.png|Maze Island Palace as it appears in the overworld
</gallery>


[[Category: Dungeons]]
{{DungeonNav2|TAoL}}
{{Categories
|Palaces
|dungeons= TAoL
}}
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