Orb Monster: Difference between revisions

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(Created page with '{{Enemy |image = 60px |game = ''Link's Awakening DX'' |habitat = Color Dungeon |weapon…')
 
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[[File:KarakoroRed.png|left|35px]][[File:KarakoroBlue.png|left|35px]]
[[File:KarakoroRed.png|left|35px]][[File:KarakoroBlue.png|left|35px]]
They usually move around the room to hurt [[Link]]. Link must knock them with his sword and throw them into matching-color holes. When they are all in their holes, various things could happen such as making a [[Treasure Chest|chest]] appear or opening a door. Unlike the green and red ones, there is only one blue one in the whole Color Dungeon.
They usually move around the room to hurt [[Link]]. Link must knock them with his sword and throw them into matching-color holes. When they are all in their holes, various things could happen such as a [[Treasure Chest|chest]] to appear or a door to open. Unlike the green and red ones, there is only one blue one in the whole Color Dungeon.
{{clear}}
{{clear}}
{{AtypicalEnemy}}
{{AtypicalEnemy}}
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Enemies in The Legend of Zelda: Link's Awakening]]
[[Category:Enemies in The Legend of Zelda: Link's Awakening]]

Revision as of 01:50, 8 July 2010

Karakoro (カラコロ) are shelled enemies found exclusively in the bonus Color Dungeon in Link's Awakening DX.

File:KarakoroRed.png
File:KarakoroBlue.png

They usually move around the room to hurt Link. Link must knock them with his sword and throw them into matching-color holes. When they are all in their holes, various things could happen such as a chest to appear or a door to open. Unlike the green and red ones, there is only one blue one in the whole Color Dungeon.

Template:AtypicalEnemy