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Second Quest: Difference between revisions

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[[File:Second quest 1.jpg|thumb|300px|right|The Second Quest in ''[[The Legend of Zelda (Game)|The Legend of Zelda]]'']]
{{Infobox Mode
'''Second Quest''' refers to a mode in several games within the [[The Legend of Zelda (Series)|''Zelda'' series]] which allow the player to go through the game again utilizing new features.
|image= File:TWWHD Second Quest.png
 
|caption= The Second Quest from {{TWWHD|-}}
==''The Legend of Zelda''==
|game= TLoZ, TAoL, TWW
[[File:Second quest 2.jpg|right|thumb|150px|The select screen for ''The Legend of Zelda''. The image of Link with the [[sword]] indicates that it is the Second Quest]]
|other= ZG&W
In ''[[The Legend of Zelda (Game)|The Legend of Zelda]]'', the second quest is unlocked after the player has beaten the game, and doing so would replace the file with a picture of Link holding a sword. This new quest consisted of the dungeons being located in different places with an added difficulty degree. The [[Heart Container]]s and some of the shops found in the overworld are also changed to better hidden locations. Gamers could also enter the first five letters of their name as "ZELDA" in the name input screen to start the second quest automatically. This quest was created because the programmers accidentally used only half of the [[Nintendo Entertainment System|Nintendo Entertainment System's]] memory and wanted to use the other half for something.<ref>{{Cite web|url= http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_zelda_handheld_history_15603_15604.html#top| title= Iwata Asks-Zelda Handheld Games (Bonus 2)| site= Nintendo.co.uk}}</ref>
|location=
|reward=  
|features=  
{{Infobox Game Blocks
|TLoZ= Increased difficulty, Alternate Dungeons
}}
|theme=  
}}
The {{Term/Store|Second Quest||Series, TLoZ}},{{Exp Game|TLoZ, TWW}}<ref>{{Cite Book|quote= |book= E |publisher= |page= 144 {{Exp Game|TLoZ}}}}</ref><ref>{{Cite|The game will save and make a file for a second quest.|N/A|TWWHD}}</ref> also known as '''Second Round''',{{Exp Game|ZG&W}}<ref name= "G&W">{{Cite Manual|quote= {{Typo|From|When}} the second round starts, enemies move slightly faster and your score is carried over from the previous round.|game= ZG&W|page= 11}}</ref> is a recurring mode in {{TLoZ|Series}}. The Second Quest goes unnamed in {{TAoL}}.


==''The Adventure of Link''==
==Overview==
Similar to ''The Legend of Zelda'', the second quest can also be obtained after completing the game, and the file of the player would have a [[Triforce]] piece next to their name. The features included are that the player gets to keep all the [[Spells of The Adventure of Link|spells]] learned in the previous quest, and the levels for Skill, Magic, and Life are also carried over. Special items found in palaces such as the [[candle]] had to be retrieved again, as well as any Heart Containers and [[Magic Jar|Magic Containers]] obtained.
==={{TLoZ|-}}===
The Second Quest in {{TLoZ}} is unlocked after completing the game. Doing so replaces the file icon with [[Link]] holding a [[Sword]]. The Second Quest consists of Dungeons being located in different places with an added difficulty.<ref>{{Cite Magazine|quote= You'll discover in the course of the Second Quest that the lay of the land in the Underworld is vastly different. [...] The Second big difference is the placement of items in the Underworld. [...] To make matters worse, the enemies guarding the labyrinths have become much stronger, too! It's more difficult to get to Ganon in the Second Quest.|magazine= Nintendo Power|publisher= |volume= |issue= 1|date= July/August 1988|page= 28}}</ref> [[Heart Container]]s and some shops found in the overworld are also changed to different locations. The name "ZELDA" can be used in the name input screen to start the Second Quest automatically.<ref>{{Cite Magazine|quote= If you successfully fought your way through the game, but accidentally erased your name, enter "Zelda" when you register. It will start your second adventure right away.|magazine= Nintendo Power|publisher= |volume= |issue= 1|date= July/August 1988|page= 26}}</ref>


==''Ocarina of Time''==
==={{TAoL|-}}===
{{Main|The Legend of Zelda: Ocarina of Time Master Quest}}
The Second Quest in {{TAoL}} can be unlocked after completing the game. The file will now include a [[Triforce]] piece next to its name. During the Second Quest, Link gets to keep all the [[Spells of The Adventure of Link|Spells]] learned in the previous Quest, as well as his levels for Skill, Magic, and Life, making the game rather easier. Special items found in Palaces have to be retrieved again, as well as any Heart Containers and [[Magic Container]]s.
[[File:Normal Quest and Master Quest Comparison.png|thumb|right|350px|The same room in both quests.]]
In ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', the game's then-unprecedented depth led many players to suggest that a second quest would be far from impossible. Countless discussions, theories and hoaxes about the alleged second quest to obtain the [[Triforce]] within the game spread around the internet, although any such endeavor has since been conclusively disproved by Nintendo and skeptical fans. The hype was most likely fueled by the aforementioned sense of depth in the newly-developed ''Ocarina of Time'' environment, nostalgia and internet pranksters.


Eventually, ''Ura Zelda'' ("Another Zelda") was announced for the [[Nintendo 64DD]]. ''Ura Zelda'' would have been an expansion disk for use with the original ''Ocarina of Time'' &mdash; if a player were to use this disk, they could access new content and redesigned dungeons. Unfortunately, due to the commercial failure of the Nintendo 64DD, ''Ura Zelda'' was never released.
==={{TWW|-}}===
[[File:TWW Link Receiving Hero's New Clothes.png|right|thumb|300px|Link receiving the Hero's New Clothes]]
The Second Quest in {{TWW}} can be unlocked after completing the game. During the Second Quest, {{Term|TWW|Link|link}} receives the invisible {{Term|TWW|Hero's New Clothes|link}} from his {{Term|TWW|Grandma|link}} instead of a green tunic, making him appear to wear his initial outfit for the entire game, while {{Term|TWW|Aryll|link}} wears her pirate dress previously seen in the game's ending. {{Term|TWW|Link}} also starts with the {{Term|TWW|Deluxe Picto Box|link}} in his [[Inventory]], and all the [[Figurines in The Wind Waker|Figurines]] he collected in the first quest are carried over. All of the [[Hylian (Language)|Hylian language]] spoken by {{Term|TWW|Valoo|link}}, the {{Term|TWW|Great Deku Tree|link}}, and {{Term|TWW|Jabun|link}} is translated in the Second Quest, and the locations of sunken treasure found by [[Treasure Chart]]s will be different; usually further away from the island than they were in the first quest.{{Verify|TWW}}
{{Clear}}


Years later, however, ''[[The Legend of Zelda: Ocarina of Time Master Quest|Master Quest]]'' was developed and released for the [[Nintendo GameCube]] and given away in various promotions. ''Master Quest'' built on the ideas intended for ''Ura Zelda'' &mdash; the game features redesigned dungeons with an increased difficulty level, but the story remains the same as the original ''Ocarina of Time''.
==Other Appearances==
==={{ZG&W|-}}===
{{Noncanon|Start}}
In {{ZG&W}}, after the ending scene in which [[Princess Zelda]] is rescued, if Link presses the attack button, the second round will start. The second round has quicker enemies and Link's score from the previous game is carried over.<ref name="G&W"/>
{{Noncanon|End}}


In ''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]'', ''Master Quest'' is available after completing the normal game. In this version, all of [[Hyrule]] is mirrored and Link takes double damage from enemy attacks and hazardous obstacles.
==Trivia==
*The Second Quest from {{TLoZ|-}} was created after [[Takashi Tezuka]] arranged the Dungeons in the First Quest in a way that only half of the memory available was used.<ref>{{Cite Person|quote= I created the data exactly in line with it, but then Tezuka-san made a mistake and only used half of the data. I said, "Tezuka-san, there's only half here. Where did the other half go?" and he was like, "What?! Oops, I messed up..." But Miyamoto-san said it was fine just like that. [...] So, using the half of the memory that was left over, we decided to create the Second Quest.|name= Toshihiko Nakago|url= https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-The-Legend-of-Zelda-Spirit-Tracks/Iwata-Asks-Zelda-Handheld-History-/Bonus-2-The-Story-of-the-Second-Quest/Bonus-2-The-Story-of-the-Second-Quest-234014.html|title= Bonus 2: The Story of the Second Quest}}</ref>
*During the development of {{SS}}, Zelda's adventure after landing on [[The Surface]] was originally planned to be included as a playable Second Quest. Although the idea was scrapped, this setting was used during the game's credits.<ref>{{Cite Book|quote= |book= E |publisher= |page= 297}}</ref>


==''Oracle'' Series==
==Nomenclature==
{{Main|Linked Game}}
{{Nomenclature}}
In a manner of speaking the [[Oracle Series|''Oracle'' series]] actually has several Second Quests. The [[Linked Game|password-linking]] aspect of the files, allows one to continue a quest from one title to the next. Things maintained include: your name, Bipin & Bossom's child's name and [[Strange Flute]] pet. The File Screen will have a different icon. The icon changes yet again if the player uses a password to create a third quest file. This "Hero's Secret" allows one to play the first game again with an extra Heart and the Victory Ring.


==''The Wind Waker''==
===Other Names===
{{Image
{{Other Names
|image        = Link Outset Clothes.png
|-
|type        = caption
| Second-Time-Around<ref>{{Cite Magazine|quote= |magazine= Nintendo Fun Club News |publisher= |volume= 1 |issue= 3 |date= Fall 1987 |page= 16}}</ref>
|size        = 100px
| {{TLoZ}}
|align        = right
| {{Magazine|Nintendo Fun Club News}}
|caption      = Link keeps his Outset Island garb in the Second Quest
| {{E}}
}}
}}
''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' also features a Second Quest, although more limited in change than its previous counterparts. The game's Second Quest makes primarily aesthetic changes — namely, [[Link]] will wear his initial outfit for the entire game (consequently obtaining the [[Hero's New Clothes]] as opposed to the [[Tunic#Hero's Clothes|Hero's Clothes]] in the First Quest), [[Aryll]] will wear her ending pirate outfit for the entire game, and all [[Hylian Language|Hylian text]] will be translated into a readable dialect. 
Link also starts with the [[Deluxe Picto Box]], with the same pictures he had in the first quest, and enables the player to take photos of characters at the very start. Though it is very possible to obtain every photograph and every figurine in the first quest, the second quest tends to make obtaining all of the figurines a little easier.


There is, however, one important gameplay-related change; the locations of sunken treasure from [[Treasure Chart]]s will be different - usually further away from the island than they were in the first quest. This makes identifying the island from the chart somewhat more difficult, as much less of the island is visible on the chart, and many islands look alike when only a small part is visible.
==Gallery==
<gallery>
File:TLoZ Second Quest.png|The Second Quest from {{TLoZ|-}}
File:TLoZ Second Quest Select.png|thumb|A Second Quest file from {{TLoZ|-}}
File:TWW Aryll Model 2.png|Aryll wearing her pirate dress in the Second Quest from {{TWW|-}}
</gallery>


{{TWWHD}} includes a Hero Mode similar to that of {{SS}}, but is available upon the creation of a new save file.<ref>{{cite web |quote=Hero Mode can be selected right away, no completion of the game required[.] |author= Nathanial Rumphol-Janc |published= 2013-08-22 |accessdate= 2013-08-25 |url= http://www.zeldainformer.com/news/the-wind-waker-hd-triforce-quest-details-fps-mode-hero-mode-screenshots-and |title= The Wind Waker HD Triforce Quest Details, FPS Mode, Hero Mode, Screenshots, and More! |site= Zelda Informer}}</ref> [[Recovery Heart|Recovery Hearts]] do not appear in Hero Mode, forcing Link to use potions and fairies to regain health.<ref> {{cite web |quote=In Hero Mode, health is only regained through potions[.] |author= Nathanial Rumphol-Janc |published= 2013-08-22 |accessdate= 2013-08-25 |url= http://www.zeldainformer.com/news/the-wind-waker-hd-triforce-quest-details-fps-mode-hero-mode-screenshots-and |title= The Wind Waker HD Triforce Quest Details, FPS Mode, Hero Mode, Screenshots, and More! |site= Zelda Informer}} </ref> In addition, enemies deal double the amount of damage as in normal gameplay.<ref>{{cite web |url= http://www.youtube.com/watch?v=NxLJCC1r1VI&t=17s |title=The Legend of Zelda The Wind Waker HD Hero Mode Trailer}}</ref>
==See Also==
* {{Term|Series|Hero Mode|link}}
* {{Term|Series|Master Mode|link}}
* {{MQ}}


==''Skyward Sword''==
{{Ref}}
In ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'', the '''Hero Mode''' can be unlocked after completing the main quest.<ref>{{Cite|I can see you're playing in Hero Mode, so clearly you've mastered all the puzzles out there before.|[[Sheikah Stone]]|SS}}</ref> In this mode enemies deal double damage. [[Recovery Heart|Hearts]] and heart flowers no longer appear (unless Link is holding the [[Heart Medal]]), so Link must rely on [[potion]]s to recover his health.<ref>{{Cite|You have elected to engage Hard Mode, so hearts and heart flowers will not appear. I recommend utilizing potions.|[[Fi]]|SS}}</ref> Furthermore, Link has access to all the hints the [[Sheikah Stone]]s have to offer at the beginning of his journey, and he carries over any [[treasure]] and bugs he collected from his first quest.<ref>{{Cite|Tell you what, I'm going to go ahead and give you access to all the hints right from the start.|Sheikah Stone|SS}}</ref> An additional boss fight is added to the [[Lightning Round]], bringing the total to 12. Finally, the [[Skyward Strike]] keeps its powered-up form from the first playthrough, and when strengthened again, the charge time is virtually eliminated.


{{ref}}
{{Categories
 
|modes= TLoZ, TAoL, TWW, TWWHD, ZG&W
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|esL= Partida héroe {{exp|Skyward Sword, file select screen}}<br>Mode Héroe {{exp|Skyward Sword, in-game dialogue}}
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|frC= Mode héroïque {{exp|Skyward Sword}}
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{{Real World}}
[[Category:Game elements]]
[[Category:Sidequests]]