Durability: Difference between revisions
Jump to navigation
Jump to search
no edit summary
mNo edit summary |
No edit summary Tags: Mobile edit Mobile web edit |
||
Line 2: | Line 2: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|game= OoT, MM, TP, PH, ST, SS, BotW | |game= OoT, MM, TP, PH, ST, SS, BotW, TotK | ||
|other= | |other= | ||
|purpose= | |purpose= | ||
Line 20: | Line 20: | ||
==={{BotW|-}}=== | ==={{BotW|-}}=== | ||
In {{BotW}}, all weapons and shields have a limited number of uses before they shatter, with no way to repair them. The {{Term|BotW|Master Sword|link}} will not permanently break, instead losing energy on each hit and having a 10-minute recharge period upon depletion. | In {{BotW}}, all weapons and shields have a limited number of uses before they shatter, with no way to repair them. The {{Term|BotW|Master Sword|link}} will not permanently break, instead losing energy on each hit and having a 10-minute recharge period upon depletion. | ||
==={{TotK|-}}=== | |||
For the most part, durability is unchanged from {{BotW}}; however, the {{Term|TotK|Fuse|link}} ability can be used to improve the durability of weapons and shields by an amount based on the fusion material in question. | |||
==Nomenclature== | ==Nomenclature== |