Durability: Difference between revisions
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==={{BotW|-}}=== | ==={{BotW|-}}=== | ||
In {{BotW}}, all weapons and shields have a limited number of uses before they shatter; weapons will break immediately if they are thrown and hit an enemy. The last attack performed by a weapon before it breaks (either by normal use or by throwing) will always be a critical hit that deals twice the weapon's normal damage. | In {{BotW}}, all weapons and shields have a limited number of uses before they shatter; weapons will break immediately if they are thrown and hit an enemy. The last attack performed by a weapon before it breaks (either by normal use or by throwing) will always be a critical hit that deals twice the weapon's normal damage. If the weapon or shield have full durability, a sparkle is shown in the inventory screen on the top-right of the icon, and when it is 3 or less uses left (for swords and bows), will flash red with a message saying it is badly damaged (low on energy for the Master Sword). | ||
The {{Term|BotW|Master Sword|link}} will not permanently break, instead losing energy on each hit and having a 10-minute recharge period upon depletion. | The {{Term|BotW|Master Sword|link}} will not permanently break, instead losing energy on each hit and having a 10-minute recharge period upon depletion. |