Moblin Base: Difference between revisions

Jump to navigation Jump to search
Proofread, fixups, Challenge info. Still needs new Enemy list and screenshots.
(Proofread, fixups, Challenge info. Still needs new Enemy list and screenshots.)
Line 1: Line 1:
{{Infobox Dungeon
{{Infobox Dungeon
|image= File:TFH Moblin Base.png
|image= File:TFH Moblin Base.png
|caption=  
|caption= Stage 3 of Moblin Base
|pronunciation=  
|pronunciation=  
|location= {{Term|TFH|Woodlands|link}}
|location= {{Term|TFH|Woodlands|link}}
Line 9: Line 9:
{{List|
{{List|
  {{Term|TFH|Bomb|link}},
  {{Term|TFH|Bomb|link}},
  {{Term|TFH|Bow|link}}
  {{Term|TFH|Bow|link}} ×2
}}
}}
|quest=  
|quest=  
Line 19: Line 19:
|zu=  
|zu=  
}}
}}
{{Term/Store|Moblin Base||Series, TFH}} is a {{Term|TFH|Level|link}} in {{TFH}}.{{Name Ref|TFH}} It is the third {{Term|TFH|Level}} of the {{Term|TFH|Woodlands|link}} area, preceded by {{Term|TFH|Buzz Blob Cave|link}} and followed by the {{Term|TFH|Forest Temple|link}}.
{{Term/Store|Moblin Base||Series, TFH}} is a {{Term|TFH|Level|link}} in {{TFH}}.{{Name Ref|TFH}} It is the third {{Term|TFH|Level}} of the {{Term|TFH|Woodlands|link}} {{Term|TFH|Area}}, preceded by {{Term|TFH|Buzz Blob Cave|link}} and followed by the {{Term|TFH|Forest Temple|link}}.


==Themes and Navigation==
==Themes and Navigation==
The {{Term|TFH|Moblin Base}} is a fortress situated within a forest, run by {{Plural|TFH|Moblin|link}} and various other enemies.
The {{Term|TFH|Moblin Base}} is a fortress situated within a forest, run by {{Plural|TFH|Moblin|link}} and various other {{Plural|TFH|Enemy|link}}.


'''Stage 1''' starts the {{Plural|TFH|Links|link}} off on in the clearing of a forest. They each stand on a tree stump, below a cliff. The cliff can be climbed using one of the two giant leaves that ascend once a {{Term|TFH|Links}} stands on it. The leaves disappear once reaching their destination, but soon regrow after in their initial spot. Atop the cliff are a pair of {{Plural|TFH|Bow|link}} and a {{Term|TFH|Bomb|link}}, partially surrounded by bushes. Once each {{Term|TFH|Links}} has an {{Term|TFH|Item}}, the {{Term|TFH|Triforce Gateway|link}} activates. Ahead of the {{Plural|TFH|Link}} are two elevated ledges; the left one can be accessed by a ramp, after using {{Plural|TFH|Bomb}} to blow up the rocks blocking the way, while the right one can only be accessed via throwing a {{Term|TFH|Links}} onto it. Ahead of the ledges is a river, with two elevated {{Plural|TFH|Shock Switch|link}} on the other side of it, and a series of totems blocking the way across. The {{Plural|TFH|Switch}} are too far and too high to be activated with the {{Term|TFH|Sword|link}}, so the {{Plural|TFH|Links}} must use {{Plural|TFH|Arrow|link}}. By forming a two-{{Term|TFH|Links}} {{Term|TFH|Totem|link}} on either ledge, one of the {{Plural|TFH|Switch}} can be shot at, after which the top {{Term|TFH|Links}} must be quickly thrown to the third {{Term|TFH|Links}} on the other platform and shoot the second {{Term|TFH|Switch}} before the first deactivates. This fast enough causes the totems to lower, allowing the {{Plural|TFH|Links}} to walk on top of them to cross the river and reach the {{Term|TFH|Triforce Gateway}}.
'''Stage 1''' starts the {{Plural|TFH|Links|link}} off in the clearing of a forest, where they each appear standing on a {{Term|TFH|Tree Stump|link}}, below a cliff. The cliff can be climbed using one of the two {{Plural|TFH|Magic Plant|link}} that ascend once a {{Term|TFH|Links}} stands on it, then disappear and soon regrow in their initial spot. Atop the cliff are a pair of {{Plural|TFH|Bow|link}} and a {{Term|TFH|Bomb|link}}, partially surrounded by {{Term|TFH|Grass|link}}. Ahead of the {{Plural|TFH|Link}} is a series of {{Term|TFH|Totem|link}}-like statues blocking the path across a river to the {{Term|TFH|Triforce Gateway|link}}. On each side of the statues is an elevated ledge; the left one can be accessed by a ramp, after using {{Plural|TFH|Bomb}} to blow up the {{Plural|TFH|Cracked Block|link}} at the top, while the right ledge can only be accessed via throwing a {{Term|TFH|Links}} onto it. Ahead of the ledges, across the river, is a pair of elevated {{Plural|TFH|Shock Switch|link}} that are too far and too high to be activated with the {{Term|TFH|Sword|link}}, so the {{Plural|TFH|Links}} must use {{Plural|TFH|Arrow|link}}. By forming a two-{{Term|TFH|Links}} {{Term|TFH|Totem|link}} on either ledge, one of the {{Plural|TFH|Shock Switch}} can be shot at, after which the top {{Term|TFH|Links}} must be quickly thrown to the third {{Term|TFH|Links}} on the other ledge and shoot the second {{Term|TFH|Switch}} before the first deactivates. Done quickly enough, this causes the statues to lower, allowing the {{Plural|TFH|Links}} to walk on top of them to cross the river and reach the {{Term|TFH|Triforce Gateway}}.


'''Stage 2''', once reached, immediately greets the {{Plural|TFH|Links}} with several {{Plural|TFH|Enemy|link}}. The {{Plural|TFH|Links}} appear in the southeast part of a clearing, with a stone structure standing in the middle of the {{Term|TFH|Stage}} and {{Plural|TFH|Enemy}} all around it. The structure can be entered via a staircase on its south side, and the unactivated {{Term|TFH|Triforce Gateway}} and a {{Term|TFH|Squiddy|link}} can be found inside. In order to reach the southwest part of the {{Term|TFH|Stage}} from where the {{Plural|TFH|Links}} begin, a chasm must be crossed using the log that rests over it. Along the west side of the {{Term|TFH|Stage}}. four {{Plural|TFH|Buzz Blob|link}} can be found. On its north side, two {{Plural|TFH|Life Like|link}} (disguised among a group of four {{Plural|TFH|Heart|link}}) and another {{Term|TFH|Buzz Blob}} can be found. On the east side, there are three {{Plural|TFH|Totem Deku|link}}; defeating them with {{Plural|TFH|Arrow}} requires the use of {{Plural|TFH|Totem}} of various heights, depending on which of the various ledges or logs the {{Plural|TFH|Link}} stand atop. Once every {{Term|TFH|Enemy}} is defeated, the {{Term|TFH|Triforce Gateway}} activates, and three more staircases appear on the north, east, and west sides of the stone structure. In the north and northeast parts of the {{Term|TFH|Stage}}, two parts of the cliff side can be blown up using {{Plural|TFH|Bomb}}, and both reveal a {{Term|TFH|Treasure Chest|link}} containing a {{Term|TFH|Red Rupee|link}}.
'''Stage 2''' sees the {{Plural|TFH|Links}} appear in the southeast corner of a large, square clearing, with a stone structure standing in the middle of the {{Term|TFH|Stage}} and {{Plural|TFH|Enemy}} all around it. The structure can be entered via a staircase on its south side, and the inactive {{Term|TFH|Triforce Gateway}} and a {{Term|TFH|Squiddy|link}} can be found inside. The south and east parts of the {{Term|TFH|Stage}} both have chasms that must be crossed by walking on a log to reach the other sections from where the {{Plural|TFH|Links}} begin. Along the west side of the {{Term|TFH|Stage}}, four {{Plural|TFH|Buzz Blob|link}} can be found. On its north side, two {{Plural|TFH|Life Like|link}} (disguised among a group of four {{Plural|TFH|Heart|link}}) and another {{Term|TFH|Buzz Blob}} can be found. On the east side, there are three {{Plural|TFH|Totem Deku|link}}; defeating them with {{Plural|TFH|Arrow}} requires the use of {{Plural|TFH|Totem}} of various heights, depending on which of the various ledges or logs the {{Plural|TFH|Link}} stand atop. Once every {{Term|TFH|Enemy}} is defeated, the {{Term|TFH|Triforce Gateway}} activates, and three more staircases appear on the north, east, and west sides of the stone structure. In the north and northeast parts of the {{Term|TFH|Stage}}, two parts of the cliff side can be blown up using {{Plural|TFH|Bomb}}, and both reveal a {{Term|TFH|Treasure Chest|link}} containing a {{Term|TFH|Red Rupee|link}}.


'''Stage 3''' starts the {{Plural|TFH|Links}} off on one side of a river with two {{Plural|TFH|Blob|link}} nearby. The river can be crossed using a small log, and on the other side are two {{Plural|TFH|Buzz Blob}}, a {{Term|TFH|Life Like}} disguised as a {{Term|TFH|Heart}}, and a {{Term|TFH|Deku Scrub|link}}. A large bridge can then be used to reach a higher ledge on the first side of the river, where a {{Term|TFH|Spear Moblin|link}} and a locked door can be found. To the east, another log can be used to cross the river as it turns; a {{Term|TFH|Spear Moblin}} walks along the log. In this final portion on the east side of the {{Term|TFH|Stage}}, a {{Term|TFH|Shock Switch}} lies under a grate to the northeast, and can only be activated with a {{Term|TFH|Bomb}} blast. Once activated, a gate in front of it opens, revealing five more {{Plural|TFH|Shock Switch}} across the river, which are too far away to be reached with the {{Term|TFH|Sword}}. Three of the {{Plural|TFH|Switch}} can be reached using a two-{{Term|TFH|Links}} {{Term|TFH|Totem}}, while the other two can be reached by one {{Term|TFH|Links}} alone. All five must be activated within a few seconds, and once they are, a {{Term|TFH|Key|link}} appears next to two {{Plural|TFH|Heart}} on a platform in the river, and another platform rises in the middle of the river. The {{Term|TFH|Key}} can only be reached by tossing two {{Plural|TFH|Links}} onto the middle platform, then tossing one {{Term|TFH|Links}} from there. The third {{Term|TFH|Links}} must then throw the {{Term|TFH|Key}} to the {{Term|TFH|Links}} on the middle platform, who must then throw the {{Term|TFH|Key}} to the {{Term|TFH|Links}} on the other side of the river, who can then carry it back across the log to the locked door. If the {{Term|TFH|Key}} happens to fall into the river, it will reappear on its starting platform. Beyond the door is the {{Term|TFH|Triforce Gateway}}.
'''Stage 3''' starts the {{Plural|TFH|Links}} off on one side of a river with two {{Plural|TFH|Blob|link}} nearby. The river can be crossed using a small log, and on the other side are two {{Plural|TFH|Buzz Blob}}, a {{Term|TFH|Life Like}} disguised as a {{Term|TFH|Heart}}, and a {{Term|TFH|Totem Deku|link}}. A large bridge can then be used to reach a higher ledge on the first side of the river, where a {{Term|TFH|Spear Moblin|link}} and a locked door can be found. To the east from this ledge, another log can be used to cross the river as it turns; a {{Term|TFH|Spear Moblin}} walks along the log. In this final portion on the east side of the {{Term|TFH|Stage}}, a {{Term|TFH|Shock Switch}} lies under a grate to the northeast, and can only be activated with a {{Term|TFH|Bomb}} blast. Once activated, a gate in front of it opens, revealing five more {{Plural|TFH|Shock Switch}} across the river, which are too far away to be reached with the {{Term|TFH|Sword}}. Three of the {{Plural|TFH|Shock Switch}} can be reached using a two-{{Term|TFH|Links}} {{Term|TFH|Totem}}, while the other two can be reached by one {{Term|TFH|Links}} alone. All five must be activated within a few seconds, and once they are, a {{Term|TFH|Key|link}} appears next to two {{Plural|TFH|Heart}} on a platform in the river, and another platform rises in the middle of the river. The {{Term|TFH|Key}} can only be reached by tossing two {{Plural|TFH|Links}} onto the middle platform, then tossing one {{Term|TFH|Links}} from there. The third {{Term|TFH|Links}} must then throw the {{Term|TFH|Key}} to the {{Term|TFH|Links}} on the middle platform, who must then throw the {{Term|TFH|Key}} to the {{Term|TFH|Links}} on the other side of the river, who can then carry it back across the log to the locked door. If the {{Term|TFH|Key}} happens to fall into the river, it will reappear on its starting platform. Beyond the door is the {{Term|TFH|Triforce Gateway}}.


'''Stage 4''' places the {{Plural|TFH|Links}} in a small, foggy area, with a stone path ahead of them. This path leads into a pit-like stone structure below, and once the {{Plural|TFH|Links}} enter, three {{Plural|TFH|Spear Moblin}} appear; one of them atop a {{Term|TFH|Totem Armos|link}}. On either side of the {{Term|TFH|Stage}} is a series of ledges with several {{Plural|TFH|Heart}} along them, that can only be reached by using all three {{Plural|TFH|Links}} to toss one another up to them. In the middle of these ledges, another {{Term|TFH|Spear Moblin}} stands atop a wooden lookout tower. Defeating them requires all three {{Term|TFH|Links}} working together, either by tossing the top {{Term|TFH|Links}} up to the towers, or by having him throw {{Plural|TFH|Bomb}}. Once the three {{Plural|TFH|Spear Moblin}} in the main pit area are defeated, three more appear; this time, two of them each ride a {{Term|TFH|Totem Armos}}. Once this second wave is defeated, two more {{Plural|TFH|Spear Moblin}} appear, one of which rides atop two {{Plural|TFH|Totem Armos}}. Once every {{Term|TFH|Moblin}} is defeated, including the two on the lookout towers, a staircase appears at the north edge and a doorway at the top of it opens, revealing the {{Term|TFH|Triforce Gateway}}. At the top of the staircase and to the left, just before reaching the {{Term|TFH|Triforce Gateway}}, a {{Term|TFH|Links}} can be thrown on top of an elevated ledge to find a hidden {{Term|TFH|Treasure Chest}} with a {{Term|TFH|Red Rupee}} inside.
'''Stage 4''' places the {{Plural|TFH|Links}} in a small, foggy path surrounded by trees. This path leads into a pit-like stone structure below, and once the {{Plural|TFH|Links}} enter, three {{Plural|TFH|Spear Throwing Moblin}} appear; one of them atop a {{Term|TFH|Totem Armos|link}}. On either side of the {{Term|TFH|Stage}} is a series of ledges with several {{Plural|TFH|Heart}} along them, that can only be reached by using all three {{Plural|TFH|Links}} to toss one another up to them. In the middle of these ledges, another {{Term|TFH|Spear Throwing Moblin}} stands atop a wooden lookout tower. Defeating them requires all three {{Term|TFH|Links}} working together, either by tossing the top {{Term|TFH|Links}} up to the towers, or by having him throw {{Plural|TFH|Bomb}}. Once the three {{Plural|TFH|Spear Moblin}} in the main pit area are defeated, three more appear; this time, two of them each ride a {{Term|TFH|Totem Armos}}. Once this second wave is defeated, two more {{Plural|TFH|Spear Moblin}} appear, one of which rides atop two {{Plural|TFH|Totem Armos}}. Once every {{Term|TFH|Moblin}} is defeated, including the two on the lookout towers, a staircase appears at the north edge and a doorway at the top of it opens, revealing the {{Term|TFH|Triforce Gateway}}. At the top of the staircase and to the left, just before reaching the {{Term|TFH|Triforce Gateway}}, a {{Term|TFH|Links}} can be thrown on top of an elevated ledge to find a hidden {{Term|TFH|Treasure Chest}} with a {{Term|TFH|Red Rupee}} inside.


==={{Plural|TFH|Drablands Challenge}}===
==={{Plural|TFH|Drablands Challenge}}===
{{Term|TFH|Moblin Base}} includes the following {{Plural|TFH|Drablands Challenge|link}}: "[[Drablands Challenge#Pop all balloons!|Pop all balloons!]]", "[[Drablands Challenge#Defeat all foes san sword!|Defeat all foes sans sword!]]", and "[[Drablands Challenge#Transport the orb quickly!|Transport the orb quickly!!]]".
Once the {{Term|TFH|Boss|link}} of the {{Term|TFH|Woodlands|link}} has been defeated, {{Term|TFH|Moblin Base}} can be replayed with the following {{Plural|TFH|Drablands Challenge|link}}: "[[Drablands Challenge#Pop all balloons!|Pop all balloons!]]", "[[Drablands Challenge#Defeat all foes san sword!|Defeat all foes sans sword!]]", and "[[Drablands Challenge#Transport the orb quickly!|Transport the orb quickly!!]]".


During {{Plural|TFH|Drablands Challenge}}, different, more difficult {{Plural|TFH|Enemy}} appear throughout the {{Term|TFH|Level|link}}. This includes an extra wave of {{Plural|TFH|Spear Moblin}} in the final {{Term|TFH|Stage}}, one of which stands atop ''three'' {{Plural|TFH|Totem Armos}}.
In "Pop all balloons!", each of the four {{Plural|TFH|Stage|link}} contains 10 {{Plural|TFH|Balloon|link}}, for a total of 40. Several of the {{Plural|TFH|Balloon}} are out of the {{Plural|TFH|Links}}' reach even when performing a full {{Term|TFH|Totem|link}}, requiring the top {{Term|TFH|Links}} to either throw a {{Term|TFH|Bomb|link}} with precise timing, or charge up a {{Term|TFH|Spin Attack|link}} and be thrown by the middle {{Term|TFH|Links}} for added height.


In "Pop all balloons!", several balloons float around each {{Term|TFH|Stage}}, and the {{Term|TFH|Triforce Gateway}} will not activate until every one is popped. The balloons float at different elevations, requiring various {{Term|TFH|Totem}} formations to reach.
In "Defeat all foes sans sword!", the {{Plural|TFH|Links}} are unable to use their {{Plural|TFH|Sword}}, so all {{Plural|TFH|Enemy}} in a {{Term|TFH|Stage}} must be defeated by other means before the {{Term|TFH|Triforce Gateway}} is activated. During this {{Term|TFH|Drablands Challenge|display=Challenge}}, different and more difficult {{Plural|TFH|Enemy}} appear throughout the {{Term|TFH|Level|link}}. This includes an extra wave of {{Plural|TFH|Spear Throwing Moblin}} in the final {{Term|TFH|Stage}}, one of which stands atop three {{Plural|TFH|Totem Armos}}.


In "Defeat all foes sans sword!", the {{Plural|TFH|Links}} are unable to use their {{Plural|TFH|Sword}}. All {{Plural|TFH|Enemy}} in a {{Term|TFH|Stage}} must be defeated by other means before the {{Term|TFH|Triforce Gateway}} is activated.
In "Transport the orb quickly!", the {{Plural|TFH|Links|link}} are given a timer of one minute in [[Multiplayer]], or one minute and 35 seconds in single-player. This timer can be increased by collecting {{Plural|TFH|Hourglass|link}} or wearing {{Term|TFH|Linebeck's Uniform|link}}.
 
In "Transport the orb quickly!", the {{Plural|TFH|Links}} are given a time limit and an Orb to carry. On top of completing the {{Plural|TFH|Stage}}' normal objectives, the Orb must be placed on a pedestal near the {{Term|TFH|Triforce Gateway}} before the {{Plural|TFH|Links}} can advance, and the {{Term|TFH|Level}} must be completed within a limited amount of time. {{Plural|TFH|Hourglass|link}} can be found around {{Plural|TFH|Stage}} that increase the remaining time when picked up.


==={{Plural|TFH|Material}}===
==={{Plural|TFH|Material}}===
autopatrol, curators, Administrators
14,866

edits

Navigation menu