Key (Disambiguation): Difference between revisions

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The '''Boss Key''' is one of the three standard dungeon items, the other two being the [[Compass]] and the [[Dungeon Map]]. Alternatively, it is also called '''Big Key'''.<ref>{{cite|You got the Big Key! This is the master key of the dungeon. It can open many locks that small keys cannot.|N/A|A Link to the Past}}).</ref> It is known as the '''Nightmare Key'''<ref>{{cite|Eh? It's locked! You can open the door with the Nightmare Key.|N/A|Link's Awakening}}.</ref> in ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''. It is generally used to open the big door leading to the boss' chamber. In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', the Boss Keys also are necessary to open the treasure chests containing a dungeon's special item. In ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', the Boss Key from the [[Goron Mines]] had to be put together by obtaining the three '''Key Shards''' from the [[Goron]] Elders; in [[Snowpeak Ruins|another dungeon]] (of the same game), the Big Key is replaced by the '''Bedroom Key''', as said dungeon is actually a mansion. In ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' and ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', Link must carry the Big Key in his hands rather than inventory. In certain instances in ''Spirit Tracks'', the key is electrified and Link must have his [[Phantom]] partner carry it for him.
The '''Boss Key''' is one of the three standard dungeon items, the other two being the [[Compass]] and the [[Dungeon Map]]. Alternatively, it is also called '''Big Key'''.<ref>{{cite|You got the Big Key! This is the master key of the dungeon. It can open many locks that small keys cannot.|N/A|A Link to the Past}}).</ref> It is known as the '''Nightmare Key'''<ref>{{cite|Eh? It's locked! You can open the door with the Nightmare Key.|N/A|Link's Awakening}}.</ref> in ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''. It is generally used to open the big door leading to the boss' chamber. In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', the Boss Keys also are necessary to open the treasure chests containing a dungeon's special item. In ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', the Boss Key from the [[Goron Mines]] had to be put together by obtaining the three '''Key Shards''' from the [[Goron]] Elders; in the [[Snowpeak Ruins]], the Big Key is replaced by the '''Bedroom Key''', as said dungeon is actually a mansion. In ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' and ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', Link must carry the Big Key in his hands rather than inventory. In certain instances in ''Spirit Tracks'', the key is electrified and Link must have his [[Phantom]] partner carry it for him.


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