The Legend of Zelda: Link's Awakening DX: Difference between revisions
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{{ | {{Italic Title}} | ||
{{Hatnote|This article is about the color remaster of the original {{LA}}. For other uses, see [[Link's Awakening (Disambiguation)]].}} | |||
{{ | {{Infobox Game | ||
| image = [[File: | |image= {{List|[[File:LADX English Logo.png|250px]], [[File:LADX NA Box Art.png|250px]]}} | ||
| developer = [[Nintendo]] | |caption= | ||
| publisher = [[Nintendo]] | |developer= [[Nintendo EAD]] | ||
| designer = [[ | |publisher= [[Nintendo]] | ||
|designer= {{List| | |||
Yosinori Tutiyama (director), | |||
[[Takashi Tezuka]] (supervisor), | |||
[[Kazumi Totaka]] (sound composer), | |||
[[Minako Hamano]] (sound composer), | |||
[[Kozue Ishikawa]] (sound composer), | |||
Yuichi Ozaki (sound composer), | |||
[[Koji Kondo]] (sound advisor) | |||
}} | }} | ||
'''''The Legend of Zelda: Link's Awakening DX''''' | |released= | ||
'''Game Boy Color''' | |||
{{Release | |||
|US= December 15, 1998<ref name="E 7">{{Cite Book|quote= |book= E |publisher= |page= 7}}</ref> | |||
|JP= December 12, 1998<ref name="E 7"/> | |||
|UK= January 1, 1999 | |||
}} | |||
'''Nintendo 3DS Virtual Console''' | |||
{{Release | |||
|US= June 7, 2011<ref>{{Cite Web|retrieved=March 2, 2016 |url=http://www.nintendo.com/games/detail/MmoER_2Hlv50ZUt35Tb5YpHrhhNU57I6 |title=The Legend of Zelda: Link's Awakening DX |site=Nintendo of America}}</ref> | |||
|JP= June 8, 2011<ref>{{Cite Web|retrieved=March 2, 2016|url=https://www.nintendo.co.jp/titles/50010000006764 |title=ゼルダの伝説 夢をみる島DX |site=Nintendo}}</ref> | |||
|UK= June 8, 2011<ref>{{Cite Web|retrieved=March 2, 2016 |url=https://www.nintendo.co.uk/Games/Game-Boy-Color/The-Legend-of-Zelda-Link-s-Awakening-DX--275946.html |title=The Legend of Zelda™: Link's Awakening DX™ |site=Nintendo UK}}</ref> | |||
|AU= June 8, 2011<ref>{{Cite Web|author=Daniel Vuckovic |published=June 8, 2011 |retrieved=March 2, 2016|url=http://www.vooks.net/video-links-awakening-dx-from-the-eshop-on-the-3ds/ |title=VIDEO: LINKS AWAKENING DX FROM THE ESHOP ON THE 3DS |site=Vooks}}</ref> | |||
|KR= March 1, 2016<ref>{{Cite Web|retrieved=March 2, 2016|url=http://www.nintendo.co.kr/3DS/eshop/eshop_virtualconsole.php |title=Virtual Console |site=Nintendo Korea}}</ref> | |||
}} | |||
'''Nintendo Switch Online''' | |||
|ratings= | |||
{{List| | |||
{{Game Rating|ESRB|E}}, | |||
{{Game Rating|PEGI|7}}, | |||
{{Game Rating|ACB|G8+}}, | |||
}} | |||
|genre= | |||
|modes= | |||
|platform= {{List|[[Game Boy Color]], [[Nintendo 3DS]] Virtual Console, [[Nintendo Switch]]}} | |||
|website= | |||
|canon= Canon (Remake)<ref>{{Cite Book|quote= |book= E|publisher= |page= 10}}</ref><ref>{{Cite Book|quote= |book= E|publisher= |page= 231}}</ref> | |||
|predecessor= | |||
|successor= | |||
|strategy= {{StrategyWiki}} | |||
|zu= | |||
}} | |||
'''''The Legend of Zelda: Link's Awakening DX''''' for [[Game Boy Color]] is an updated re-release of {{LA}} with several new additions, the most notable of which being the entire game is now in color. It was released just after {{OoT}}. The engines and color palettes in both of {{OoS}} and {{OoA}} games are likely based on {{LA|DX|-}}{{'}}s. It can also be played on a [[Game Boy]], with some features disabled. | |||
The game was added to [[Nintendo Switch Online]] on February 8, 2023.{{Fact}} It was formerly made available on the Nintendo 3DS eShop on June 7, 2011 at the price of $5.99 US.<ref>{{Cite Web|url=http://kotaku.com/5809467/the-legend-of-zelda-links-awakening-available-today-on-3ds-eshop|title=The Legend of Zelda: Link's Awakening Available Today on 3DS eShop|site=Kotaku}}</ref> | |||
==Differences from {{LA|-}}== | |||
===The Camera Shop=== | |||
{{Main|Camera Shop, The Travels of Link}} | |||
In northern [[Ukuku Prairie]] is a [[Camera Shop]] owned by a [[Photographer|mouse photographer]]. At certain times in the game, the photographer will take a photo of Link and the event. The photo can then be viewed at any time in the [[The Travels of Link|photo album]] within the shop, and the photograph will sometimes fade in seven different colors when viewed. There are a total of twelve photographs, and each can be printed by the [[Game Boy Printer]]. The Game Boy Printer function does not work with the Nintendo eShop re-release of the game on the Nintendo 3DS, as the original hardware is not compatible with the console anyway. | |||
One of the photographs is taken within the photo shop by asking the photographer to take Link's picture, and he will ask Link several questions if Link wants his photo taken. This photograph actually has an alternate photo. If Link agrees that he wants his photo taken, he will pose with a peace sign. If he answers all of the questions with no, he will be stunned by the camera's flash. There is no way to get both photos in a single game file. | |||
To actually start getting photographs, Link will need to visit the photo shop to get his picture taken. Afterwards, the mouse will give him the photo album. Link will only be able to encounter the other photograph events once he has gotten this photograph and the photo album, else the events would be ignored. The mouse will not take a photo of Link if he has Madame MeowMeow's [[Chain Chomp]], BowWow; or the Blue Rooster following him. If Marin is following him, all photos except those that involve her are inaccessible. | |||
===The Color Dungeon=== | |||
{{Main|Color Dungeon}} | |||
One of the most notable changes in {{LA|DX|-}} is the addition of the optional, hidden Color Dungeon. Link can go into the dungeon as soon as he returns [[Chain Chomp#Link's Awakening|BowWow]] to [[Madam MeowMeow]] after clearing the second dungeon, [[Bottle Grotto]]. | |||
== | Although {{LA|DX|-}} is generally compatible with previous Game Boy models, this dungeon has many puzzles that require full color, and so the Color Dungeon cannot be entered when playing {{LA|DX|-}} on Game Boy models older than the Game Boy Color. | ||
===Graphics=== | |||
*The game has been given a color palette. | *The game has been given a color palette. | ||
*The | *The original had an all-green Super Game Boy color palette but no special SGB border. ''DX'' has a Super Game Boy border and a standard color palette. | ||
*The | *The [[Instrument of the Sirens|Instruments of the Sirens]] now fade in seven different colors. | ||
* | *Fade in/out effects are less exaggerated, such as when using a bomb or a dungeon warp. | ||
=== | ===Gameplay=== | ||
*The [[Photographer]] and the photo side quest were added. | |||
*An additional dungeon called the [[Color Dungeon]] was added. It was added to take advantage of the [[Game Boy Color]]'s color screen, therefore it's inaccessible when played on a [[Game Boy]]. The reward for completing the dungeon is a colored tunic that boosts Link's attack or defensive power. | |||
*The Start menu has been modified to show the different color tunics, if Select is pressed. | |||
*Various chest contents were changed in dungeons. | |||
*Some areas have had their landscape changed between the games. | |||
*The [[Genie]] boss now throws fireballs more slowly. | |||
===Other Changes=== | |||
*Various glitches and bugs were fixed. | |||
*The title screen has been slightly altered, most noticeable being the addition of clouds around the egg. | |||
*Additional dialogue has been added, for example upon receiving the L2 Sword. | |||
*In the original Japanese and localized versions (except for the US localization), [[Martha]] the mermaid loses her bikini top. In all localized ''DX'' versions (but not the Japanese ''DX''), now she loses her {{Term|LANS|Necklace|link}}. | |||
*The German versions of the game have new dialogue for [[Cukeman]], which removes the sexual allusions that were originally said in the original game.<ref>http://www.schnittberichte.com/schnittbericht.php?ID=3918 (German)</ref> | |||
*The [[Stone Slab]]s were changed into [[Owl Statues]] that resemble the game's owl character and the [[Stone Slab Fragment]]s were also changed into [[Stone Beak]]s. More hints were also added. | |||
*The secret ending has been changed. Instead of Marin floating across the screen with wings, she is now seen as a seagull with her image on the screen. | |||
*Additional music was composed by Yuichi Ozaki (who also wrote music for ''{{smw|Super Mario Bros. Deluxe}}''). | |||
*Players can no longer skip all of a character's dialogue by pressing B.{{verify}} | |||
===Speedrun Records=== | |||
{{Main|Speedrun Records}} | |||
<!-- NOTICE: To update completion records, please edit the Speedrun Records article (https://zelda.fandom.com/wiki/Speedrun_Records). This table will automatically be updated with the records on that page. --> | |||
{{#section:Speedrun Records|LADX}} | |||
==Nomenclature== | |||
{{Nomenclature}} | |||
==Gallery== | |||
{{Gallery|Gallery:Link's Awakening}} | |||
{{Ref}} | |||
{{Games}} | |||
{{DEFAULTSORT:Link's Awakening DX}} | |||
[[Category:Games]] | |||
[[Category:2D Games]] | |||
[[Category:Remakes]] | |||
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