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#REDIRECT [[WarioWare, Inc.]]
{{exitstub-nintendo|Super Mario Wiki|WarioWare|the ''WarioWare'' series|more in-depth articles}}
{{noncanon}}
[[File:WarioWare Logo.png|250px|right|WarioWare]]
'''''WarioWare''''' is a series of video games published by [[Nintendo]]. They center around {{smw|Wario}}, a character from the {{smw|Mario (series)|''Mario'' series}}, and his fictional company which manufactures microgames. Many of these are ''Zelda''-themed, and all appear in {{smw|9-Volt}}'s sets of microgames, which are based on various Nintendo retro games. Most of the installments' microgames have three difficulty levels, with variations at each level.
 
==''The Legend of Zelda'' Microgames''==
===''WarioWare, Inc.: Mega Microgame$!'' and ''WarioWare, Inc.: Mega Party Game$!''===
[[File:Mega Microgame$! The Legend of Zelda.png|thumb|right|''The Legend of Zelda'' microgame]]
In the first game in the series, released on [[Game Boy Advance]] and [[Nintendo GameCube|GameCube]], 9-Volt's stage features the microgame ''The Legend of Zelda''. Based on [[The Legend of Zelda (Game)|the game of the same name]], the objective of the microgame is to guide [[Link]] into the cave, as in the first screen of that game.
 
*'''Description:''' "It's...it's Link! Hurry up and move him into the cave! Talk about a great game!"
 
*'''Level 1:''' There are not any obstacles.
*'''Level 2:''' A flying [[Peahat]] will try to harm Link.
*'''Level 3:''' In addition to the Peahat, a [[River Zora]] will shoot energy balls at Link.
{{clear}}
 
===''WarioWare: Twisted!''===
[[File:Twisted! The Legend of Zelda.png|thumb|right|''The Legend of Zelda'' microgame]]
The second installment, also on the Game Boy Advance, utilized a built-in motion sensor and rumble capabilities. Most of the microgames rely on tilting the console to complete. One of 9-Volt's microgames is also titled ''The Legend of Zelda'', although it is quite different to the previous one. It is, however, also based on the original ''The Legend of Zelda''. In this microgame, Link must rotate so that his [[Shield]] deflects the rocks the [[Octorok]]s attacking him.
 
*'''Description:''' "Defend yourself with your shield."
 
* '''Level 1:''' Two Octorocks will shoot.
* '''Level 2:''' Three Octorocks will shoot.
* '''Level 3:''' A large group of Octorocks will be present, but only a few will shoot.
{{clear}}
 
===''WarioWare: Touched!''===
[[File:Touched! The Legend of Zelda.png|thumb|right|''The Legend of Zelda'' microgame]]
The next ''WarioWare'' game was released for the [[Nintendo DS]]. Its microgames are controlled by touchscreen input, or by blowing into the microphone. 9-Volt and {{smw|18-Volt}} share a stage which contains a microgame also titled ''The Legend of Zelda''. It features levels based on ''The Legend of Zelda'' and {{TAoL}}, including the [[Graveyard#The Legend of Zelda|Graveyard]], inside a [[dungeon]], and the overworld. The object of the microgame is to tap [[Fairy|Fairies]] that appear, restoring Link's health in the process. The later levels features enemies such as [[Ghini]]s, [[Moblin]]s, and [[Like Like]]s.
 
*'''Description:''' "Grab the fairies!"
 
* '''Level 1:''' Catch one staionary Fairy.
* '''Level 2:''' Catch two moving Fairies from among a small group of enemies.
* '''Level 3:''' Catch two moving Fairies from among a large group of enemies.
{{clear}}
 
===''WarioWare: Smooth Moves''===
====''The Wind Waker''====
[[File:Smooth Moves The Wind Waker.png|thumb|right|''The Wind Waker'' microgame]]
The series' next game was released for the [[Wii]]. Microgames this time involved the motion capability of the Wii Remote. 9-Volt and 18-Volt's also share stage, containing two ''Zelda''-based microgames. One is set in {{TWW}}, with Link riding the [[Deku Leaf]] outside the [[Forest Haven]]. Link must ride the wind to land on a plateau before time runs out.
 
*'''Description:''' "Use your upper body to glide to safety! Watch out for the wind!"
 
* '''Level 1:''' Link will be near land.
* '''Level 2:''' Link will be far from land.
* '''Level 3:''' Link will be very far from land.
{{clear}}
 
====''Ocarina of Time''====
[[File:Smooth Moves Ocarina of Time.png|thumb|right|''Ocarina of Time'' microgame]]
The other microgame is based on {{OoT}}, with [[Young Link]] pulling the [[Master Sword]] from the [[Pedestal of Time]].
 
*'''Description:''' "Pull the sword out of the stone!"
 
* '''Level 1:''' Easy to pull out, and Young Link turns into [[Adult Link]] after doing so.
* '''Level 2:''' Somewhat hard to pull out, and Young Link turns into an old Link with a long, gray beard after doing so.
* '''Level 3:''' Hard to pull out, and Young Link turns into a [[Cucco]] after doing so.
{{clear}}
 
===''WarioWare: DIY''===
[[File:DIY Zelda.png|thumb|right|''Zelda'' microgame]]
Released also on the Nintendo DS, it includd the capacity to create microgames using tools supplied in the game. Although many pre-made microgames were also included. 9-Volt's stage contains one microgame based on {{PH}}, although it is named simply ''Zelda''. Link has to fight off three [[Chuchu]]s who are advancing towards him. ''WarioWare: DIY'' does not feature difficulty levels.
 
*'''Description:''' "Save Link from the ChuChus!"
{{clear}}
 
====''WarioWare: DIY Showcase''====
[[File:DIY Showcase Zelda 2.png|thumb|right|''Zelda 2'' microgame]]
This WiiWare game links to ''WarioWare: DIY'' on the Nintendo DS to transfer microgames back and forth. It also features its own stages of new microgames. 18-Volt has his own stage in this installment, and a microgame is featured based on ''The Adventure of Link'', titled ''Zelda 2''. In it, Link has to defend against a [[Goriya]]'s [[Boomerang]]s with his Shield. As in ''WarioWare: DIY'', difficulty levels are not implemented.
 
*'''Description:''' "Use your shield to block boomerangs."
 
{{Games|other}}
 
[[Category:Other Games]]
[[Category:Game Series]]
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