Plasmarine: Difference between revisions

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[[File:Plasmarine moving.gif|left]] Link must fight this beast to acquire [[Essences of Time#Rolling Sea|Rolling Sea]], the seventh of eight [[Essences of Time]] necessary to restore power to the [[Maku Tree]] and destroy the sorceress [[Veran]]. Plasmarine has two attack modes: blue, in which it hunts down targets and shoots bolts of electricity at them, and red, when it attempts to electrify itself to hurt nearby intruders. To harm the creature, Link must use the [[Switch Hook#Long Switch|Long Switch]] to change places with it, causing it to be harmed by its own electric bolts.
[[File:Plasmarine moving.gif|left]] Link must fight this beast to acquire [[Essences of Time#Rolling Sea|Rolling Sea]], the seventh of eight [[Essences of Time]] necessary to restore power to the [[Maku Tree]] and destroy the sorceress [[Veran]]. Plasmarine has two attack modes: blue, in which it hunts down targets and shoots bolts of electricity at them, and red, when it attempts to electrify itself to hurt nearby intruders. To harm the creature, Link must use the [[Switch Hook#Long Switch|Long Switch]] to change places with it, causing it to be harmed by its own electric bolts.


==Etymology==
==Nomenclature==
{{Names
{{Names
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