Dungeon: Difference between revisions
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Removing theme category
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===Themes=== | ===Themes=== | ||
The dungeons in the ''Zelda'' series cover a wide variety of elements, themes and environments. Among the most well-known types of dungeons, according to this criteria, are [[Forest Dungeon|forest]], [[Fire Dungeon|fire]] and [[Water Dungeon|water]] dungeons | The dungeons in the ''Zelda'' series cover a wide variety of elements, themes and environments. Among the most well-known types of dungeons, according to this criteria, are [[Forest Dungeon|forest]], [[Fire Dungeon|fire]] and [[Water Dungeon|water]] dungeons. Depending on the element present in the dungeon, there may be a determined type of puzzles, bestiary and obstacles to conquer; added to this are the unique mechanics or themes that make the dungeon different from the others. Not all dungeons convey elemental themes, however, and some of them show a heavy ambiguity that makes them more difficult to classify (for instance, none of the dungeons in the NES games can be distinguished this way). | ||
Certain dungeons in the series are of mixed category, meaning that they can cover two or more themes simultaneously. Some of the final dungeons (such as the recurring [[Ganon's Tower]], which encases the elements of most dungeons in the games where it appears) are of this type, as are regular dungeons like the [[Arbiter's Grounds]] (shadow, desert) in ''Twilight Princess'' and the [[Sword & Shield Maze]] (fire, ice) in ''Oracle of Seasons'', among others. | Certain dungeons in the series are of mixed category, meaning that they can cover two or more themes simultaneously. Some of the final dungeons (such as the recurring [[Ganon's Tower]], which encases the elements of most dungeons in the games where it appears) are of this type, as are regular dungeons like the [[Arbiter's Grounds]] (shadow, desert) in ''Twilight Princess'' and the [[Sword & Shield Maze]] (fire, ice) in ''Oracle of Seasons'', among others. |